Prophet *Released*

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by ScottyGEE »

Have you gotten ground shaders to render properly?
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Post by Dojorkan »

What does (Perm) mean?
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Post by DJ_Gnomey »

OMG, ITS LIEKTEHGREATESTHALOOO2HAXOREVAAAAAAAAAAA!


Really great job so far. I can't wait for you to release!
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Post by Zune1337 »

Cool! I can't wait for it to come out!
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Post by Hawaiian Modder »

Dojorkan wrote:What does (Perm) mean?
Permutations, I think its another way to say bsp scenery.
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Post by JacksonCougAr »

ah >_>

Some suggestions here as well;

Have either an Ident value next to BSP bitmaps, OR allow the changing and editing of BSP shaders.

Allow the above but for scenery/blocs/etc.

Render Detail maps as an option

Render bumps (perhaps not PROPER ones...) as an option

incorperate BSP moving, and scenery moving into it.
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Post by neodos »

Awesome :mrgreen:
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Post by D4rkFire »

Tural wrote:Nice.
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Post by xlRainlx »

cant wait till this comes out. i need it so badly
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Post by Sgt.Peppers »

xlRainlx wrote:cant wait till this comes out. i need it so badly
Same.
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Post by shade45 »

Hawaiian Modder wrote:
Dojorkan wrote:What does (Perm) mean?
Permutations, I think its another way to say bsp scenery.
Yeah your right the proper term for bsp scenery is a bsp permutation.

Anyways nice job Prey im looking forward to a release :D
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Post by Veegie »

shade45 wrote:
Hawaiian Modder wrote:
Dojorkan wrote:What does (Perm) mean?
Permutations, I think its another way to say bsp scenery.
Yeah your right the proper term for bsp scenery is a bsp permutation.

Anyways nice job Prey im looking forward to a release :D
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Post by Prey »

pfft, permutations/bsp scenery w/e - Proper terms are something I couldn't care less about.

Anyways, you can move'em now :P ..check the first post.
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Post by ScottyGEE »

I'll take my question not being answered that you can't...yet :D
Other than that....kool.
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Post by Prey »

Another update -> first post -> read :P

@Scott: Mehh, just be happy with what you get >.<
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Post by ScottyGEE »

I shall sir. We are upgrading from entity after all ;)
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Post by theycallmechad »

theycallmechad wrote:Looks great man! This is (almost) the skinner's dream BSP viewer!
If this does what it looks like it does, this is (almost) the skinner's dream BSP viewer! Good work man!

Okay, now you say it can extract/inect? Well, sir, that IS the skinner's dream! (or at least MY dream)

I can't wait for this thing to be released!

Hit me up if you need a skinner to test the thing. I'll do what I can to help.
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Post by -DeToX- »

Hawaiian that wouldn't make the viewer slow. As long as you program it well.
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Post by SpecOp44 »

Impressive. Looking forward to its release.
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Post by Geo »

SpecOp44 wrote:Impressive. Looking forward to its release.
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