atlantis: the city (wip)
atlantis: the city (wip)
i started this model around 10-11am central america time yesterday. this is what the city looks so far:
NOTE: model seen here is the one that is going to be used to make bitmaps for the game model.
date: 08/19/08 15:50
Details about image: area seen here are all above water.
face count: 9622
date: 08/20/08 10:54
details about image: drone launcher has been added along with the center piece of the larger peers. the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
face count: 18956
date: 08/21/08 09:00
details about image: this update is mostly for "AAA" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
NOTE: model seen here is the one that is going to be used to make bitmaps for the game model.
date: 08/19/08 15:50
Details about image: area seen here are all above water.
face count: 9622
date: 08/20/08 10:54
details about image: drone launcher has been added along with the center piece of the larger peers. the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
face count: 18956
date: 08/21/08 09:00
details about image: this update is mostly for "AAA" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
Last edited by CDK908 on Thu Aug 21, 2008 6:18 am, edited 2 times in total.
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Don't Cry Just Go Die!
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
it's going to turn out into the city of atlantis =P anyway update
date: 08/21/08 09:00
details about image: this update is mostly for "AAA(from modacity)" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
date: 08/21/08 09:00
details about image: this update is mostly for "AAA(from modacity)" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
- InvaderVeex
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For those that know knothing of Stargate, he's trying to make this: http://www.scifiontherock.com/images/St ... lantis.jpg
If that's ingame, it'd probably be too big. Maybe you could make an inside level where that's a hologram or scaled model in one of the rooms?
This thread is why 14-year-olds are looked down on on the internet.Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
or ore orge it can be a sky map...1 underwater and another above water.... i'll remove the towers that im going to incorperate into the bsp from the skymap(or was it box =\). i might also make one with all the towers incorperated. the final skymap might have the buildings as plane placed at specific angles with rendered images of the buildings from the current render model instead of actual mesh to create a realistic effect. and i like the hologram idea also =P haven't thought about that one.
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Don't Cry Just Go Die!
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
uh i don't know what u mean and today's update:
date: 08-22-08 22:21
details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...
face count: 94114
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
date: 08-22-08 22:21
details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...
face count: 94114
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
srry i couldn't get this up yesterday but here's a closer look at the latest update. u prob couldn't see much detail from the over view render.
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.