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				What's to come...maybe.
				Posted: Sat Feb 17, 2007 3:09 pm
				by Pyroman
				Well I have been working on this project for a good 5 or 6 months just off and on. Kinda got uninterested at some points cuz I know its gunna take some massive work.
I know this isn't a H1>H2 conversion, but it's close. I have modeled HEH myself in max and decided to try to see if I can get this to work. Yea, that means hand made collision. -_-
It might just be a lost cause but if anyone wants to see if we can finish this project than help me out.
 
 
 
 
and some recents...
 

 
			
					
				
				Posted: Sat Feb 17, 2007 3:16 pm
				by Geo
				Um... AWESOME.
			 
			
					
				
				Posted: Sat Feb 17, 2007 3:18 pm
				by Phaile
				WOW  

 
			
					
				
				Posted: Sat Feb 17, 2007 3:36 pm
				by JunkfoodMan
				The best map Ever. Converted to Halo 2?
Automatic Win.
			 
			
					
				
				Posted: Sat Feb 17, 2007 3:43 pm
				by Pyroman
				Glad you guys like.  

 
			
					
				
				Posted: Sat Feb 17, 2007 4:16 pm
				by MasterChief2829
				Awesome. Custom collision has got to be hard though.
HeH isn't the same on Halo 2... maybe if you change the pistol into the Halo 1 pistol it will feel more of the same. I'd rather see Sidewinder converted, but that would be much harder. We can wait for Vista for that.
			 
			
					
				
				Posted: Sat Feb 17, 2007 4:25 pm
				by Pyroman
				Yea if this does all work out I will see to it that weapons are changed as well. 
 
 
			
					
				
				Posted: Sat Feb 17, 2007 5:03 pm
				by kibito87
				OMFG  

 badass. If you can get this to all work out right... I'm definitely downloading and hosting it on xbc...
 
			
					
				
				Posted: Sat Feb 17, 2007 5:06 pm
				by GametagAeonFlux
				 
 
Good job.
 
			
					
				
				Posted: Sat Feb 17, 2007 5:40 pm
				by FleetAdmiralBacon
				<3
			 
			
					
				
				Posted: Sat Feb 17, 2007 5:52 pm
				by r0tten
				looks good but i think even though you are going for making it like the original maybe you should skin (uvmap) it differently so the colors are'nt all the same. looks great though.
			 
			
					
				
				Posted: Sat Feb 17, 2007 6:05 pm
				by A1M4TH3H3AD
				Hang um high, sweet!
			 
			
					
				
				Posted: Sat Feb 17, 2007 6:10 pm
				by Trulife8342
				whoa.......speechless.....
			 
			
					
				
				Posted: Sat Feb 17, 2007 6:15 pm
				by Pyroman
				 
 
If someone can help me stitching some images together, I will post way better pics of this...Autostitch is stitching the image WAY wrong.
 
			
					
				
				Posted: Sat Feb 17, 2007 6:34 pm
				by ScottyGEE
				Is it possible to split the thing up so its not just one shader?
I ask this because it'd be a kool level to skin, but with one 512x512 bitmap for the whole level, it doesn't leave one (me for example) much room to skin it...
It seems good so far...Play on xlink/xbc soon/now? 

 
			
					
				
				Posted: Sat Feb 17, 2007 6:36 pm
				by xzodia
				
			 
			
					
				
				Posted: Sat Feb 17, 2007 6:41 pm
				by r0tten
				hopefully this doesnt end up vaporware like every other attempt at hang em high.
i have a small feeling though when the new halo 2 maps come out this spring hang em high h2 style will be in there somewhere, it was only the most anticipated of maps for the last map pack and i recall frankie saying they made it but it just wasnt fun the way it was....hence maybe a little work to customize it for h2.
			 
			
					
				
				Posted: Sat Feb 17, 2007 6:45 pm
				by antszy101
				You got my download even though you haven't released it yet  

 
			
					
				
				Posted: Sat Feb 17, 2007 6:51 pm
				by DemonicSandwich
				antszy101 wrote:You got my download even though you haven't released it yet  

 
Same here 

 
			
					
				
				Posted: Sat Feb 17, 2007 6:53 pm
				by Jsk1610
				NOICE. Glad to see this being done in halo 2(wow, i find it surprising that you pretty much imitated bungie, the ULTIMATE BUNGIE). Great job. Are you going to have the actual halo one textures too because they are more gray than brown.