Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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NotZachary82





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Re: Halo W.I.P. Photography

Post by NotZachary82 »

Aerial Aid
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JacksonCougAr




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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

Vespa Auraria
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NotZachary82





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Re: Halo W.I.P. Photography

Post by NotZachary82 »

JacksonCougAr wrote:Vespa Auraria
Doesn't fit well. Latin sux. I win.
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Re: Halo W.I.P. Photography

Post by tucker933 »

Image

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AMD Phenomist
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kibito87




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Re: Halo W.I.P. Photography

Post by kibito87 »

That doesn't look too bad but at the same time, it's not very impressive judging from the pictures.
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DeadHamster




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Re: Halo W.I.P. Photography

Post by DeadHamster »

What is it? Not an H2 modder so I don't really know, is it just some boxes or am I missing something?
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Re: Halo W.I.P. Photography

Post by CptnNsan0 »

to dark:
is that map extremely small? I cant tell.
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JacksonCougAr




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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

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Win.

Pruf

Code: Select all

686B6C626C0400000600000000000000000000000000000000000000000000000000000000000000
18000000000000000000000000000000000000000000000003000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000
63727372020003000000000004000000000001000000000000000000000000000000000000000000
000000000000000000000000F4866BBE56836B3EED866BBE4F836B3E0AD7A3BB3A84EB3E02000300
00000400040000000000010000000000000000000000000000000000000000000000000000000000
00000000F4866BBE56836B3EED866BBE
Last edited by JacksonCougAr on Mon Mar 30, 2009 1:41 pm, edited 2 times in total.
-DeToX-




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Re: Halo W.I.P. Photography

Post by -DeToX- »

People clearly asked you what it was. Are you going to respond to them or just keep saying win and post the same picture with you holding different weapons.

I myself don't even know what I'm looking at.. Boxes.. So what..?
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JacksonCougAr




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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

The above puzzle for anyone who cares to figure it out. I doubt more than a few people on these boards even know what the data is, or what it means.

Now I think it should be pretty obvious:
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NotZachary82





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Re: Halo W.I.P. Photography

Post by NotZachary82 »

Shader groups?
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CptnNsan0




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Re: Halo W.I.P. Photography

Post by CptnNsan0 »

you could just tell us...
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NotZachary82





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Re: Halo W.I.P. Photography

Post by NotZachary82 »

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Eaton




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Re: Halo W.I.P. Photography

Post by Eaton »

VERY impressive, Zac. :D
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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

How many triangles?

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Edit: Woot, thanks to Xzodia.
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Re: Halo W.I.P. Photography

Post by NotZachary82 »

JacksonCougAr wrote:How many triangles?
About 7,000. I haven't really reduced the amount at all, besides deleting unseen faces.
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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

Hum. Your going to have to inject it as separate smaller objects if you want to get it in-game Halo 2. Which actually should not be all that big a problem at all.

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Code: Select all

# 3ds Max Wavefront OBJ Exporter v0.94b - (c)2007 guruware
# File Created: 31.03.2009 15:49:17

mtllib CubeTest.mtl

#
# object Box01
#

v  -5.0000 -5.0000 0.0000
v  -5.0000 5.0000 0.0000
v  5.0000 5.0000 0.0000
v  5.0000 -5.0000 0.0000
v  -5.0000 -5.0000 10.0000
v  5.0000 -5.0000 10.0000
v  5.0000 5.0000 10.0000
v  -5.0000 5.0000 10.0000
# 8 vertices

vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
# 6 vertex normals

vt 1.0000 0.0000 0.0000
vt 1.0000 1.0000 0.0000
vt 0.0000 1.0000 0.0000
vt 0.0000 0.0000 0.0000
# 4 texture coords

g Box01
usemtl 02___Default
f 1/1/1 2/2/1 3/3/1 
f 3/3/1 4/4/1 1/1/1 
usemtl 01___Default
f 5/4/2 6/1/2 7/2/2 
f 7/2/2 8/3/2 5/4/2 
f 1/4/3 4/1/3 6/2/3 
f 6/2/3 5/3/3 1/4/3 
usemtl 02___Default
f 4/4/4 3/1/4 7/2/4 
f 7/2/4 6/3/4 4/4/4 
f 3/4/5 2/1/5 8/2/5 
f 8/2/5 7/3/5 3/4/5 
usemtl 01___Default
f 2/4/6 1/1/6 5/2/6 
f 5/2/6 8/3/6 2/4/6 
# 12 faces
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Re: Halo W.I.P. Photography

Post by kibito87 »

So I haven't paid much attention to what's going on in this thread lately but from what i'm gathering jackson...you or whoever that is in the code, made a 3ds max exporter script that exports models into a format that work alongside injecting into Halo2?
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