3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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G.I.R.




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Post by G.I.R. »

Looks pretty cool; could use some better materials though.
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CptnNsan0




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Post by CptnNsan0 »

antszy101 wrote:The MC looks wet in that render cus the armor reflection is too strong imo

We are allowed to post non halo-related renders correct?
[img]image[/img]
[img]image2[/img]

I just decided to try out something besides environments for a change. And the Redskins were playing so I went along the lines of football stadium
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Not Removing This
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antszy101




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Post by antszy101 »

DEEhunter wrote:UNSS Zepher. I need to have the render times quick and the results pleasing to the eye. Does this look good for a 6 second render?
(image)
6 SECONDS!?!?
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Post by DEEhunter »

Yes. Using the lowest Vray GI settings.
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Trulife8342




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Post by Trulife8342 »

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DEEhunter





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Post by DEEhunter »

Image
Image

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xbox




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Post by xbox »

The copper and gray colors makes the skin look metallic.
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DEEhunter





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Post by DEEhunter »

That's just for work flow. Its easier to see the details.
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Trulife8342




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Post by Trulife8342 »

They see me rollin......

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DEEhunter





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Re: 3dsmax Rendering Support Topic

Post by DEEhunter »

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I know she is ugly but its a good start.
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Re: 3dsmax Rendering Support Topic

Post by Cryticfarm »

She looks like a uglified mirror's edge person :\
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DEEhunter





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Re: 3dsmax Rendering Support Topic

Post by DEEhunter »

Hand-optimizing it.
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5,976 Polies
5,966 Verts
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Re: 3dsmax Rendering Support Topic

Post by CabooseJr »

That girl is gonna give me nightmares.
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TomClancey





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Re: 3dsmax Rendering Support Topic

Post by TomClancey »

I'm completely new to VRay, anyone know anything about it in particular? I can't seem to figure out how to get a good looking 'Jell-O' material and a Ceramic plate material. I did a quick Google for Jell-O and it suggest No gloss, high refraction, high reflection, with fog. I did that, but it was opaque. I have GI enabled, and Caustics, but I don't know if I need the latter. (It look similar with it on/off.)

As for Ceramic material, I just made the play slightly glossy with a matte finish, not sure if that's correct or not? I had Fresnel reflections on, too.
Thank you!
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Re: 3dsmax Rendering Support Topic

Post by DEEhunter »

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Re: 3dsmax Rendering Support Topic

Post by TomClancey »

Why thank you. :)
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Re: 3dsmax Rendering Support Topic

Post by TomClancey »

Sorry for double-post.

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That's what I got with a 'Ballistics Gelatin' Material, minus the bump map. Any good?
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Re: 3dsmax Rendering Support Topic

Post by Yodel »

Make it slightly more translucent, make the bottom of the jello mold more rounded, and make the top a bit more flat.
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Re: 3dsmax Rendering Support Topic

Post by fritzdamonkey »

I'm looking for thoughts and suggestions for my latest material, and hopefully you all can settle a dispute over what version looks better.

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Image

What one wins?
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Re: 3dsmax Rendering Support Topic

Post by Tural »

Overall, I'd choose the first. It does a much better job of exemplifying details on the normal map, particularly on the rubber. Makes it 'pop,' in a sense. That said, I feel the material overall lacks detail and definition and a lot could be added to differentiate it from other people's materials and whatnot. Something to make it unique and fresh.
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