Halo W.I.P. Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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DemonicSandwich




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Re: Halo W.I.P. Photography

Post by DemonicSandwich »

kibito87 wrote:
DemonicSandwich wrote:While I was setting up machine placements on that Tron-like "Demonyx"map of mine I got inspiration to make steering animations for the Pelican.
Every time I saw the Pelican in SP, it always bothered me that it never had a steering animation. Though it appears they intended to have one since they have a screen bounds setup for it.

Jackson screen capped it into an AVI. :]
Download AVI (4.93MB)
Now that I've had meh fun making custom animations, I shall return to researching them before my muse runs out.
I'm not sure what you are talking about because i've seen those animations before when I put a Pelican in a mp level. I see no difference.
What you saw was the throttle animation where all four engines pivot forward when you accelerate. The Pelican never had animations for steering.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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kibito87




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Re: Halo W.I.P. Photography

Post by kibito87 »

DemonicSandwich wrote:What you saw was the throttle animation where all four engines pivot forward when you accelerate. The Pelican never had animations for steering.
Ah, I see what you are saying. Thank you for the clarification.
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Philly




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Re: Halo W.I.P. Photography

Post by Philly »

Click for higher resolution.
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Neither the Gauss hog model nor spartan models are mine, and I'm still working on getting the spartan converted over to PC. Everything else was made on PC.

Still working on some badass effects too. Again, all made on PC.
http://www.youtube.com/watch?v=KRfWSSW9ZUU
For anybody still wondering where FTD has gone, here it is.
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NotZachary82





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Re: Halo W.I.P. Photography

Post by NotZachary82 »

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Though it may seem like a pic of a bunch of road cones, it actually supports a theory I had for a while. Whether he knows it or not, credit goes to shade45.
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DemonicSandwich




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Re: Halo W.I.P. Photography

Post by DemonicSandwich »

NotZachary82 wrote:Image
Though it may seem like a pic of a bunch of road cones, it actually supports a theory I had for a while. Whether he knows it or not, credit goes to shade45.
What was your theory? ...and what part did shade have in this?



Lazy Ugnoggy workers. I told them to fix that damn door!
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Click for Flash animation. (2.91MB)
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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NotZachary82





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Re: Halo W.I.P. Photography

Post by NotZachary82 »

DemonicSandwich wrote:What was your theory? ...and what part did shade have in this?
I noticed that I could clone chunks in reflexives that had no "unused" values without limit, really, but reflexives that did have unused values would give me a black screen after a few chunks cloned (and when I say clone, I mean "copy to clipboard" from another tag in the same domain). I wondered if simply converting the value type would have any effect. ... Turns out it did. I cloned 45 chunks in obstacle placement, the map still loads. I thought you would know this already :P.

I credit shade45, because he had made a post in the past that supported my theory. I'll find the link if I must.
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DemonicSandwich




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Re: Halo W.I.P. Photography

Post by DemonicSandwich »

NotZachary82 wrote:
DemonicSandwich wrote:What was your theory? ...and what part did shade have in this?
I noticed that I could clone chunks in reflexives that had no "unused" values without limit, really, but reflexives that did have unused values would give me a black screen after a few chunks cloned (and when I say clone, I mean "copy to clipboard" from another tag in the same domain). I wondered if simply converting the value type would have any effect. ... Turns out it did. I cloned 45 chunks in obstacle placement, the map still loads. I thought you would know this already :P.

I credit shade45, because he had made a post in the past that supported my theory. I'll find the link if I must.
I don't believe in unused values. I converted all mine into floats because if a single value was truly unused, it would not exist. :wink:

And very often did I find that those values were not zero. :lol:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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DrXThirst




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Re: Halo W.I.P. Photography

Post by DrXThirst »

So, technically he should be fucking something up, right?
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Re: Halo W.I.P. Photography

Post by -DeToX- »

DemonicSandwich wrote:if a single value was truly unused, it would not exist. :wink:
Incorrect.
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JacksonCougAr




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Re: Halo W.I.P. Photography

Post by JacksonCougAr »

Although you have a correct point DeToX, its better to err on the side of safety. Unused values: especially since entity fails to handle the correctly, are a stupid thing in plugins. The width value in the bitmap meta is unused: does that mean I should write any jack-off number I feel like there? Probably not...
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ogrish




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Re: Halo W.I.P. Photography

Post by ogrish »

DM_Pyramid W.I.P.
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Theres shaders will be replaced.
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DrXThirst




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Re: Halo W.I.P. Photography

Post by DrXThirst »

Their shaders*

Also, it looks nice. Good job so far. :)
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tucker933





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Re: Halo W.I.P. Photography

Post by tucker933 »

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