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Halo1 flamethrower updated pics
Posted: Thu Sep 22, 2005 8:17 pm
by shade45
Now has a cool projectile and skin!

Sweet FP view!

here's a 3p shot

And another

Posted: Thu Sep 22, 2005 8:20 pm
by Xiion
wow. i like it. its a simple mod. but i like it. the bitmapson the barrel at the top are a little messed up though.
Posted: Thu Sep 22, 2005 8:29 pm
by shade45
Xiion wrote:wow. i like it. its a simple mod. but i like it. the bitmapson the barrel at the top are a little messed up though.
thnx, yeah it is a bit messed up i cant seem to get a skin to wrap correctly around new model injections, but i dont think it looks 2 bad

Posted: Thu Sep 22, 2005 8:50 pm
by plaguedsoul
awsome!!!
Posted: Fri Sep 23, 2005 8:38 am
by NoiseTank
*faints*
Posted: Fri Sep 23, 2005 8:43 am
by SHOUTrvb
nice, I dont mod my xbox, but that would rock in it.
Posted: Fri Sep 23, 2005 8:56 am
by halvorsen
cool i tried your tutorial but it end up looking upword all the time...
to me it looks like you have the same problem?
Posted: Fri Sep 23, 2005 9:04 am
by XD
Just get the UV's from Halo 1, and put those values into the UV's of the injected model in Halo 2. I don't think Dark Matter does this, and that's why you can't get your skins wrapped correctly - so you'll have to do it manually.
Posted: Fri Sep 23, 2005 9:04 am
by casuela
Same here. And yes, I think his is upward too.
-cas
Posted: Fri Sep 23, 2005 9:36 am
by shade45
XD wrote:Just get the UV's from Halo 1, and put those values into the UV's of the injected model in Halo 2. I don't think Dark Matter does this, and that's why you can't get your skins wrapped correctly - so you'll have to do it manually.
oh ok thats how u do it, thanx
Posted: Fri Sep 23, 2005 2:02 pm
by shade45
Ok ive never modded halo1 so i dont know which program to use to find the UV's, can anyone help or do i have to do it with hex?
Posted: Fri Sep 23, 2005 3:11 pm
by SuperSunnyIsSoDelight
If you have the HEK (don't have it, get it temporarily for this), get Steelix's GBXModel Converter, convert the model to 3ds, import into 3ds, apply your skin as a material, go to modifier, UV mapping, go to edit, and viola! Save the data. Steelix's GBXModel converter saves UVmapping data and nodes.
Posted: Fri Sep 23, 2005 3:16 pm
by GametagAeonFlux
Neato, now work on getting a Halo 1 Map, although that'll be even harder as UVWs don't work save correctly when extracted I think....anyways, nice job.
Posted: Fri Sep 23, 2005 3:43 pm
by NoiseTank
*unfaints*
WOW!!!!
thats the best one iv seen yet
Posted: Fri Sep 23, 2005 3:46 pm
by Halo117
I like it, but WTF is going on with Halo mods, it is acting wired.
Posted: Fri Sep 23, 2005 3:47 pm
by NoiseTank
what do you mean the new colors on it
cause thats just a new skin halomods has
to change it go into profile
Posted: Fri Sep 23, 2005 4:26 pm
by Halo117
It's wired, it has changed a lot.
First it was white, which was ugly, now it is the same old again luckely.
But when using mozilla i have no post option, and i can't see where there have been new repleys.
It is really frustrating, because i hate Internet explore.
Posted: Fri Sep 23, 2005 5:11 pm
by Choking Victim
why does this site frown upon halo 2 ripping into halo 1 but it doesn't care about halo 1 ripping into halo 2?
Posted: Fri Sep 23, 2005 5:27 pm
by shade45
its does frown upon halo1 to halo2 ripping to, i got in trouble for re-leasing it b4, so now all i can do is show people with a pic and not offer a download

Posted: Fri Sep 23, 2005 7:10 pm
by Choking Victim
ohh that sucks

if they were to allow people to rip then so many more awesome mods would be made