Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Post Reply
User avatar
Dissolution241





Posts: 1018
Joined: Fri Feb 02, 2007 7:34 pm
Location: Oregon

Post by Dissolution241 »

Flood Juggernaut, fuck yeah! Those things are fun to fight, and with the things that you do, that map is looking killer!
Image
Unleash the Fucking Wolves
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

User avatar
antszy101




Stylist Critic

Posts: 794
Joined: Sat Feb 25, 2006 2:40 pm
Location: USA

Post by antszy101 »

You guys keep making me want to start modding again. But I at the same time am really lazy and don't want to download everything again. Gr, you make my mind hate itself

And that mod looks sweet Tbeezie.
Image
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Post by NotZachary82 »

@Pepsi: that looks great. :)

@T-Beezie: the grass texture looks a bit too teal for my taste. :|

@Andrew_b: very cool. I wouldn't mind seeing one with some awesome particles, though. :)

I should post something in this thread soon.
Last edited by NotZachary82 on Fri Jul 04, 2008 4:12 pm, edited 1 time in total.
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

Just a little jump animation I've been working on:

Image
Image

I know the graphics are horrible... I have to run in safe mode until my new card comes in.


Here's a video:

http://www.youtube.com/watch?v=4v1jktsnxVc
Image
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

Leet.
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Did you kill all your other anmations jk47?
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

If, by that you mean the original animations, no I didn't. I used HaloAnimationEditor to inject my custom ones into the original cyborg animations tag.
Image
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

A Xbox halo1 map i'm working on. First things first, it needs a skin and I need a little criticism. DO NOT PAY ATTENTION TO THE PAINFUL MOSS TEXTURE. It's horrid and was just a placeholder till I can find a better texture for that part of the base.

Basic cliff texture overview.
Image

Outside base texturing.
Image

Different ground texture.
Image

Inside Caves.
Image

To show the ground isn't just one colored in texture.
Image

Also, if anybody can find or has a good stone texture that features moss or some kind of moldy wetness on it, please go ahead and display it. I'm having a little bit of a difficult time trying to find a decent texture to apply where that tiled moss texture is. Note* it must be extremely tile-able! Thanks.
Image
L0d3x




Articulatist 250

Posts: 454
Joined: Sat Aug 18, 2007 3:32 am

Post by L0d3x »

Hmm I regret to say that I'm not too fond of that particular skinning job. It seems a little to green for me >_>

Though I do like the cliff texture.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Can't see any of them thanks to the beauty of imageshack.
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

ScottyGEE wrote:Can't see any of them thanks to the beauty of imageshack.
You goofy kid you. Click on the images to see larger versions.
Image
User avatar
Lambda





Posts: 365
Joined: Sun Sep 17, 2006 3:37 pm
Location: California

Post by Lambda »

still in the very early stages, but I'm starting to like how its turning out
Image
Image
btw thanks to Pepsi for the Aurora tutorial
Image
softer on the eyes now
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

That's really cool :)
Image
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

Tint the lightmaps with a touch of green. :D
User avatar
Lambda





Posts: 365
Joined: Sun Sep 17, 2006 3:37 pm
Location: California

Post by Lambda »

I will eventually
Image
softer on the eyes now
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Post by NotZachary82 »

Andrew_b wrote:Tint the lightmaps with a touch of green. :D Also, make it darker.
User avatar
Lambda





Posts: 365
Joined: Sun Sep 17, 2006 3:37 pm
Location: California

Post by Lambda »

NotZachary82 wrote:
Andrew_b wrote:Tint the lightmaps with a touch of green. :D Also, make it darker.
My thoughts precisely, I just need to get my hands on a pc before I can edit lightmaps.
And VPC is out of the answer because its just too damn slow.
heh out of the answer makes more sense than out of the question
Image
softer on the eyes now
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

Argon wrote:Water Hog:
Image
Just noticed.. why modding of the beta? :)
User avatar
Argon





Posts: 167
Joined: Sat Jun 28, 2008 6:05 pm

Post by Argon »

I'm not modding the beta. Its a gametype edit. Also I dont post beta pictures :wink:
Image
I actually got a meter to display player health properly. So if I choose to complete this or make it in a mod, I will have a fully working Halo CE hud.
Post Reply