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Re: Halo W.I.P. Photography
Posted: Sun Mar 29, 2009 5:38 pm
by NotZachary82
Aerial Aid
Re: Halo W.I.P. Photography
Posted: Sun Mar 29, 2009 5:39 pm
by JacksonCougAr
Vespa Auraria
Re: Halo W.I.P. Photography
Posted: Sun Mar 29, 2009 5:42 pm
by NotZachary82
JacksonCougAr wrote:Vespa Auraria
Doesn't fit well. Latin sux. I win.
Re: Halo W.I.P. Photography
Posted: Sun Mar 29, 2009 5:55 pm
by JacksonCougAr
Fail.
Re: Halo W.I.P. Photography
Posted: Sun Mar 29, 2009 8:35 pm
by tucker933
Re: Halo W.I.P. Photography
Posted: Sun Mar 29, 2009 9:31 pm
by kibito87
That doesn't look too bad but at the same time, it's not very impressive judging from the pictures.
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 10:29 am
by JacksonCougAr
Wi.
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 12:48 pm
by DeadHamster
What is it? Not an H2 modder so I don't really know, is it just some boxes or am I missing something?
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 1:27 pm
by CptnNsan0
to dark:
is that map extremely small? I cant tell.
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 1:31 pm
by JacksonCougAr
Win.
Pruf
Code: Select all
686B6C626C0400000600000000000000000000000000000000000000000000000000000000000000
18000000000000000000000000000000000000000000000003000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000
63727372020003000000000004000000000001000000000000000000000000000000000000000000
000000000000000000000000F4866BBE56836B3EED866BBE4F836B3E0AD7A3BB3A84EB3E02000300
00000400040000000000010000000000000000000000000000000000000000000000000000000000
00000000F4866BBE56836B3EED866BBE
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 1:35 pm
by -DeToX-
People clearly asked you what it was. Are you going to respond to them or just keep saying win and post the same picture with you holding different weapons.
I myself don't even know what I'm looking at.. Boxes.. So what..?
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 1:40 pm
by JacksonCougAr
The above puzzle for anyone who cares to figure it out. I doubt more than a few people on these boards even know what the data is, or what it means.
Now I think it should be pretty obvious:
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 2:21 pm
by NotZachary82
Shader groups?
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 4:55 pm
by CptnNsan0
you could just tell us...
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 6:10 pm
by NotZachary82
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 6:22 pm
by Eaton
VERY impressive, Zac.
Re: Halo W.I.P. Photography
Posted: Mon Mar 30, 2009 6:24 pm
by JacksonCougAr
How many triangles?
Edit: Woot, thanks to Xzodia.
Re: Halo W.I.P. Photography
Posted: Tue Mar 31, 2009 2:11 pm
by NotZachary82
JacksonCougAr wrote:How many triangles?
About 7,000. I haven't really reduced the amount at all, besides deleting unseen faces.
Re: Halo W.I.P. Photography
Posted: Tue Mar 31, 2009 2:38 pm
by JacksonCougAr
Hum. Your going to have to inject it as separate smaller objects if you want to get it in-game Halo 2. Which actually should not be all that big a problem at all.
Code: Select all
# 3ds Max Wavefront OBJ Exporter v0.94b - (c)2007 guruware
# File Created: 31.03.2009 15:49:17
mtllib CubeTest.mtl
#
# object Box01
#
v -5.0000 -5.0000 0.0000
v -5.0000 5.0000 0.0000
v 5.0000 5.0000 0.0000
v 5.0000 -5.0000 0.0000
v -5.0000 -5.0000 10.0000
v 5.0000 -5.0000 10.0000
v 5.0000 5.0000 10.0000
v -5.0000 5.0000 10.0000
# 8 vertices
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
# 6 vertex normals
vt 1.0000 0.0000 0.0000
vt 1.0000 1.0000 0.0000
vt 0.0000 1.0000 0.0000
vt 0.0000 0.0000 0.0000
# 4 texture coords
g Box01
usemtl 02___Default
f 1/1/1 2/2/1 3/3/1
f 3/3/1 4/4/1 1/1/1
usemtl 01___Default
f 5/4/2 6/1/2 7/2/2
f 7/2/2 8/3/2 5/4/2
f 1/4/3 4/1/3 6/2/3
f 6/2/3 5/3/3 1/4/3
usemtl 02___Default
f 4/4/4 3/1/4 7/2/4
f 7/2/4 6/3/4 4/4/4
f 3/4/5 2/1/5 8/2/5
f 8/2/5 7/3/5 3/4/5
usemtl 01___Default
f 2/4/6 1/1/6 5/2/6
f 5/2/6 8/3/6 2/4/6
# 12 faces
Re: Halo W.I.P. Photography
Posted: Thu Apr 02, 2009 7:32 am
by kibito87
So I haven't paid much attention to what's going on in this thread lately but from what i'm gathering jackson...you or whoever that is in the code, made a 3ds max exporter script that exports models into a format that work alongside injecting into Halo2?