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Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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JK-47




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Post by JK-47 »

Neat.
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Post by Choking Victim »

where's the love? :roll: months of research in the trash so everyone can thank the single person that posts it.
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JK-47




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Post by JK-47 »

Cry about it.
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Post by Choking Victim »

project cancelled...cry about it
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JK-47




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Post by JK-47 »

Hurr.
I don't know if you noticed, but he did mention your name.
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Post by Choking Victim »

don't worry about it, i noticed
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JK-47




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Post by JK-47 »

K.
That's what's important.
Last edited by JK-47 on Fri Jun 06, 2008 3:51 am, edited 1 time in total.
Choking Victim





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Post by Choking Victim »

the problem is, i had to tell him to give credit.
End it, ill talk to him, not someone thats uninvolved.
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JK-47




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Post by JK-47 »

Choking Victim wrote:the problem is, i had to tell him to give credit.
I'm aware of this.
It's no big deal.
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latinomodder





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Post by latinomodder »

Nice one JK, lets flame the person who anyone who has been in the halo modding community for atleast an year knows about his work in halo CE, and you just flame him like he is a noob....


Good work Choke this is just what halo 2 needed to come out of the dark
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JK-47




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Post by JK-47 »

latinomodder wrote:Nice one JK, lets flame the person who anyone who has been in the halo modding community for atleast an year knows about his work in halo CE, and you just flame him like he is a noob....
Flame?
No.
More like a 'get over it, it's just a dev thread' comment.
Enough about it.
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Post by DarkShallFall »

I'm sure he didnt want to credit until the research and application was posted.

We are all mature here, lets not cancel your project because of a small thing. I'm sure all the people that put in and effort toward making this happen would have a problem with you canceling.

CtrlAltDestroy wrote:Right now I have a program written that injects raw to a map, and a script for max that parses an animation to halo 2 animation raw.
I don't see him taking any credit for it at all.
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Post by Choking Victim »

Listen kid, I was merely stating I was involved. Time and time again CAD posts something and people automatically assume he single handedly accomplished it all by himself. If it's happened to you as many times as it has to me, then maybe you'll understand.

Dark, it was a joke in response to one of JK's smart-ass comments. I'm not cancelling it cause of one kids actions.
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JK-47




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Post by JK-47 »

Really. We're done with it. It's over with.
Back on topic.
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Post by Evilsnowflakes »

I've been dreaming of this since I first started modeling, I didn't care too much to try it in CE but now that its possible in H2, I'm so happy now, great work and I can't wait until you release it.
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Post by kibito87 »

Well congrats to anyone who may be involved in this project. I'm glad you guys are working on this. It's an extremely good addition to the Halo2 modding world. My personal thanks to anybody who may be involved in the making of this.
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neodos
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Post by neodos »

Awesome, good job!

An app is going to be released?

Also i'd like to help on this research and combine this with PHMO which is linked to JMAD for some objects well generaly for machines and bipeds.
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Post by Caboose{SE} »

I still love you choking+shadow : (
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Post by CaptainPoopface »

This looks nice. That animation for the SMG almost makes it not look like a candy-assed pea shooter for picking off squirrels, but I know better. There is also the issue of extending the jmad sounds, which seems dicey at best. Foley is its own art form and can't be done well at bottom dollar.

I wouldn't mind seeing some dual wielded swords though.

It's hard for me to imagine any way of implementing this that is not painstaking in the extreme....
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antszy101




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Post by antszy101 »

So, I've definitely decided that when this comes out Im gonna load up my modded xbox for the first time in, wow, 9 months :shock:
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