3DSM: Creating Halo 2 Renders (Updated)

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V06-TECH





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Post by V06-TECH »

Hey. I had gotten 3ds max about half a year ago, and didnt realy understand hw to use it, until your tut, I started going crqazy and extracted just about every oject known in halo 2, and just opening up the objs in 3ds max, to take a look at them, I was using the tut, until I got to welding the centerline vertices. I keep getting stuck. I think I know how to, then it doesnt work, and IDK, i figured out thats by holding down ctrl, I can select for 2, but IDK, it just doesnt look right, is the layer under it, supposed to show up, basically the point right is to connect all the vertices on the head, or just the ones on that centerline? Also I mainly wanted to use this tut to figure out how to model a spartan as I need one, I have tuts on how to make the animation/move them one created and biped, etc. But I was wondering if you could send me a MC model, with it all biped, etc. I added u to my AIM, thats who IMed you the otehr day when u were idle, my AIM is rockguitarist109, and my MSN is [email protected], thanx.
[CV] Jordan





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Post by [CV] Jordan »

Soliciting models isn't allowed.
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Re can't find mainmenu.map

Post by Nodnarb »

Can yall help me im new and i don't know where to look for the mainmenu.map can someone help me plz thanks
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Post by [CV] Jordan »

You have to get it from your copy of Halo 2.
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still cant find it

Post by Nodnarb »

ok so i put my disk into my computer and all i get is a video Ts folder do i have to have my xbox hooked up to my computer or do i need a modchip or softmod
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Post by [CV] Jordan »

Basically, softmod your box and put the disc into the box. Then you have to FTP the game onto your computer. Go to www.xbox-scene.com for information on softmodding.
Nodnarb





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thx you

Post by Nodnarb »

i appriciate the help
:D
nightimedweller





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bitmaps

Post by nightimedweller »

Do not ask for copyrighted material. we do not allow that here.

-Cuda
V06-TECH





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Post by V06-TECH »

Since I see this topic has come to life again, i will ask, I really need help on fixing the envelopes on the mc biped, like i cant get them right, is there more u can use then scale?
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Tural




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Re: bitmaps

Post by Tural »

nightimedweller wrote:i was wondering if someone could plz post the bitmaps cuz i dont have modded xbox or even an xbox and thats all i need i found almost all the models on this one site just need maps it would be verrrry much appreciated

p.s i couldnt find any links to any other ones on this post or on internet
That's illegal.
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Post by [CV] Jordan »

V06-TECH wrote:Since I see this topic has come to life again, i will ask, I really need help on fixing the envelopes on the mc biped, like i cant get them right, is there more u can use then scale?
Don't use envelopes if you can't get them right. Use weighted verticies.
V06-TECH





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Post by V06-TECH »

Yes, that is illegal, but isnt everyhting were doing here, modding our xbox, using bungie's models illegal too? lol

anyways, what are wieghted vertices, ill have to look into that..
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Post by Tural »

V06-TECH wrote:Yes, that is illegal, but isnt everyhting were doing here, modding our xbox, using bungie's models illegal too?
You're changing the subject, this isn't about modding Halo, this is about asking for copyrighted material.
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Post by V06-TECH »

yea, but for us to ever be having the copywrited material for someone to ask for itis still illegal, nvm..forget i talked, lol.

Anyways, what are wieghted vertices and how do i use them?
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Post by Tural »

V06-TECH wrote:yea, but for us to ever be having the copywrited material for someone to ask for itis still illegal
Are you saying that when you buy a game, you're not allowed to have it, because it's copyrighted?
[CV] Jordan





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Post by [CV] Jordan »

Why is this even being argued?
You can't legally send the models over the internet, but you can use them for renders yourself as long as you don't make any profit from it.
Am I right?
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Post by Tural »

Yes.
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Post by Sniper<j) »

Ok, i'm bad at tutorial writing so this will come out as crap probably... :P
Some people are having the same problem as i have, the model won't show up when you try to get the .obj in max.

What you need:

1.) Have ADI with Modellib installed
2.) Have Wings 3D
3.) Have 3DSMax 7 or up (i use 7, never worked with other versions, try it out and see if t does work)
4.) Have all the bitmaps extracted and correct.
5.) Some time (can't give you a D/L on that wait, i can, go here)

Now that that is done, follow this tutorial untill the part where you would import the models into max.

Instead open up Wings3D Hit File>Import>Wavefront (.obj)...
Locate the .5 model and import.

Check the model, no gaps, no missing polys, ok.

Now Hit File>Export>3D Studio (.3ds)...
And save it where you want it to be.
Repeat for every .5 model

Now you can resume the tutorial (but do use the.3ds instead of the .obj)


By the way, i don't know if the model gets changed during the conversion process, can someone confirm if this doesn't affect the model?
[CV] Jordan





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Post by [CV] Jordan »

I don't know why you would't be able to directly import an .obj into 3DS and save a step...
Sniper<j)





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Post by Sniper<j) »

I don't know too, but it happens and i don't care to go through all my steps to see what went wrong. (could be because i got the disc extracted in a different way than ftping)

EDIT:
Just found out that the scale is indeed off when you convert it first...
i don't have the possibility to straightly import the models as .obj, so could anyone pm me the model fully completed like the tut shows (without any materials will do too, don't want you to work your butt off), so i can get a measure on the right scale for the model
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