3DSM: Creating Halo 2 Renders (Updated)

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Platt





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3DSM: Creating Halo 2 Renders (Updated)

Post by Platt »

UPDATE!!!
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Introduction
Welcome to my Re-written tutorial on how to create renders of Halo 2 characters. I decided to rewrite the tutorial mainly because I wanted to close some gaps in my first tutorial and wanted to explain different ways about doing things with the objects. This time around we
Last edited by Platt on Thu Apr 14, 2005 8:52 pm, edited 3 times in total.
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My Renders
!!!READ!!! Do not IM me askin dumb questions about rendering. Figure it out on your own! I had to
My Tutorial
[CL]9mm-Man




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Post by [CL]9mm-Man »

WOOOAH My scroll finger is 10x as strong now...That tutorial owns..Sticked!
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SnaFuBAR





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Post by SnaFuBAR »

very very nice tutorial! but how to make glowing objects? how about one next on how to get the covie weapon parts to glow??

you made the biped thing almost too easy to understand lol! i'm going to try and rig sometime :) .
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
omnistegan





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Post by omnistegan »

Am I the only one that can't get bump maps to export? Photoshop says tells me it can't read them.

Says there is a problem with the file-format module interface.
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Snave




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Post by Snave »

yes bumps are being a bitch to me aswell >_<

really liking the tutorial, keep up the good work Platt.
Platt





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Post by Platt »

Guys as for the bumps not loading, you need to find a new dds plugin. The one i found was with google by searching "photoshop dds plugin" i think the far cry once works but not sure. Its been while since i dled it.
Im going to add a glowing section to the tut soon. I have gotten things to glow but not emit light. When i figure it out better Ill post it.
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My Renders
!!!READ!!! Do not IM me askin dumb questions about rendering. Figure it out on your own! I had to
My Tutorial
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benman08




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Post by benman08 »

once again,frekin amazing!
rossgemuend





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Post by rossgemuend »

Very well done platt :wink:
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Xdox





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Post by Xdox »

Great tutorial! I think the reason bump maps wont open is that you need to extract them from another map or something.
Last edited by Xdox on Wed Apr 06, 2005 7:56 pm, edited 1 time in total.
Platt





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Post by Platt »

Guys I was messing around trying to get some better looking bumps for the chief and this is what i came up with. Please feel free to comment on which of the following looks the best. The last to the right is the new one.
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My Renders
!!!READ!!! Do not IM me askin dumb questions about rendering. Figure it out on your own! I had to
My Tutorial
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Post by GametagAeonFlux »

I like the Normal Bump the best, the other two edges around the bumped parts are too big. The Normal Map one looks closest to in-game bumping.
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Post by Fragrate »

Image 8)
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Post by Aequitas »

Fragrate > All
TF6
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Post by hitmanbob »

hey, i just got a modded xbox with the help of u, platt, and i was wondering where the adi and model extractor things really are now. cuz the links are to files2.halomods
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Post by rossgemuend »

anyone figure out how to open the bumpmaps in photoshop yet? Is there a better dds plugin somewhere?
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gpzer0





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Post by gpzer0 »

Has anyone found a working DDS plugin yet? I've tried like 4 so far and none of them work.
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Post by rossgemuend »

i was on aim with platt and he showed me what the problem was, i was using the wrong ch2r (the one at the top won't work). Use this one instead:
https://home.comcast.net/~halorenders_04/ch2r.rar
Last edited by rossgemuend on Sat Sep 17, 2005 6:26 am, edited 1 time in total.
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Platt





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Post by Platt »

Yeh u need the latest version of ch2r and there is a dds.8bi file that is 680kb that works with it perfectly. Search GOOGLE for photoshop dds plugin and one of the top 10 links will have that dds file. just look around for it. I think my link in the tut is it.
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My Renders
!!!READ!!! Do not IM me askin dumb questions about rendering. Figure it out on your own! I had to
My Tutorial
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Post by rossgemuend »

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Last edited by rossgemuend on Sat Sep 17, 2005 6:30 am, edited 1 time in total.
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Post by Katarn »

you should really increase the resolution on those shadows. You might've used shadow maps for your light, use adv. raytraced shadows. And to improve the render you could've differed on some of the materials, maybe making the mc's visor more shiney.
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