[PC]Halo Campaign Mod
Posted: Thu Oct 04, 2007 12:27 pm
I've been working on this for a while on and off.
The dealy;
Halo has always had the unique gameplay of a FPS where you can basically run out into the open without dying as much as you would other games, right? We'll, I am taking this to the next level. In each level, according to the type of it (whether you are on offense or defense sort of thing) your enemies will have fully functioning armor. Say you are playing the level Halo, where groups of enemy jackals and grunts are being dropped off in their dropships. These enemies would be ready for battle, being heavily armed and heavily armored. Different weapons effect armor differently. I am really using this to level out all the weapons in the game. For example- heavily armored foes will be much less vulnerable to projectile weapons, whereas plasma will melt right through their armor in a few shots. However, *most* enemies will have an uncovered head. All human weapons will be able to take advantage of that so you can get a ripe headshot and take them down quickly.
I am also re-doing the story a bit so that the Elites are on your team. Such as on Truth and Reconciliation. When you and your marines are first dropped off, you are immediately grouped up with a small squad of elites, who have agreed to help you infiltrate the ship as they know it's layout. I do not have very up-to-date pictures at the moment, but I'll try to get some soon.
Heavily Armored Grunt:

Heavily Armored Jackal & Grunt:

I'm re-doing most of the levels as I am not satisfied with them yet. Don't expect this out for a while because school gets in the way some times and my own laziness doesn't help. (I've been procrastinating for trying to PMI into B40.map because the batch extraction takes like an hour on my computer ;P)
Things currently featured:
Working Armor varients.
Upgraded weapons throughout the campaign.
Semi-changed storyline.
Changed damage effects
Modified gameplay
Things being considered:
A bomber version of the banshee.
Sentinel variations.
Needle grenade (spikey grenade that is sort of shaped like a caltrop. Spikes penetrate flesh causing it to stick. Then it has the needler explosion.)
Also, this isn't close to everything that will be in the final. I'll be redoing it and remaking it until I feel that it is worthy to be posted.
The dealy;
Halo has always had the unique gameplay of a FPS where you can basically run out into the open without dying as much as you would other games, right? We'll, I am taking this to the next level. In each level, according to the type of it (whether you are on offense or defense sort of thing) your enemies will have fully functioning armor. Say you are playing the level Halo, where groups of enemy jackals and grunts are being dropped off in their dropships. These enemies would be ready for battle, being heavily armed and heavily armored. Different weapons effect armor differently. I am really using this to level out all the weapons in the game. For example- heavily armored foes will be much less vulnerable to projectile weapons, whereas plasma will melt right through their armor in a few shots. However, *most* enemies will have an uncovered head. All human weapons will be able to take advantage of that so you can get a ripe headshot and take them down quickly.
I am also re-doing the story a bit so that the Elites are on your team. Such as on Truth and Reconciliation. When you and your marines are first dropped off, you are immediately grouped up with a small squad of elites, who have agreed to help you infiltrate the ship as they know it's layout. I do not have very up-to-date pictures at the moment, but I'll try to get some soon.
Heavily Armored Grunt:

Heavily Armored Jackal & Grunt:

I'm re-doing most of the levels as I am not satisfied with them yet. Don't expect this out for a while because school gets in the way some times and my own laziness doesn't help. (I've been procrastinating for trying to PMI into B40.map because the batch extraction takes like an hour on my computer ;P)
Things currently featured:
Working Armor varients.
Upgraded weapons throughout the campaign.
Semi-changed storyline.
Changed damage effects
Modified gameplay
Things being considered:
A bomber version of the banshee.
Sentinel variations.
Needle grenade (spikey grenade that is sort of shaped like a caltrop. Spikes penetrate flesh causing it to stick. Then it has the needler explosion.)
Also, this isn't close to everything that will be in the final. I'll be redoing it and remaking it until I feel that it is worthy to be posted.