3DSM: Creating Halo 2 Renders (Updated)

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chubark2





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Post by chubark2 »

Can you zip your 3ds max scene and it's textures and upload it to a site. If I can see the scene I'll have a much better chance of finding the problem.
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Arabian Camel





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Post by Arabian Camel »

Yea HaloRenders.com will be nothing huge but i think it will be a really good place to go if ya want a render or two, and mabye we'll do a few custom renders a week not completely sure yet. We are still looking for a good template though :wink: .
Signatures may not be animated, nor exceed the 75kb file size limit.
Hmm, I forgot people are still cheap and lazy and own dial-up.
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Tural




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Post by Tural »

Arabian Camel





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Post by Arabian Camel »

Oh and my sig was made with one of the renders me and chubark made.
Signatures may not be animated, nor exceed the 75kb file size limit.
Hmm, I forgot people are still cheap and lazy and own dial-up.
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Tural




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Post by Tural »

Arabian Camel wrote:Oh and my sig was made with one of the renders me and chubark made.
It looks awesome. :D
Shadow1218





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Post by Shadow1218 »

Hey, this tutorial is awesome! The only thing I noticed is that when I extract models in ADI (like that elite) it isn't labeled in body parts. It's only numbers and stuff like that. For example the name of the file would be elite.1.obj instead of labeling the parts
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Tural




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Post by Tural »

Shadow1218 wrote:Hey, this tutorial is awesome! The only thing I noticed is that when I extract models in ADI (like that elite) it isn't labeled in body parts. It's only numbers and stuff like that. For example the name of the file would be elite.1.obj instead of labeling the parts
you need a different ModelLib file, then they will show up like in the tutorial.

http://files.halomods.com/viewtopic.php?t=22742

Put that ModelLib file in the Libraries folder of your ADI, then when you extract the model it will look right.
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Post by Shadow1218 »

thanks man
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Tural




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Post by Tural »

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Last edited by Tural on Sun Jun 11, 2006 2:38 pm, edited 1 time in total.
dogmanx





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Post by dogmanx »

Does anyone know of a way that you could take the object that you extracted, edit it in 3dsmax, and make a whole new object out of it, and inejct it back into the map. For instance, make an ATV like they were close to doing, then put it in instead of a ghost.
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Post by Patrickssj6 »

Do you need to mod the xbox to do that or do you just need the Halo2 cd?
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Tural




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Post by Tural »

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Last edited by Tural on Sun Jun 11, 2006 2:39 pm, edited 1 time in total.
spartanx15





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Post by spartanx15 »

i could really use those files cuz i really don't want to mod,thnx
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Post by Patrickssj6 »

gimme that shit lol.
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phatpatfoley





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Post by phatpatfoley »

those files would be awesome man



But i have a question. I have all the updated software, but i can get the DDS files in to photoshop. I have the DDS pluging from the Farcry site and the Nvida filter. Does anyone have a Working DDS plugin they could put online or send to me on AIM?
Yo
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Post by Tural »

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Last edited by Tural on Sun Jun 11, 2006 2:39 pm, edited 1 time in total.
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Post by Patrickssj6 »

i'm waiting
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Tural




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Post by Tural »

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Last edited by Tural on Sun Jun 11, 2006 2:39 pm, edited 2 times in total.
vaticinator





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Post by vaticinator »

O M F G: you are a total gunn(goodthing) ive been waiting for something like this for ages, my congratulations to you, now you go in the credits as a major contributer and all who dont have a modded xbox should include Tural in their credits, i know i will.. thankyou so very f'ing much
spartanx15





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Post by spartanx15 »

i need help because some reason i can't apply the bump maps or textures, i've followed the tut but all it does is make the mc gray, maybe its because tural didn't put enougj files in his package, i don't know. can some one please help me
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