Hex: Tutorial on mapfiles: Installment #3

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Grenadiac




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Hex: Tutorial on mapfiles: Installment #3

Post by Grenadiac »

Ok, so last time we discussed the mapfile header, the layout of mapfiles, and what
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Post by Deadly_Shadow »

Cool
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Post by {IAS}Bunkerking »

sweet thanks gren
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Post by Xhzjang »

Thanks for taking the time to put together these very cool and helpful tutorials Gren!
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Post by whistlingcool »

Thanks Grenadiac :D
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Post by HunterXI »

Cool, Im understanding more and more each time! :D
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Post by Dark Cloud »

Gren, once again, you post something that is way over my head, and that I probably couldn't find a good use for... lol...

Next tutorial though... Hell, that'll be quite a different story! :D :D :D
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Post by Spar13 »

thks fo the tut gren :)
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Post by Veegie »

Those pics are really nice, and help piece together what your saying.

Nice job.

And I have a feeling that DS just wanted to be the first one to post in this topic lol ;)
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Post by [users]h4xx3d »

tnx, great read

sweet, can't wait till next time :shock:
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Post by Tiamat »

ahh crep just the clif hanger i needed the one peice of info i really really wanted is next time, lol

gj gren
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Post by [users]zulux »

I have to say, very nice job Grenadiac, I understood, it, some i understood already, and you had like everything correct :P wonderful, keep putting up these tuts, they are very... educational :P
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Post by c_m77 »

Thanks mate!
But I still don't understand the reasons for map rebuilding not working on the xbox just because the raw data is in the map.
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Post by Vaati »

kinda confusing but cool
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Post by Zajin »

Gj grenadiac. Thanks.
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Post by Kamatzu »

This time was great...and now im hyped for the theory of next time :P Very nice 8)
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Post by XboxTech »

Yep Thank you :shock: I think I will be making some progress in understanding this stuff better, with these GREAT tutorials. It was needed, you have to read through a lot of bad stuff to find the info in these instructions. THANKS :wink: Can't wait for more!
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Post by kornman00 »

Think you'll be getting around to #4 anytime soon :) :?:
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Re: Hex: Tutorial on mapfiles: Installment #3

Post by thinkreddie »

Grenadiac wrote:Next time...models and how to (theoretically) make models inject/rebuild properly.
when are you going to release the tut on that? Ive been waiting forever....
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Post by K!llA-hackz »

yea nice, lol i know it says im new but ive been a member well over a year and i forgot my pass but wow nice ut man way more than i can understand!
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