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				atlantis: the city (wip)
				Posted: Wed Aug 20, 2008 8:17 am
				by CDK908
				i started this model around 10-11am central america time yesterday. this is what the city looks so far:
NOTE: model seen here is the one that is going to be used to make bitmaps for the game model.
date: 08/19/08 15:50
Details about image: area seen here are all above water.
face count: 9622
 date: 08/20/08 10:54
date: 08/20/08 10:54
details about image: drone launcher has been added along with the center piece of the larger peers.  the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
face count: 18956
 date: 08/21/08 09:00
date: 08/21/08 09:00
details about image: this update is mostly for "AAA" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428

wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png 
			
					
				
				Posted: Wed Aug 20, 2008 2:35 pm
				by JK-47
				Cool idea.  It would be great to see this progress.
			 
			
					
				
				Posted: Wed Aug 20, 2008 10:59 pm
				by Amit
				Isn't Atlantis a continent?
			 
			
					
				
				Posted: Wed Aug 20, 2008 11:13 pm
				by Ragdoll
				Amit wrote:Isn't Atlantis a continent?
Island.
 
			
					
				
				Posted: Thu Aug 21, 2008 1:50 am
				by L0d3x
				For some reason I think Amit was thinking about Antarctica.
And I look forward to see progress on this.
			 
			
					
				
				Posted: Thu Aug 21, 2008 2:18 am
				by DrXThirst
				What exactly could this turn out to be?
			 
			
					
				
				Posted: Thu Aug 21, 2008 6:19 am
				by CDK908
				it's going to turn out into the city of atlantis =P anyway update
date: 08/21/08 09:00
details about image: this update is mostly for "AAA(from modacity)" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428

wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png 
			
					
				
				Posted: Thu Aug 21, 2008 6:48 am
				by CSFLOYD
				awesome
			 
			
					
				
				Posted: Thu Aug 21, 2008 8:52 am
				by InvaderVeex
				For those that know knothing of Stargate, he's trying to make this: 
http://www.scifiontherock.com/images/St ... lantis.jpg 
			
					
				
				Posted: Thu Aug 21, 2008 8:57 am
				by Yodel
				This is going to be great, but don't the piers slant outwards from the bottom, as a ship's bow would?
			 
			
					
				
				Posted: Thu Aug 21, 2008 9:40 am
				by CDK908
				yes but this is the part above water. this part don't slant at all. it's the bottom part.
			 
			
					
				
				Posted: Fri Aug 22, 2008 8:28 am
				by xlRainlx
				Sounds pretty sweet, looks even better.
			 
			
					
				
				Posted: Fri Aug 22, 2008 8:53 am
				by [IA]Paul
				If that's ingame, it'd probably be too big. Maybe you could make an inside level where that's a hologram or scaled model in one of the rooms?
			 
			
					
				
				Posted: Fri Aug 22, 2008 4:14 pm
				by CDK908
				or ore orge it can be a sky map...1 underwater and another above water.... i'll remove the towers that im going to incorperate into the bsp from the skymap(or was it box =\).  i might also make one with all the towers incorperated.  the final skymap might have the buildings as plane placed at specific angles with rendered images of the buildings from the current render model instead of actual mesh to create a realistic effect. and i like the hologram idea also =P haven't thought about that one.
			 
			
					
				
				Posted: Fri Aug 22, 2008 4:18 pm
				by xlRainlx
				I don't know what a skymap is so I'm just gonna say, "Good luck with that!"
			 
			
					
				
				Posted: Fri Aug 22, 2008 7:05 pm
				by CptnNsan0
				I can't tell what the picture is for?
			 
			
					
				
				Posted: Fri Aug 22, 2008 7:30 pm
				by CDK908
				uh i don't know what u mean and today's update:
date: 08-22-08 22:21
details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...
face count: 94114
 
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png 
			
					
				
				Posted: Fri Aug 22, 2008 8:14 pm
				by Yodel
				Good stuff, keep it coming!
			 
			
					
				
				Posted: Sat Aug 23, 2008 6:44 am
				by CDK908
				srry i couldn't get this up yesterday but here's a closer look at the latest update. u prob couldn't see much detail from the over view render.

 
			
					
				
				Posted: Sat Aug 23, 2008 1:46 pm
				by bcnipod
				That is so cool. Keep up the great work.