Halo1 and Halo: custom bsp in halo2
Posted: Thu Nov 23, 2006 1:37 am
Hey everyone i no all yall are thinkin is "who is this noob think hes doing posting ideas for halo1 conversion to halo2" but i think this is different, i htink this shows that it might be able to be done, but i really dont no maybe more experienced ppl in this stuff will, i would love to help anybody thats currently working one or who would like to begin working on a halo1 conversion to halo2 this would be ground breaking: Time for pics 
Halo 1
damnation

battle_creek


collisionary viewer battle creek

Halo: Custom Edition
hugeass


hugeass collisonary viewer


I hope yall like this I KNOW THE BITMAPS ARE SCREWED UP but i dont know how to fix that at the moment so sorry.
WHAT I DID\tut
1.Open any (decompressed) halo1 or halo custom edition map in entity then go to the sbsp tag.
2. click on that lil blue cross, (as if you were going to bsp viewer) and click 'Export meshes to .obj' save it to a folder of your choice.
3. open the folder you just saved the .obj's in, in entity then change every thing that says your halo1 or haloce map name to u halo2 map name that you are injecting (ex: if it says 'battlecreek[0]' change to 'gemini[0]') even change the .mtl file like htat too.
4. then open ur halo 2 map you want to inject go to the sbsp tag then click on that blue cross (as if you were going to bsp viewer) and click inject visual meshes.
5. find the folder your meshes are in and clik ok wait for like 2 mins
6. a window will pop up with somehting about a tag name press ok
7. then go to bsp viewer to check out ur halo1 map.
This freezes in game i hope to fix though
. And i dont no if that collision works i hope though lol. Plz reply if this has been done or w/e have fun 

Halo 1
damnation

battle_creek


collisionary viewer battle creek

Halo: Custom Edition
hugeass


hugeass collisonary viewer


I hope yall like this I KNOW THE BITMAPS ARE SCREWED UP but i dont know how to fix that at the moment so sorry.
WHAT I DID\tut
1.Open any (decompressed) halo1 or halo custom edition map in entity then go to the sbsp tag.
2. click on that lil blue cross, (as if you were going to bsp viewer) and click 'Export meshes to .obj' save it to a folder of your choice.
3. open the folder you just saved the .obj's in, in entity then change every thing that says your halo1 or haloce map name to u halo2 map name that you are injecting (ex: if it says 'battlecreek[0]' change to 'gemini[0]') even change the .mtl file like htat too.
4. then open ur halo 2 map you want to inject go to the sbsp tag then click on that blue cross (as if you were going to bsp viewer) and click inject visual meshes.
5. find the folder your meshes are in and clik ok wait for like 2 mins
6. a window will pop up with somehting about a tag name press ok
7. then go to bsp viewer to check out ur halo1 map.
This freezes in game i hope to fix though

