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Halo1 and Halo: custom bsp in halo2

Posted: Thu Nov 23, 2006 1:37 am
by halo0001
Hey everyone i no all yall are thinkin is "who is this noob think hes doing posting ideas for halo1 conversion to halo2" but i think this is different, i htink this shows that it might be able to be done, but i really dont no maybe more experienced ppl in this stuff will, i would love to help anybody thats currently working one or who would like to begin working on a halo1 conversion to halo2 this would be ground breaking: Time for pics :D

Halo 1

damnation
Image

battle_creek
Image
Image

collisionary viewer battle creek
Image

Halo: Custom Edition

hugeass
Image
Image

hugeass collisonary viewer

Image

Image

I hope yall like this I KNOW THE BITMAPS ARE SCREWED UP but i dont know how to fix that at the moment so sorry.

WHAT I DID\tut

1.Open any (decompressed) halo1 or halo custom edition map in entity then go to the sbsp tag.

2. click on that lil blue cross, (as if you were going to bsp viewer) and click 'Export meshes to .obj' save it to a folder of your choice.

3. open the folder you just saved the .obj's in, in entity then change every thing that says your halo1 or haloce map name to u halo2 map name that you are injecting (ex: if it says 'battlecreek[0]' change to 'gemini[0]') even change the .mtl file like htat too.

4. then open ur halo 2 map you want to inject go to the sbsp tag then click on that blue cross (as if you were going to bsp viewer) and click inject visual meshes.

5. find the folder your meshes are in and clik ok wait for like 2 mins

6. a window will pop up with somehting about a tag name press ok

7. then go to bsp viewer to check out ur halo1 map.

This freezes in game i hope to fix though :). And i dont no if that collision works i hope though lol. Plz reply if this has been done or w/e have fun :D

Posted: Thu Nov 23, 2006 4:40 am
by -DeToX-
I thought injecting meshes doesnt work ingame.. Only with Entity's BSP viewer

Posted: Thu Nov 23, 2006 8:35 am
by StalkingGrunt911
I thought the same thing. =/

Posted: Thu Nov 23, 2006 8:47 am
by halo0001
o i didnt no that, is there any way else to inject the modles so it wont freeze?

Posted: Thu Nov 23, 2006 9:10 am
by slayer410
Well collision injects fine, it was the meshes that were giving people problems... hmm...

Posted: Thu Nov 23, 2006 10:56 am
by Evilsnowflakes
If you can somehow get this to work, it would be really cool, I thought it was you Slayer who had a post about this at haloplugins.

Posted: Thu Nov 23, 2006 12:26 pm
by Geo
It will be cool, if it works.

Posted: Thu Nov 23, 2006 12:39 pm
by halo0001
im posting a new pic of the coll i just put all the .objs together and it ended up to be looking like a real coll modle for the most part in milkshape so all i need now is to the visual mesh working...

i need extreme help with this if i get this working i think itll work fine. plz help

Posted: Thu Nov 23, 2006 12:55 pm
by -DeToX-
It wont work. Entity doesnt support it.

Posted: Thu Nov 23, 2006 1:20 pm
by SingingBlaze
Detox is right. I doubt the collision model will even inject.

Posted: Thu Nov 23, 2006 1:26 pm
by -DeToX-
The collision model from other maps wont inject because:
It has no faces, so the first vert will be linked to whatever it was in the old map...

And the meshes dont inject right.

Posted: Thu Nov 23, 2006 1:34 pm
by halo0001
-DeToX- wrote:The collision model from other maps wont inject because:
It has no faces, so the first vert will be linked to whatever it was in the old map...

And the meshes dont inject right.
well....what about when u do a bsp conversion....arent you taking a coll modle from a differnt map then

o yea and the coll modle did inject

Posted: Thu Nov 23, 2006 2:05 pm
by -DeToX-
Yes you are taking the coll model in BSP conversions... But your also taking all the faces... And we dont know exactly where the faces are.. But it converts the entire meta... Unlike Extracting and Injecting :wink:

Posted: Thu Nov 23, 2006 2:24 pm
by halo0001
o well i just tried in game and i could walk around just couldnt see where i was going

Posted: Thu Nov 23, 2006 3:14 pm
by -DeToX-
Because the meshes injected wrong like I said.

Posted: Thu Nov 23, 2006 3:41 pm
by Munsie
I doubt this will work properly. >_<

Good luck though. :)

~Munsie

Posted: Thu Nov 23, 2006 3:45 pm
by halo0001
-DeToX- wrote:Because the meshes injected wrong like I said.
no its because all i injected was the coll :x i get that i cant put the visual mesh

Posted: Thu Nov 23, 2006 4:57 pm
by 1337muslim
All I have to say is 3 words:
Down right amazing...
Great job man!!!

Posted: Thu Nov 23, 2006 4:58 pm
by Munsie
1337muslim, he doesn't have anything working yet, fully atleast.

:|

~Munsie

Posted: Thu Nov 23, 2006 5:27 pm
by halo0001
Munsie wrote:1337muslim, he doesn't have anything working yet, fully atleast.

:|

~Munsie
as munsie said, i prolly wont either, or not until that visual mesh feature is fixed on entiy or another way is found. sry it wont be for a while