Halo1 flamethrower updated pics

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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shade45




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Halo1 flamethrower updated pics

Post by shade45 »

Now has a cool projectile and skin!
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Sweet FP view!
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here's a 3p shot
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And another
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Xiion




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Post by Xiion »

wow. i like it. its a simple mod. but i like it. the bitmapson the barrel at the top are a little messed up though.
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shade45




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Post by shade45 »

Xiion wrote:wow. i like it. its a simple mod. but i like it. the bitmapson the barrel at the top are a little messed up though.
thnx, yeah it is a bit messed up i cant seem to get a skin to wrap correctly around new model injections, but i dont think it looks 2 bad :D
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Post by plaguedsoul »

awsome!!!
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Post by NoiseTank »

*faints*
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Post by SHOUTrvb »

nice, I dont mod my xbox, but that would rock in it.
halvorsen




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Post by halvorsen »

cool i tried your tutorial but it end up looking upword all the time...
to me it looks like you have the same problem?
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Post by XD »

Just get the UV's from Halo 1, and put those values into the UV's of the injected model in Halo 2. I don't think Dark Matter does this, and that's why you can't get your skins wrapped correctly - so you'll have to do it manually.
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Post by casuela »

Same here. And yes, I think his is upward too.

-cas
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shade45




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Post by shade45 »

XD wrote:Just get the UV's from Halo 1, and put those values into the UV's of the injected model in Halo 2. I don't think Dark Matter does this, and that's why you can't get your skins wrapped correctly - so you'll have to do it manually.
oh ok thats how u do it, thanx
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shade45




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Post by shade45 »

Ok ive never modded halo1 so i dont know which program to use to find the UV's, can anyone help or do i have to do it with hex?
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Post by SuperSunnyIsSoDelight »

If you have the HEK (don't have it, get it temporarily for this), get Steelix's GBXModel Converter, convert the model to 3ds, import into 3ds, apply your skin as a material, go to modifier, UV mapping, go to edit, and viola! Save the data. Steelix's GBXModel converter saves UVmapping data and nodes.
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If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
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Post by GametagAeonFlux »

Neato, now work on getting a Halo 1 Map, although that'll be even harder as UVWs don't work save correctly when extracted I think....anyways, nice job.
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Post by NoiseTank »

*unfaints*
WOW!!!!
thats the best one iv seen yet
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Halo117





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Post by Halo117 »

I like it, but WTF is going on with Halo mods, it is acting wired.
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Post by NoiseTank »

what do you mean the new colors on it
cause thats just a new skin halomods has
to change it go into profile
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Halo117





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Post by Halo117 »

It's wired, it has changed a lot.

First it was white, which was ugly, now it is the same old again luckely.
But when using mozilla i have no post option, and i can't see where there have been new repleys.

It is really frustrating, because i hate Internet explore.
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Post by Choking Victim »

why does this site frown upon halo 2 ripping into halo 1 but it doesn't care about halo 1 ripping into halo 2?
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shade45




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Post by shade45 »

its does frown upon halo1 to halo2 ripping to, i got in trouble for re-leasing it b4, so now all i can do is show people with a pic and not offer a download :(
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Post by Choking Victim »

ohh that sucks :( if they were to allow people to rip then so many more awesome mods would be made
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