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Grab Invisible Boxes/Walls

Posted: Thu Nov 27, 2008 11:58 pm
by ManBearPig_06
This is primarily a forge thing so I think it goes here.

I was messing around with a friend on a map I had made, which had a few added box_xl 's in doorways, when someone left and the game became laggy. I noticed some spawn points where the boxes were, and became intrigued, and grabbed one.
You can move them around, gravity applies normaly to them, and you can set their spawn times / spawn at start. I have tried to do that in hex and sandbox both, but it never worked. As you may know, invisible boxes/walls, along with invisible spawns, save with the map. This is bound to be an easier way to position them in relation to other objects/scenery on the map, so I thought I would share :)

I found that if, off-host, you go into a brief black screen, the spawns become visible. You can achieve this easily by unplugging (or lag switching/standbying) the ethernet cable between your modem and switch/router, or between your router/switch (switch/switch ect...), for about 5 seconds.

Or you can just have it be really laggy and hope it works.

Posted: Fri Nov 28, 2008 1:59 am
by JIME01
Sweet it does work. This is so much easier to make good maps. :D

Posted: Tue Jan 20, 2009 4:31 pm
by predator117
is it possible to download a map off someones fileshare that already has these movable invisible boxes in it?

Posted: Tue Jan 20, 2009 5:51 pm
by Eaton
predator117 wrote:is it possible to download a map off someones fileshare that already has these movable invisible boxes in it?
No one would risk having it up on their File Share, so no.

Re: Grab Invisible Boxes/Walls

Posted: Sat Jan 24, 2009 12:58 pm
by jfg2597
Ok, wait. Can someone explain exactly what can be moved when you do this?

Re: Grab Invisible Boxes/Walls

Posted: Sat Jan 24, 2009 4:07 pm
by xbox
Exactly what the title says.
But of course, you would have to put them there yourself first.

Re: Grab Invisible Boxes/Walls

Posted: Thu Feb 26, 2009 3:16 pm
by Patriot999
Thats cool