3dsmax Rendering Support Topic
thanks to UnlockedTitan i was able to get my stuff fixed. all i had to do was sl the trial of Max 8 and it worked fine.
you dont extract alpha maps, they come in the original textures. if you're using photoshop, just open the regular armor texture and under your layers palette (F7) click channels. select the alpha channel and hit CTRL+A, CTRL+C, CTRL+SHIFT+~, CTRL+V, then CTRL+E to merge it.
all that does is copy your alpha and paste it over your regular texture. then just save it as whatever you want
you dont extract alpha maps, they come in the original textures. if you're using photoshop, just open the regular armor texture and under your layers palette (F7) click channels. select the alpha channel and hit CTRL+A, CTRL+C, CTRL+SHIFT+~, CTRL+V, then CTRL+E to merge it.
all that does is copy your alpha and paste it over your regular texture. then just save it as whatever you want
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- trepdimeflou
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- jordanimal
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Hello guys. I was wondering how to even extract a model...I know its noobish but i have no idea. And also if I extract and convert to work with Inventor, Will Inventor Studio's lighting scenes and textures work with it ?
Edit: I know this is 3ds max but since almost no one uses inventor i thought i would as in here.
Edit: I know this is 3ds max but since almost no one uses inventor i thought i would as in here.
- jordanimal
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When I extract the model with Chr2 it doesn't work. So i used ADI and it won't open. This error just comes up. I can import other OBJ models just not the ones extracted from Halo2. I could open the halo1 models and everything. I'm gonna try to reinstall 3ds max 8. If that doesn't work, i'm gonna re-download it.UnlockedTitan wrote:How are you extracting the model first off, with ADI?
I am not sure on how to put cubemaps and stuff on my visor.
www.yayap.com Aquetias or somebody posted alot of cubemaps and Im not sure how to use them. I know this is a very general question, sorry.
www.yayap.com Aquetias or somebody posted alot of cubemaps and Im not sure how to use them. I know this is a very general question, sorry.
like what ya see?
Aim me for details.
Aim me for details.
Thanks but i have an AZERTY keyboard so i dont know where is the "~" key and my photoshop is in french.Jordan wrote:thanks to UnlockedTitan i was able to get my stuff fixed. all i had to do was sl the trial of Max 8 and it worked fine.
you dont extract alpha maps, they come in the original textures. if you're using photoshop, just open the regular armor texture and under your layers palette (F7) click channels. select the alpha channel and hit CTRL+A, CTRL+C, CTRL+SHIFT+~, CTRL+V, then CTRL+E to merge it.
all that does is copy your alpha and paste it over your regular texture. then just save it as whatever you want
So what must do "CTRL+SHIFT+~" ?
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This is not related but please help!
Ok this is not a related problem to this post but i really need to know how to do this.
When im modeling and moving and rotating its not showing the axises on any of the like the circle when you rotate an object or the square with the x,y,z axis. How do i get this to work?
When im modeling and moving and rotating its not showing the axises on any of the like the circle when you rotate an object or the square with the x,y,z axis. How do i get this to work?
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- trepdimeflou
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