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[Model] recreated covi comm tower
Posted: Thu Sep 29, 2005 5:51 am
by -[Optimise]-
this is a new look covenant communication tower from single player
waddaya think -/10 please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial
i also didn't have a reference image to work from
Should i keep working on it or dump it?
[UPDATE] Added a grenade shelf and a texture any good?
Re: [Model] covi comm tower
Posted: Thu Sep 29, 2005 6:06 am
by Microx256
-[Optimise]- wrote:<image>
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this is a new look covenant communication tower from single player
waddaya think -/10 please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial
i also didn't have a reference image to work from
Should i keep working on it or dump it?
nice...
maybe add some smooting and textures

Posted: Thu Sep 29, 2005 6:19 am
by -[Optimise]-
thanks
hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.
but they sota screwed up and the smoothing looks pretty bad
Posted: Thu Sep 29, 2005 6:48 am
by Microx256
-[Optimise]- wrote:thanks
hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.
but they sota screwed up and the smoothing looks pretty bad
tru using UVW unwarping for textures and different smooting for different polys

Posted: Thu Sep 29, 2005 7:11 am
by -[Optimise]-
i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
Posted: Thu Sep 29, 2005 7:16 am
by Microx256
umm....
do u have 3dsmax or what 3d program?
Posted: Thu Sep 29, 2005 7:19 am
by -[Optimise]-
i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*

Posted: Thu Sep 29, 2005 7:22 am
by Microx256
-[Optimise]- wrote:i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
[/b]

whoops..
i didint notice that...
but i dunno how to unwarp in blender3d cuz i have 3dsmax7.....

Posted: Thu Sep 29, 2005 4:42 pm
by -[Optimise]-
anyone else thinks i should keep working on it?
Posted: Thu Sep 29, 2005 4:44 pm
by plaguedsoul
too square to be covenant, looks like a human recreation, nice model 8.5/10
Posted: Thu Sep 29, 2005 4:54 pm
by Veegie[Temp]
Not everything covie is round.
Posted: Thu Sep 29, 2005 4:59 pm
by plaguedsoul
Veegie wrote:Not everything covie is round.
i know, im not new to halo 2, im just saying its more square than the actualy squard cove thigns
Posted: Thu Sep 29, 2005 5:02 pm
by CabooseJr
10/10 great job

Posted: Thu Sep 29, 2005 6:22 pm
by -[Optimise]-
Updated...pics first post
lol *first-post*
Posted: Sat Oct 01, 2005 2:04 am
by -[Optimise]-
*bump*
UPDATED i added a texture
(i managed to find those tuts....videos are the best)
feedback please
woops double post

Posted: Sat Oct 01, 2005 4:12 am
by Microx256
-[Optimise]- wrote:*bump*
UPDATED i added a texture
(i managed to find those tuts....videos are the best)
feedback please
woops double post

good work!
thats a nice 1
Posted: Sat Oct 01, 2005 4:33 am
by CabooseJr
you should put 2 of those energy shields ontop of it in the antenna
Posted: Sat Oct 01, 2005 8:25 am
by -[Optimise]-
thanks guys