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Forge: Tips and Tricks

Posted: Fri Dec 14, 2007 7:23 pm
by Kirk
Post all glitches, tips, and tricks related to forge here.

Posted: Sat Dec 15, 2007 7:52 am
by Kewlkyle64
Okey dokey.

I don't have any pictures right now, but you can make any object float. What you do is place an object of height where you want YOUR object to be, then you put your object ontop of it. Then delete the object under it, and your object will remain in the air.

Posted: Sat Dec 15, 2007 9:39 am
by kody1721
Kewlkyle64 wrote:Okey dokey.

I don't have any pictures right now, but you can make any object float. What you do is place an object of height where you want YOUR object to be, then you put your object ontop of it. Then delete the object under it, and your object will remain in the air.
Unless you bump it then it will fall unless its a teleporter or its a nonmoving item like the walls in Foundry.

My tutorial for making nearly every object float with a teleporter.

Posted: Sat Dec 15, 2007 9:40 am
by -DeToX-
To objects float without teleporters(such as bridges, fencebox's, etc). Hold the object in place. Click Save Changed in the Start menu. Then end the game and start it, and it will be floating where you saved it.

Posted: Sat Dec 15, 2007 10:41 am
by Tural

Posted: Sat Dec 15, 2007 8:35 pm
by bibbit
-DeToX- wrote:To objects float without teleporters(such as bridges, fencebox's, etc). Hold the object in place. Click Save Changed in the Start menu. Then end the game and start it, and it will be floating where you saved it.
Odd. In Foundry, I can make objects float and stay there without doing this or using teleporters. For example, if I make a box, then put stairs on it, then delete the box, the stairs will stay there, even if I disturb it. Is this just a foundry thing, or does it just apply to certain objects?

Posted: Sat Dec 15, 2007 8:42 pm
by CabooseJr
It only applies to the new objects.

Posted: Sat Dec 15, 2007 10:07 pm
by Tural
Because the new objects are stationary; they can not be moved once placed, much as teleporters can't, and therefore, will hold their position.

Posted: Sun Dec 16, 2007 6:37 am
by uralllame
The Bungie "Canvas" maps are not as canvas as they seem. The objective stuff (flag spawns etc) is still there. If you make a nice new map in foundry, then decide you want CTF mode, you may discover that you have built over a flag spawn. Instead of deleting bits your new map, which will not go back in if a stationary object is on top, highlight the object, set it so that it will not respawn at start, and give it a 30 second or so respawn time. Start a new round, then you have 30 seconds to go in, delete the spawns, and then the object will spawn back.

In the middle of foundry, there is a grate. If you put a closed box on it, then get in it before it spawns, it should push you under the grate. Theres not much down there, but cool trick anyway.

Posted: Mon Dec 31, 2007 2:17 pm
by Dojorkan
uralllame wrote:The Bungie "Canvas" maps are not as canvas as they seem. The objective stuff (flag spawns etc) is still there. If you make a nice new map in foundry, then decide you want CTF mode, you may discover that you have built over a flag spawn. Instead of deleting bits your new map, which will not go back in if a stationary object is on top, highlight the object, set it so that it will not respawn at start, and give it a 30 second or so respawn time. Start a new round, then you have 30 seconds to go in, delete the spawns, and then the object will spawn back.

In the middle of foundry, there is a grate. If you put a closed box on it, then get in it before it spawns, it should push you under the grate. Theres not much down there, but cool trick anyway.
Thats because they NEED to spawn somewhere.

Posted: Tue Jan 01, 2008 10:45 am
by xzodia
not true. ive map maps without any objective spawns.

Posted: Tue Jan 01, 2008 11:09 am
by DrXThirst
You've map maps?

Posted: Tue Jan 01, 2008 1:46 pm
by xbox
If you delete essential items like flag spawns the game will create them in their original spawn locations

Posted: Tue Jan 01, 2008 4:04 pm
by KIWIDOGGIE
Post Teleporter, then put against a barrier(fence) [CANNOT BE HOST] Lean it up on its side against the barrier. Then Tap A over and over really fast untill it goes through.

(Out of Foundry, then past the first 2 Barriers down the hall. 3rd...Not so much. Elastic Barriers Suck)

Posted: Wed Jan 02, 2008 1:13 pm
by xzodia
DrXThirst wrote:You've map maps?
*made

Posted: Wed Jan 02, 2008 1:59 pm
by DrXThirst
KIWIDOGGIE wrote:Post Teleporter, then put against a barrier(fence) [CANNOT BE HOST] Lean it up on its side against the barrier. Then Tap A over and over really fast untill it goes through.

(Out of Foundry, then past the first 2 Barriers down the hall. 3rd...Not so much. Elastic Barriers Suck)
Fileshare it?

Posted: Sat Jan 05, 2008 7:14 am
by uralllame
xbox wrote:If you delete essential items like flag spawns the game will create them in their original spawn locations
In custom games, yes, but they can all be deleted in Forge.

Posted: Fri Jan 11, 2008 12:43 pm
by steamedice
How to go through any barrier REALLY HELPFUL, and it can get u inside of the truck even!!

Must be in forge

1)Make a machine turret and place it against the object u wanna get into or through.
2)Get on the turret as human (or elite)
3)Look straight up
4)Turn into moniter, and you will be in or through the object (based on thickness)

If u have another person, he can help move you while ur still on the turret
=]

Posted: Fri Jan 11, 2008 1:03 pm
by DrXThirst
Intertwining Objects
Clicky