I quote from HaloWars :
"We're going to be releasing some information on the upcoming Halo Wars Title Update, or patch, here on HaloWars.com over the next few weeks. This Title Update fixes some matchmaking bugs, balances a few things inside and outside of gameplay, and adds a small feature that fans have been asking for. The Patch was developed around fan feedback, so hopefully players will be happy.
The first piece of news is that the Prophet of Regret's speed on land has been reduced to match the other leaders. This helps balance the Prophet Rush that was stymieing a lot of players. The second piece of news is that the Flaming Warthog and the Honor Guard Wraith will now be available in Multiplayer battles against other players.
We'll give you guys more bits of the update here on HaloWars.com so keep checking back."
I always thought that the prophets speed was his way of not getting killed. Since the arbiter can keep following him, the Prophet has no chance less they nerf Arby.
- Any ideas on what the DLC is?
Im hoping, and thinking Map Maker;Editor, as that is one item the community has been begging for.
Halo Wars Patch +DLC On The Way!
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
Re: Halo Wars Patch +DLC On The Way!
One thing I was hoping they'd do was give a warm-up time for the initial Covy Leader.
As in, once the Temple is first constructed, the Leader is automatically queued for creation rather than being immediately spawned.
Also, I didn't even realize those skins were not visible by other players.
As in, once the Temple is first constructed, the Leader is automatically queued for creation rather than being immediately spawned.
Also, I didn't even realize those skins were not visible by other players.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Re: Halo Wars Patch +DLC On The Way!
Why would they do that when the UNSC can deploy their special abilities as soon as they have a reactor?DemonicSandwich wrote:One thing I was hoping they'd do was give a warm-up time for the initial Covy Leader.
As in, once the Temple is first constructed, the Leader is automatically queued for creation rather than being immediately spawned.
Also, I didn't even realize those skins were not visible by other players.
me and INSANEdrive we're in a game few days ago and all 3 players on the other team mac blasted me as soon as they had a reactor.
Personaly i think the UNSC are over powered.
Aircraft are supposed to take vehicles out then why the hell can a banshee not detroy a scorpion tank? or grunts destroy hornets?
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
Re: Halo Wars Patch +DLC On The Way!
Here is some new info on the update:
Halo Wars Strategic Options DLC Announced
6 hours, 38 minutes ago by Aloysius
Halo Wars, the best selling real-time strategy game on any current generation console, mixes up the battlefield like never before with the Strategic Options Game Add-on Pack, available in the coming weeks exclusively on Xbox 360®.
Strategic Options ushers in the next wave of battle for Halo Wars with three new game modes which dramatically change the multiplayer experience and challenge you to rethink your battle tactics. All 3 game modes will be available in Skirmish or Multiplayer game types.
* Keepaway Mode: This is the Halo Wars adaptation of "Capture the Flag." Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. Capture three to five sentinels to claim victory.
* Tug of War Mode: This mode is all about having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end.
* Reinforcement Mode: All active battle units are provided in successive waves. Adapt to their tactics and use the ever-changing set of units to outwit and outlast the enemy.
Strategic Options also adds four new Achievements worth a total of 100 points:
* One and Done: Score the winning point in a game of Keepaway against Legendary A.I.'s
* Pull Hard, Pull Deep: Win and never trail in a Tug of War game
* Freak on a Streak: Gain at least 15 population from a single wave in a Reinforcement game
* Living Loving Bug: Obtain a Scarab during a Reinforcement game
Halo Wars Title Update Sneak Peek #2: More Balance
04-20-2009, 11:17 AM by Aloysius
We're letting the cat out of the bag on a few more balance changes coming in the Title Update. The patch brings some balance changes mixed with bug fixes to Halo Wars.
The Covenant Vampire is getting a boost in the patch, with its attack damage being buffed by 15% with every upgrade. It's health bonus and the special attack still remain a part of the upgrades.
The UNSC Leader Professor Anders is getting a slight whack with the nerf bat as well. Her Unique Unit upgrade, the Hawk, is being made more expensive, going from 900 to 1350 supplies. In addition, her Cryo Bomb upgrades are also going up by 50% at every level.
These changes should level the playing field in the UNSC/Covenant Air war. Stay tuned for more changes coming with the Title Update, as well as a date for when it'll hit Xboxes near you!
Re: Halo Wars Patch +DLC On The Way!
Should be good Hopefully it doesn't cost much