atlantis: the city (wip)

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CDK908





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atlantis: the city (wip)

Post by CDK908 »

i started this model around 10-11am central america time yesterday. this is what the city looks so far:


NOTE: model seen here is the one that is going to be used to make bitmaps for the game model.


date: 08/19/08 15:50
Details about image: area seen here are all above water.
face count: 9622
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date: 08/20/08 10:54
details about image: drone launcher has been added along with the center piece of the larger peers. the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
face count: 18956
Image

date: 08/21/08 09:00
details about image: this update is mostly for "AAA" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
Image
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
Last edited by CDK908 on Thu Aug 21, 2008 6:18 am, edited 2 times in total.
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JK-47




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Post by JK-47 »

Cool idea. It would be great to see this progress.
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Post by Amit »

Isn't Atlantis a continent?
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Post by Ragdoll »

Amit wrote:Isn't Atlantis a continent?
Island.
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Post by L0d3x »

For some reason I think Amit was thinking about Antarctica.
And I look forward to see progress on this.
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Post by DrXThirst »

What exactly could this turn out to be?
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Post by CDK908 »

it's going to turn out into the city of atlantis =P anyway update

date: 08/21/08 09:00
details about image: this update is mostly for "AAA(from modacity)" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
Image
wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
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Post by CSFLOYD »

awesome
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Post by InvaderVeex »

For those that know knothing of Stargate, he's trying to make this: http://www.scifiontherock.com/images/St ... lantis.jpg
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Post by Yodel »

This is going to be great, but don't the piers slant outwards from the bottom, as a ship's bow would?
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Post by CDK908 »

yes but this is the part above water. this part don't slant at all. it's the bottom part.
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Post by xlRainlx »

Sounds pretty sweet, looks even better.
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Post by [IA]Paul »

If that's ingame, it'd probably be too big. Maybe you could make an inside level where that's a hologram or scaled model in one of the rooms?
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Post by CDK908 »

or ore orge it can be a sky map...1 underwater and another above water.... i'll remove the towers that im going to incorperate into the bsp from the skymap(or was it box =\). i might also make one with all the towers incorperated. the final skymap might have the buildings as plane placed at specific angles with rendered images of the buildings from the current render model instead of actual mesh to create a realistic effect. and i like the hologram idea also =P haven't thought about that one.
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Post by xlRainlx »

I don't know what a skymap is so I'm just gonna say, "Good luck with that!"
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Post by CptnNsan0 »

I can't tell what the picture is for?
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Post by CDK908 »

uh i don't know what u mean and today's update:


date: 08-22-08 22:21

details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...

face count: 94114

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wireframe:
http://i113.photobucket.com/albums/n211 ... eframe.png
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Post by Yodel »

Good stuff, keep it coming!
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CDK908





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Post by CDK908 »

srry i couldn't get this up yesterday but here's a closer look at the latest update. u prob couldn't see much detail from the over view render.

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Post by bcnipod »

That is so cool. Keep up the great work.
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