Variant

Post utilities designed for Halo 3.
User avatar
unknownv2





Posts: 1041
Joined: Sun Oct 14, 2007 8:31 am
Location: Florida

Variant

Post by unknownv2 »

By me

With this program, you can edit many gametype options directly from the container. Remember to resign the file.

Image


Credits:
Lux : Thank you so much for you help. I can't fully express my gratitude.
Supermodder911 : Amazing helper. Thank you . Also inspired this program.
Eazy B : Whitepaper and testing

The request section is for requested gametype options.

Enjoy
Attachments
Variant.rar
(96.12 KiB) Downloaded 124 times
Last edited by unknownv2 on Sat Aug 23, 2008 2:08 pm, edited 2 times in total.
User avatar
Zora





Posts: 40
Joined: Mon Nov 06, 2006 9:34 am
Location: *snoore?*

Post by Zora »

Very nice! Will be trying this out asap, looks really neat.
Been waiting for one of these.
Image
Veteran Halo 1 and 2 Mapmaker and Modder.
User avatar
mxrider108




Renovator Wordewatician 250

Posts: 456
Joined: Thu Jun 29, 2006 6:39 pm
Location: Cary, NC
Contact:

Post by mxrider108 »

Looks great!
happykillmore





Posts: 91
Joined: Sat May 20, 2006 2:27 pm
Location: platteville, wi

Post by happykillmore »

WHOA! No-go... Virus software went apeshit. Can someone check this out.
pure adrenline attached to a license plate, isn't time to experience one yourself?
User avatar
unknownv2





Posts: 1041
Joined: Sun Oct 14, 2007 8:31 am
Location: Florida

Post by unknownv2 »

This program contains no viruses.
Themandyou





Posts: 193
Joined: Sat May 17, 2008 1:15 pm
Location: Silicon Valley

Post by Themandyou »

You got a little too much white space there. Mind working a bit more on the GUI?
User avatar
unknownv2





Posts: 1041
Joined: Sun Oct 14, 2007 8:31 am
Location: Florida

Post by unknownv2 »

Themandyou wrote:You got a little too much white space there. Mind working a bit more on the GUI?
I wanted to sort it to make it easier to use instead of just putting all of the options I can fit on one page together.
User avatar
uralllame




Wordewatician 250

Posts: 432
Joined: Tue Apr 26, 2005 8:02 am
Location: England

Post by uralllame »

I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Image
Those who can't play, mod.
And those who can't mod, mod PC.
Themandyou





Posts: 193
Joined: Sat May 17, 2008 1:15 pm
Location: Silicon Valley

Post by Themandyou »

I've never messed with tabs in C# but could you make 2 rows of tabs to condense the app?
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Post by Veegie »

If they were doubled down, the work area below would get condensed as well and get to be cluttered.
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
User avatar
unknownv2





Posts: 1041
Joined: Sun Oct 14, 2007 8:31 am
Location: Florida

Post by unknownv2 »

uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Great app I'm lovin it :D
User avatar
uralllame




Wordewatician 250

Posts: 432
Joined: Tue Apr 26, 2005 8:02 am
Location: England

Post by uralllame »

unknownv2 wrote:
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.
Image
Those who can't play, mod.
And those who can't mod, mod PC.
User avatar
unknownv2





Posts: 1041
Joined: Sun Oct 14, 2007 8:31 am
Location: Florida

Post by unknownv2 »

uralllame wrote:
unknownv2 wrote:
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.
Yea, well I added "Alpha Zombie" for the people who would get confused in the next version.
User avatar
uralllame




Wordewatician 250

Posts: 432
Joined: Tue Apr 26, 2005 8:02 am
Location: England

Post by uralllame »

Awesome, thanks!
Image
Those who can't play, mod.
And those who can't mod, mod PC.
Themandyou





Posts: 193
Joined: Sat May 17, 2008 1:15 pm
Location: Silicon Valley

Post by Themandyou »

Oh, by the way, you spelled shields multiplier wrong.

And you should use an About box, it makes your app look more professional.
User avatar
unknownv2





Posts: 1041
Joined: Sun Oct 14, 2007 8:31 am
Location: Florida

Post by unknownv2 »

Thanks, updated.
User avatar
XANAcomputer





Posts: 5
Joined: Sun Jun 17, 2007 8:32 pm

Post by XANAcomputer »

I need some help here. Whenever I try to save it. I get an error box. It says: Unhandled exception has occurred in your application. If you click Continue, the appication will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

and this is what it says in the details,
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Variant
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/James/Desktop/Variant.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
User avatar
unknownv2





Posts: 1041
Joined: Sun Oct 14, 2007 8:31 am
Location: Florida

Post by unknownv2 »

Send me the file.
User avatar
Dimentio





Posts: 49
Joined: Sun Aug 10, 2008 4:16 pm
Location: Your underwear drawer
Contact:

Post by Dimentio »

When I try to save I get an error.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Variant
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Dimentio/Desktop/Variant.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Post Reply