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[Model] XM8 Carbine (Thanks SnaFuBAR)
Posted: Tue Oct 10, 2006 2:36 pm
by mike0619
Alright here's another model I made in c4d, after seeing a picture that rain posted in another thread. Isnt done, I made it cause i was bored and didnt go to school. Still having some problems with smoothing and other stuff.

Posted: Tue Oct 10, 2006 2:45 pm
by GametagAeonFlux
Not too bad...the back end seems lacking in detail compared to the rest, and the bridge like-thingy on the top front of the gun looks weird for some reason...it just doesn't seem rounded enough, causing odd proportions.
Posted: Tue Oct 10, 2006 2:50 pm
by xXtR1Xm1Xx
I kind of like it.
Posted: Tue Oct 10, 2006 2:57 pm
by deathlordz477
Looks pretty good but some parts seem a littel messed up it could just be me though.
Posted: Tue Oct 10, 2006 2:59 pm
by SnaFuBAR
really inaccurate...
get more references, and don't spline.
Posted: Tue Oct 10, 2006 2:59 pm
by mike0619
Yea some parts are messed up for ex the dark areas, the scope, and the butt of the gun. And im still in search how to smooth sharp edges.
Posted: Tue Oct 10, 2006 3:20 pm
by SnaFuBAR
well... for this model, to save it, i would say use chamfer, but do it carefully. then use smoothing groups. in the future, try to plane model. it'll turn out much cleaner.
Posted: Tue Oct 10, 2006 3:38 pm
by mike0619
SnaFuBAR wrote:well... for this model, to save it, i would say use chamfer, but do it carefully. then use smoothing groups. in the future, try to plane model. it'll turn out much cleaner.
lol I really didnt understand any of what you just said.(modeling wise)
Posted: Tue Oct 10, 2006 4:06 pm
by Kirk
It's too blocky.
Posted: Tue Oct 10, 2006 4:27 pm
by Caboose{SE}
SnaFuBAR wrote:well... for this model, to save it, i would say use chamfer, but do it carefully. then use smoothing groups. in the future, try to plane model. it'll turn out much cleaner.
^^
also this looks much better then the m16 but again very inaccurate
Posted: Tue Oct 10, 2006 4:34 pm
by DoorM4n
Your incredible!
Posted: Tue Oct 10, 2006 4:41 pm
by SnaFuBAR
DoorM4n wrote:Your incredible!
you're incredibly naive as to what a good model is.
Posted: Tue Oct 10, 2006 4:43 pm
by GametagAeonFlux
Snaf, it's his opinion, there's no need to be so hostile.
If you don't like it, that's ok, but there's no need to insult someone else's views.
Posted: Tue Oct 10, 2006 6:32 pm
by SnaFuBAR
i have an opinion on his opinion, just like you have one on mine
mike, is there any way you can start off using a plane or something in this program? when i say chamfer, i mean chamfering the edges. it cuts corners off. do that (if you can) two or three times, and it could look ok. other than that, i see a lot of inaccuracies in your model. try using a lot of helpful, high res photos of what it is you're modeling.
Posted: Tue Oct 10, 2006 7:11 pm
by mike0619
SnaFuBAR wrote:i have an opinion on his opinion, just like you have one on mine
mike, is there any way you can start off using a plane or something in this program? when i say chamfer, i mean chamfering the edges. it cuts corners off. do that (if you can) two or three times, and it could look ok. other than that, i see a lot of inaccuracies in your model. try using a lot of helpful, high res photos of what it is you're modeling.
Yea I can create planes but for this i used splines. I dont really know how i would model the shape of the gun with a plain. I also did some researching on google and found out what i already knew. In c4d chamfering is called the bevel tool and smoothing groups i think are hyper nubs. I tried both, the hypernubs kind of ruined it but i guess the chamfering makes it some what better.
Posted: Tue Oct 10, 2006 7:18 pm
by SnaFuBAR
http://tutorials.moddb.com/16/beretta-9 ... -tutorial/
if you can do things like inserting a vertex on an edge or line, you should be able to do this, pretty much. definatley try it out, see if it works for you.
Posted: Tue Oct 10, 2006 7:37 pm
by mike0619
Alright thanks I'll watch that vid tomorrow even though its for 3dsmax. I did a quick remodel with the bevel/chamfering, it came out alot better.(still needs alot of fixes)

Posted: Tue Oct 10, 2006 7:39 pm
by xheadshotmastax
this weapon looks so cool i want it in one of my mods

Posted: Tue Oct 10, 2006 7:43 pm
by GametagAeonFlux
The chamfering did indeed make it look better.
Posted: Tue Oct 10, 2006 7:52 pm
by SnaFuBAR
getting rid of harsh edges can usually give a model a notch up. good luck with the plane modeling.