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[WIP] The Churchyard (Update #1)
Posted: Sun Nov 05, 2006 7:05 am
by DoorM4n
Posted: Sun Nov 05, 2006 7:07 am
by JesseCuster
wooow that the way i like mods.....
nice models (light and grave)
i like it very much

Posted: Sun Nov 05, 2006 7:07 am
by Monkey Terd
Coolio
Posted: Sun Nov 05, 2006 7:10 am
by smacktalker
very kool. i'm sure it wouldve been a good competitor for the contest
you should add some lights to those lovely lantarns
edit: and i'm betting with your uber kool "collision-tool" you made custom collision huh for those objects? lollorzz

> rofl
Posted: Sun Nov 05, 2006 7:16 am
by DoorM4n
lmao, that was my next step on the list, I forgot to show 1 more model. Here ya go.(making that 4)
And yes there is collision for them
I plan to make a glowing red cauldron for red base and a glowing blue cauldron for blue base.

Posted: Sun Nov 05, 2006 7:17 am
by turk645
did you scrap my idea or is it going to be one of the last things you do?
Posted: Sun Nov 05, 2006 7:27 am
by DoorM4n
I definately would like to but it would be toward the end of the mod. HOPEFULLY, I can finish this by friday.
Posted: Sun Nov 05, 2006 8:15 am
by Hawaiian Modder
How did you give them full collision?
Looks really good.
Posted: Sun Nov 05, 2006 8:31 am
by Cragsterboy
wow tht looks gd!!!!
you got a patch?
and how did u give them full coll?
Posted: Sun Nov 05, 2006 8:35 am
by CptnNsan0
very nice. is it proper collision or is it just some other models colliison you used?
Posted: Sun Nov 05, 2006 8:37 am
by -DeToX-
Cool.
Give them proper collision... With the tool you said you had.
Posted: Sun Nov 05, 2006 8:53 am
by LostWithin
DoorM4n wrote:lmao, that was my next step on the list, I forgot to show 1 more model. Here ya go.(making that 4)
And yes there is collision for them
I plan to make a glowing red cauldron for red base and a glowing blue cauldron for blue base.

Hopefully that helps you.

Posted: Sun Nov 05, 2006 9:00 am
by StalkingGrunt911
Whoa the models look awesome =D To bad you didn't get time to finish it and enter it in the contest.
Posted: Sun Nov 05, 2006 9:05 am
by GametagAeonFlux
Awespme...the models really make it look good.
Posted: Sun Nov 05, 2006 9:25 am
by DoorM4n
Thx for the feedback!
The only coll/phmo model I had problems with was the latern. So I just used the human turret coll/phmo for it.
Hopefully tomorrow, I'll have a new map skin.
Posted: Sun Nov 05, 2006 10:02 am
by DWells55
UVW FTW!
Posted: Sun Nov 05, 2006 10:13 am
by CptnNsan0
you have a collision tool that gives things without collision...collision? why don't you release it so i can give my trees some collision
Posted: Sun Nov 05, 2006 10:58 am
by galvination
you have a collision tool that gives things without collision...collision? why don't you release it so i can give my trees some collision
I'm assuming it's not done yet, i'm sure you've seen the topic on the custom collision with the castle on coag.. I dont think it's done yet

Posted: Sun Nov 05, 2006 11:29 am
by WastingBody
There is all ready a mod named The Hollow.
See Here
Posted: Sun Nov 05, 2006 11:33 am
by CabooseJr
spookeh