HaloMods Container Tool - Updated 7/23/08

Post utilities designed for Halo 3.
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unknownv2





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Post by unknownv2 »

chillman1000 wrote:every time i try to open this it opens dot halo for some reason and says this is not a halo 2 map what do i do
I don't know how that's possible if you're clicking the right .exe...
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Post by chillman1000 »

sorry i just figured it out i was clicking the wrong thing
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Post by Corvette19 »

"Major lulz"
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Post by sneakyn8 »

when i try to add my profile and device ids i get an error as soon as i press save
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Post by unknownv2 »

sneakyn8 wrote:when i try to add my profile and device ids i get an error as soon as i press save
Exit out of the error and it should save the ID's.
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Post by sneakyn8 »

its not saving please help
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Post by unknownv2 »

Hex edit the configuration file?
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Post by sneakyn8 »

there is no configuration file though i deleted an old version an redownloaded so that i could have support for gametypes and accidentally deleted the config file please help
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Post by grimdoomer »

sneakyn8 wrote:there is no configuration file though i deleted an old version an redownloaded so that i could have support for gametypes and accidentally deleted the config file please help
Just redownload it.
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Post by sneakyn8 »

grimdoomer wrote:
sneakyn8 wrote:there is no configuration file though i deleted an old version an redownloaded so that i could have support for gametypes and accidentally deleted the config file please help
Just redownload it.
redownload what? did you read my post?
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Post by grimdoomer »

The entire app.
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Post by sneakyn8 »

ok i got it working but apparently im doing something wrong because after i resign the maps dont show up on my console
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Where's the download

Post by DarkxModderx »

Where is the download for the contain I don't see it. Can someone send it to me
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Post by Supermodder911 »

It's at the bottom of the first post in this topic... You must be logged in to see it.
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Re: HaloMods Container Tool - Updated 7/23/08

Post by CompKronos »

I think this might have been said before, but we can use our own KV's with it right? (swap the KV.bin with ours)
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Re: HaloMods Container Tool - Updated 7/23/08

Post by grimdoomer »

CompKronos wrote:I think this might have been said before, but we can use our own KV's with it right? (swap the KV.bin with ours)
Yes. I haven't tested this on NXE yet, and I've heard that something changed in the containers causing the old signers not to work, can any one confirm this?
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Re: HaloMods Container Tool - Updated 7/23/08

Post by Eaton »

grimdoomer wrote:
CompKronos wrote:I think this might have been said before, but we can use our own KV's with it right? (swap the KV.bin with ours)
Yes. I haven't tested this on NXE yet, and I've heard that something changed in the containers causing the old signers not to work, can any one confirm this?
I think all they did was ban the keyvaults.
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Re: HaloMods Container Tool - Updated 7/23/08

Post by -DeToX- »

Yes public keyvaults were banned. There is some out there you can grab however that were given post-NXE Update that will work.
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Re: HaloMods Container Tool - Updated 7/23/08

Post by ImpactPro »

Also, if you have a good soul with a modded but off-live xbox *this is my case* then he/she could give you theirs since the xbox has never hit live.
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Re: HaloMods Container Tool - Updated 7/23/08

Post by unknownv2 »

ImpactPro wrote:Also, if you have a good soul with a modded but off-live xbox *this is my case* then he/she could give you theirs since the xbox has never hit live.
If your xbox doesn't have the NXE update, then the old keyvaults will still work, along with the new ones.
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