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Re: Halo W.I.P. Photography

Posted: Mon Apr 13, 2009 8:25 pm
by DemonicSandwich
kibito87 wrote:
DemonicSandwich wrote:While I was setting up machine placements on that Tron-like "Demonyx"map of mine I got inspiration to make steering animations for the Pelican.
Every time I saw the Pelican in SP, it always bothered me that it never had a steering animation. Though it appears they intended to have one since they have a screen bounds setup for it.

Jackson screen capped it into an AVI. :]
Download AVI (4.93MB)
Now that I've had meh fun making custom animations, I shall return to researching them before my muse runs out.
I'm not sure what you are talking about because i've seen those animations before when I put a Pelican in a mp level. I see no difference.
What you saw was the throttle animation where all four engines pivot forward when you accelerate. The Pelican never had animations for steering.

Re: Halo W.I.P. Photography

Posted: Thu Apr 16, 2009 7:39 am
by kibito87
DemonicSandwich wrote:What you saw was the throttle animation where all four engines pivot forward when you accelerate. The Pelican never had animations for steering.
Ah, I see what you are saying. Thank you for the clarification.

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 10:45 am
by Philly
Click for higher resolution.
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Neither the Gauss hog model nor spartan models are mine, and I'm still working on getting the spartan converted over to PC. Everything else was made on PC.

Still working on some badass effects too. Again, all made on PC.
http://www.youtube.com/watch?v=KRfWSSW9ZUU

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 4:45 pm
by NotZachary82
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Though it may seem like a pic of a bunch of road cones, it actually supports a theory I had for a while. Whether he knows it or not, credit goes to shade45.

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 5:10 pm
by DemonicSandwich
NotZachary82 wrote:Image
Though it may seem like a pic of a bunch of road cones, it actually supports a theory I had for a while. Whether he knows it or not, credit goes to shade45.
What was your theory? ...and what part did shade have in this?



Lazy Ugnoggy workers. I told them to fix that damn door!
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Click for Flash animation. (2.91MB)

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 6:24 pm
by NotZachary82
DemonicSandwich wrote:What was your theory? ...and what part did shade have in this?
I noticed that I could clone chunks in reflexives that had no "unused" values without limit, really, but reflexives that did have unused values would give me a black screen after a few chunks cloned (and when I say clone, I mean "copy to clipboard" from another tag in the same domain). I wondered if simply converting the value type would have any effect. ... Turns out it did. I cloned 45 chunks in obstacle placement, the map still loads. I thought you would know this already :P.

I credit shade45, because he had made a post in the past that supported my theory. I'll find the link if I must.

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 6:37 pm
by DemonicSandwich
NotZachary82 wrote:
DemonicSandwich wrote:What was your theory? ...and what part did shade have in this?
I noticed that I could clone chunks in reflexives that had no "unused" values without limit, really, but reflexives that did have unused values would give me a black screen after a few chunks cloned (and when I say clone, I mean "copy to clipboard" from another tag in the same domain). I wondered if simply converting the value type would have any effect. ... Turns out it did. I cloned 45 chunks in obstacle placement, the map still loads. I thought you would know this already :P.

I credit shade45, because he had made a post in the past that supported my theory. I'll find the link if I must.
I don't believe in unused values. I converted all mine into floats because if a single value was truly unused, it would not exist. :wink:

And very often did I find that those values were not zero. :lol:

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 6:53 pm
by DrXThirst
So, technically he should be fucking something up, right?

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 7:31 pm
by -DeToX-
DemonicSandwich wrote:if a single value was truly unused, it would not exist. :wink:
Incorrect.

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 11:03 pm
by JacksonCougAr
Although you have a correct point DeToX, its better to err on the side of safety. Unused values: especially since entity fails to handle the correctly, are a stupid thing in plugins. The width value in the bitmap meta is unused: does that mean I should write any jack-off number I feel like there? Probably not...

Re: Halo W.I.P. Photography

Posted: Fri Apr 17, 2009 11:33 pm
by ogrish
DM_Pyramid W.I.P.
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Theres shaders will be replaced.

Re: Halo W.I.P. Photography

Posted: Sat Apr 18, 2009 3:49 am
by DrXThirst
Their shaders*

Also, it looks nice. Good job so far. :)

Re: Halo W.I.P. Photography

Posted: Tue Apr 21, 2009 10:05 pm
by tucker933
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