{MOD} Elite AI+Chaingun in Sidewinder

Mods for Mac should be placed here. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Great
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3
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Okay...(liked it)
2
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2
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Total votes: 26

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Guest





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{MOD} Elite AI+Chaingun in Sidewinder

Post by Guest »

This mod is only in the beta stages right now, and I hope to update it, but I want to hear what you guys think about it so that I know what to change.

This mod has a lot of minor weapon tweaks as well as some major changes.

This mod has extremely aggressive and intelligent Elite AI. There are three classes:
  • The Riflemen wield Plasma Rifles with relatively unfailing, yet not ridiculous accuracy. They throw plasma grenades when needed, and will charge at you from any distance. Their shields are the strongest.

    The Grenadiers wield Fuel Rod Cannons, which they can aim relatively accurately from across the map. They are a force to be reckoned with up close, so try to stay away with anything but the chaingun. Their shields have medium strength, but they are very strong in comparison with normal elite shields.

    The Snipers wield Covenant Snipers, a new weapon which you may take from fallen elites. Their shields are the weakest, but their accuracy makes up for it. Watch the other side of the map, or these snipers might end your life before you realize it.
I've also made numerous weapon tweaks.

Human Pistol: More accurate, 5x scope, longer range.

Assault Rifle: More accurate, longer range.

Flamethrower: Chaingun with 120 shots per ammobelt.

Plasma Pistol: Faster charge time, more ammo per gun.

Plasma Rifle: Changed color of all energy, longer range.

Needler: Replaced by Covenant Sniper.

Shade Gun Turret: Laser turret, as seen in my pelican mod.

List of Programs:
  • Halo...
    HHK
    HMT 0.75
    Eschaton 0.4.1
    ObjConverter
    PPFMaster
    HexEdit
    Hexeditor(different)
    Blender
    Wings 3D
And less vitally,
  • iTunes
    iChat
    Firefox
But yeah... who cares about that?

Thanks to:
  • Altmit for mod consultation,
    Oryhara(SWSpartan)327 for playtesting,
    This random guy on AIM for playtesting,
    Explosive American for PPFMaster consultation and letting me use his shader restoration pack in my bitmaps,
    Paul for suggestions and counceling: I forget what he did but I know he did something,
    Alchemist666 if his method of recrusive importing and PMI'ing works...
Within the mod:
I skinned the plasma rifle contrail and heat smoke, elite...
Explosive American made his shader restoration pack,
And I did everything map-specific that you will see.

Note that, though there is a wraith and a (non _mp) c gun turret, they are not implemented in this version.

Well, that's it! Time for screenshots!

Known bugs: Geometry glitches and bad texture wrapping on chaingun, oddly variable center-of-fire with chaingun, no firing flash for chaingun, however there is sound.

IMPORTANTAs of now, PPFMaster is not cooperating and so you won't be able to use the bitmaps. However, the chaingun crosshairs and skin work, as well as everything else that might matter. This will be updated when I can get it to work.IMPORTANT

EDIT: Poll got Fasked, I restarted.
Attachments
sidewinder.map.zip
Here it is!
(6.7 MiB) Downloaded 77 times
A bit of chaingun lovin'
A bit of chaingun lovin'
Picture 13.png (609.58 KiB) Viewed 1704 times
Grenadiers wielding their fuelrods with pride
Grenadiers wielding their fuelrods with pride
Picture 9.png (745.54 KiB) Viewed 1703 times
Rifleman, showing off the new elite skin
Rifleman, showing off the new elite skin
Picture 6.png (738.04 KiB) Viewed 1685 times
The Snipers
The Snipers
Picture 3.png (844.48 KiB) Viewed 1677 times
Last edited by on Wed Jul 18, 2007 2:08 pm, edited 2 times in total.
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[IA]Paul




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Post by [IA]Paul »

You finally released it! Don't I get credit for suggestions? ^_^
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shadowkhas




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Post by shadowkhas »

The chaingun idea is pretty cool. Some Halo 3 lovin'.
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Post by joemammy47 »

thats pretty cool....too bad the ai dont respawn, wait do they?
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Post by Guest »

No, they don't, but I don't think you'll miss them. :wink:

I could have used itmc's to respawn them, but then they would've spawned in vehicles, and I would have had to use some messy sort of technique to get them to flip.
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joemammy47





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Post by joemammy47 »

haha k
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Post by R.O.U.S. »

[quote="
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Guest





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Post by Guest »

o_O Yeah I did think of you xD

One reason I couldn't do the plasma explosion is because i use the warthog gun for the held chaingun.
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Post by Alchemist666 »

niceeee
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Lambda





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Post by Lambda »

nioce indeed

>< although i was working on a chaingun for my mod
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Post by vinnyt123n »

great mod,
but i think u should add more ai
to make itmore fun
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Post by Guest »

Eh... Have you played it? While at this point I could add AI more than 10 at a time with the covenant dropship and pelican(edit), I don't see the point. The AI are just too dang powerful!

However, I think I should tone down the chaingun a bit.
Last edited by on Thu Jul 19, 2007 4:28 pm, edited 1 time in total.
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Post by vinnyt123n »

yeah ive played it
i just think it would be more fun and challenging if u added more ai
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Ultramarines217





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Post by Ultramarines217 »

Great job ive been waiting for this!
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Post by Guest »

Woot! I got bumped! This better be a good sign...

By the way...

Update coming up! I've gotten drivable pelicans and C-dropships as well as jackals, though they'll be useless, but grenades are now bugged. I might have to reinject.
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Firefox101





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Post by Firefox101 »

dude put in friendly maries!=WARS!
Very nice. :roll:
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Post by Corvette19 »

Very nice. Havn't seen a great mod like this in a long time.
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