Render Gallery Submission Thread (Updated 8-13) 56k warning

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
Halo4Ever




Connoisseur Wordewatician 250

Posts: 447
Joined: Tue Jul 18, 2006 6:08 am
Location: Newyork XBLGTag: Br4nd3n

Post by Halo4Ever »

Veegie wrote:Maya PLE comes with UT2k4, and is supported on Mac and Windows.
Way to burst his bubble on his program, :P But yes hes right maya does.

And for the pics, they are ok. How ever some don't look to well, to blurry or under detailed.
Image
"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
tsgfilmwerks





Posts: 66
Joined: Sun Feb 11, 2007 9:18 am

Post by tsgfilmwerks »

Veegie wrote:Maya PLE comes with UT2k4, and is supported on Mac and Windows.
I can't afford the retail versions, and I would prefer not to have any watermarks on my renders.

By the way, I've found a way to convert the Black and White MC bumpmap to a rgb normalmap (which is very significant since I'm using a Mac, and I can't find any normalmap generators to convert it).

So far it looks MUCH better than the crappy version I posted earlier.
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

You realize that converting a height map to a normal map isn't going to benefit you in anyway?

It's like upscaling a 480p source to 720p and speaking highly of the quality difference.
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
User avatar
Darco




Conceptionist

Posts: 1299
Joined: Sun Apr 16, 2006 12:03 pm

Post by Darco »

Unless hes talking about halo 3, that wouldn't work anyway. They were all fucked up before the pallete was found.
Image
=[
tsgfilmwerks





Posts: 66
Joined: Sun Feb 11, 2007 9:18 am

Post by tsgfilmwerks »

Veegie wrote:You realize that converting a height map to a normal map isn't going to benefit you in anyway?

It's like upscaling a 480p source to 720p and speaking highly of the quality difference.
You don't know how crappily blender treats height maps in comparison to normal maps.
User avatar
l_Squid_l
Readers Club





Posts: 14
Joined: Sat Oct 13, 2007 4:09 pm

Post by l_Squid_l »

Image I hope you guys like it!
Image
Kirk




Socialist Snitch! Mad Hatter

Posts: 6031
Joined: Wed Jan 21, 2004 10:54 pm
Location: Alaska

Post by Kirk »

'tis okay

I'm no rendering master, but I can say that you need to fix the visor.
Image
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Armor is too reflective.
Shoulder rig is bad.
User avatar
Keablr





Posts: 343
Joined: Thu Jul 07, 2005 8:57 pm
Location: Chicago
Contact:

Post by Keablr »

Tural wrote:Armor is too reflective.
Shoulder rig is bad.
SHOULDER REALLY BAD!!! Sorry for the bad grammar.
Image
User avatar
Prince_albert
Readers Club





Posts: 49
Joined: Thu Nov 08, 2007 8:57 am

Post by Prince_albert »

um yeah cool...but it took 4ever to load
I PHAIL
User avatar
Keablr





Posts: 343
Joined: Thu Jul 07, 2005 8:57 pm
Location: Chicago
Contact:

Post by Keablr »

Just wondering why would you use Halo 2 cubemaps on the Halo 3 Beta Chief. It doesn't even look good.
Image
User avatar
Jean-Luc





Posts: 80
Joined: Mon Sep 24, 2007 7:32 pm
Location: California

Post by Jean-Luc »

Why use cubemaps...period
Formerly Halo 2 Rules!!
theguardian





Posts: 42
Joined: Mon Dec 04, 2006 1:50 pm
Location: Pittsburgh
Contact:

Post by theguardian »

Never render that big. PLEASE

Your chief has halo 2 cubemaps on his armor at like 100 percent. WTF Remove it completely.

Also, make sure your pose looks good.

Try making better lighting and use more armor colors than white.

Edit: This is Render Gallery Submission. Only post work that is final, has a full scene, and looks good.

Use the render support thread for stuff like you posted please.
Gamertag: iGuardian
User avatar
l_Squid_l
Readers Club





Posts: 14
Joined: Sat Oct 13, 2007 4:09 pm

Post by l_Squid_l »

Ouch! :( I try to get everything fixed up. :)
Image
theguardian





Posts: 42
Joined: Mon Dec 04, 2006 1:50 pm
Location: Pittsburgh
Contact:

Post by theguardian »

l_Squid_l wrote:Ouch! :( I try to get everything fixed up. :)
My bad. I didn't want to be mean.

Just keep talking to me on aim. I will try and help all I can without my main computer.
Gamertag: iGuardian
User avatar
CDK908





Posts: 933
Joined: Sun Nov 26, 2006 9:15 am
Contact:

Post by CDK908 »

XD shoulders look like an action figure shoulder...should fix that. remove cube map. fix the brick on the walls...don't line up at all >.<
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
User avatar
Cheeze Man





Posts: 135
Joined: Fri May 20, 2005 11:40 am
Location: The Pie Shop
Contact:

Post by Cheeze Man »

found this on my Harddrive, must have made it a while ago
Attachments
Scene0085.png
Scene0085.png (1.93 MiB) Viewed 3028 times
Keep signatures sensible and free of smiley spam.
*cry*
User avatar
antszy101




Stylist Critic

Posts: 794
Joined: Sat Feb 25, 2006 2:40 pm
Location: USA

Post by antszy101 »

Everything except the wraith is way too reflective, and I think it would look better if the phantom was less blurry. But all in all, pretty good.
Image
User avatar
DEEhunter





Posts: 897
Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:

Post by DEEhunter »

shadows are to dark. Pelican and wraith and that civilian car is to reflective. Make the map have a bsp on its own. phantom is Way to dark. Tank looks awesome though
Image

Deviantart | My City | Wmclan | Gamertag | [url=irc://irc.halomods.com/melon]#melon[/url]
User avatar
Theforerunner





Posts: 27
Joined: Tue Feb 20, 2007 12:41 pm

Post by Theforerunner »

Done in Vue 6, The carrier model was done in 3ds max and textured with photoshop.

that is what i call a very reckless shipmaster! :D
Attachments
Carriers.jpg
Carriers.jpg (412.32 KiB) Viewed 2967 times
Post Reply