Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Re: Halo W.I.P. Photography

Post by Geo »

Needs a better sky. :(
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Re: Halo W.I.P. Photography

Post by NotZachary82 »

The angle of that pic makes it look like the map and the sky are separated from each other by some horizon. ...

Perhaps some FP pictures.
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Re: Halo W.I.P. Photography

Post by DrXThirst »

DarkShallFall wrote:Image
Flaming Recon?
Image
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Re: Halo W.I.P. Photography

Post by Tural »

User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Re: Halo W.I.P. Photography

Post by ScottyGEE »

I forgot about how incredibly awesome Turk is/was.
That's pretty awesome. I'm curious about how you go about this further (weapon placement, getting from lower to upper levels, scenery etc). The ground texture isn't very cool, needs more diversity, replace it and also use a shader that uses more than one texture - well, that's what I'd do, I don't mean to be telling you what to do ;p - and as mentioned, the sky doesn't appear to fit with the current stuff.

Has it been difficult to develop? Time consuming?
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Re: Halo W.I.P. Photography

Post by DemonicSandwich »

Zanzibar Windmill edit I did last night.
Image
Click for Flash animation. (3.56MB)

Simple animation for the Backwash Monitor.
Image
Click for Flash animation. (3.59MB)

Animashuns are fun. :)
Last edited by DemonicSandwich on Fri Apr 10, 2009 9:06 pm, edited 1 time in total.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Re: Halo W.I.P. Photography

Post by NotZachary82 »

Fix ur 2nd link.
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Re: Halo W.I.P. Photography

Post by DemonicSandwich »

NotZachary82 wrote:Fix ur 2nd link.
mmmmk
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Re: Halo W.I.P. Photography

Post by DarkShallFall »

ScottyGEE wrote: The ground texture isn't very cool, needs more diversity
I planned on finishing collision first before fixing that issue.
ScottyGEE wrote:That's pretty awesome. I'm curious about how you go about this further (weapon placement, getting from lower to upper levels, scenery etc).
I'm going to place them, with the scenario.
ScottyGEE wrote:and as mentioned, the sky doesn't appear to fit with the current stuff.
Eh, I'll fix some stuff up then, take the buildings out get so active scenery. I plan on making some active scenery and placing some custom blocs around the map.
ScottyGEE wrote:Has it been difficult to develop? Time consuming?
I would be done right now if I didn't have to work all week long. I'm not home right now ether, all i really need to do is finish collision, fix some shaders up, fix the sky, make some blocs, model and skin a hornet for active scenery, I'm sure no ones in a big rush to see it finished, no one really plays mods anymore, the best part about modding now is how fun doing it is and how challenging it can be at times.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: Halo W.I.P. Photography

Post by Eaton »

What did you do to the wheel, DS? It looks normal to me. :?
Image
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Re: Halo W.I.P. Photography

Post by NotZachary82 »

Eaton wrote:What did you do to the wheel, DS? It looks normal to me. :?
Reversed animation.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: Halo W.I.P. Photography

Post by Eaton »

NotZachary82 wrote:
Eaton wrote:What did you do to the wheel, DS? It looks normal to me. :?
Reversed animation.
Oh.

DS, do a reversed reload animation. :lol:
Image
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Re: Halo W.I.P. Photography

Post by DemonicSandwich »

Eaton wrote:
NotZachary82 wrote:
Eaton wrote:What did you do to the wheel, DS? It looks normal to me. :?
Reversed animation.
Oh.

DS, do a reversed reload animation. :lol:
I would but FP animations are a mess. They often show no block sizes so I don't know where a block of animation starts or ends. :?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Re: Halo W.I.P. Photography

Post by NotZachary82 »

Image
I_Am_Error117





Posts: 3
Joined: Tue Feb 13, 2007 1:15 pm

Re: Halo W.I.P. Photography

Post by I_Am_Error117 »

Looks great!


Gah, just re formatted my xbox HD today and added some mods. The last time I made a mod was when Insolence was new :lol: so I have forgotten pretty much everything. :lol:
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Re: Halo W.I.P. Photography

Post by ScottyGEE »

DarkShallFall wrote:I'm sure no ones in a big rush to see it finished, no one really plays mods anymore, the best part about modding now is how fun doing it is and how challenging it can be at times.
True. Though I do enjoy seeing how people like you make mods and how polished they can be.
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Re: Halo W.I.P. Photography

Post by DemonicSandwich »

While I was setting up machine placements on that Tron-like "Demonyx"map of mine I got inspiration to make steering animations for the Pelican.
Every time I saw the Pelican in SP, it always bothered me that it never had a steering animation. Though it appears they intended to have one since they have a screen bounds setup for it.

Jackson screen capped it into an AVI. :]
Download AVI (4.93MB)
Now that I've had meh fun making custom animations, I shall return to researching them before my muse runs out.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Re: Halo W.I.P. Photography

Post by kibito87 »

DemonicSandwich wrote:While I was setting up machine placements on that Tron-like "Demonyx"map of mine I got inspiration to make steering animations for the Pelican.
Every time I saw the Pelican in SP, it always bothered me that it never had a steering animation. Though it appears they intended to have one since they have a screen bounds setup for it.

Jackson screen capped it into an AVI. :]
Download AVI (4.93MB)
Now that I've had meh fun making custom animations, I shall return to researching them before my muse runs out.
I'm not sure what you are talking about because i've seen those animations before when I put a Pelican in a mp level. I see no difference.
Image
Post Reply