This mod has a lot of minor weapon tweaks as well as some major changes.
This mod has extremely aggressive and intelligent Elite AI. There are three classes:
- The Riflemen wield Plasma Rifles with relatively unfailing, yet not ridiculous accuracy. They throw plasma grenades when needed, and will charge at you from any distance. Their shields are the strongest.
The Grenadiers wield Fuel Rod Cannons, which they can aim relatively accurately from across the map. They are a force to be reckoned with up close, so try to stay away with anything but the chaingun. Their shields have medium strength, but they are very strong in comparison with normal elite shields.
The Snipers wield Covenant Snipers, a new weapon which you may take from fallen elites. Their shields are the weakest, but their accuracy makes up for it. Watch the other side of the map, or these snipers might end your life before you realize it.
Human Pistol: More accurate, 5x scope, longer range.
Assault Rifle: More accurate, longer range.
Flamethrower: Chaingun with 120 shots per ammobelt.
Plasma Pistol: Faster charge time, more ammo per gun.
Plasma Rifle: Changed color of all energy, longer range.
Needler: Replaced by Covenant Sniper.
Shade Gun Turret: Laser turret, as seen in my pelican mod.
List of Programs:
- Halo...
HHK
HMT 0.75
Eschaton 0.4.1
ObjConverter
PPFMaster
HexEdit
Hexeditor(different)
Blender
Wings 3D
- iTunes
iChat
Firefox
Thanks to:
- Altmit for mod consultation,
Oryhara(SWSpartan)327 for playtesting,
This random guy on AIM for playtesting,
Explosive American for PPFMaster consultation and letting me use his shader restoration pack in my bitmaps,
Paul for suggestions and counceling: I forget what he did but I know he did something,
Alchemist666 if his method of recrusive importing and PMI'ing works...
I skinned the plasma rifle contrail and heat smoke, elite...
Explosive American made his shader restoration pack,
And I did everything map-specific that you will see.
Note that, though there is a wraith and a (non _mp) c gun turret, they are not implemented in this version.
Well, that's it! Time for screenshots!
Known bugs: Geometry glitches and bad texture wrapping on chaingun, oddly variable center-of-fire with chaingun, no firing flash for chaingun, however there is sound.
IMPORTANTAs of now, PPFMaster is not cooperating and so you won't be able to use the bitmaps. However, the chaingun crosshairs and skin work, as well as everything else that might matter. This will be updated when I can get it to work.IMPORTANT
EDIT: Poll got Fasked, I restarted.