Sandbox 3.3

Post utilities designed for Halo 3.
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-Regret-
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Post by -Regret- »

How do I open the tutorial? A DOCX File?

[Edit] Oh microsoft word... Just used google to figure that out... Well whateve.
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Post by Excruciation-X »

This is awesome. Props to you. :)
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Post by Domnio »

when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
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Post by LuxuriousMeat »

Domnio wrote:when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
The directory structure of the CON tells us that it is 0xF000 bytes long.
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Post by Domnio »

LuxuriousMeat wrote:
Domnio wrote:when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
The directory structure of the CON tells us that it is 0xF000 bytes long.
where does one find the "directory structure" at?
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Post by shade45 »

Domnio wrote:
LuxuriousMeat wrote:
Domnio wrote:when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
The directory structure of the CON tells us that it is 0xF000 bytes long.
where does one find the "directory structure" at?
Starts at 0xC000.
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Post by Domnio »

shade45 wrote:
Domnio wrote:
LuxuriousMeat wrote:
Domnio wrote:when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
The directory structure of the CON tells us that it is 0xF000 bytes long.
where does one find the "directory structure" at?
Starts at 0xC000.
where does it tell me how big the file is?
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all I see is sandbox.map as text...

plz help
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Post by shade45 »

Updated to version 1.1 :)
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Post by Eaton »

shade45 wrote:Updated to version 1.1 :)
Cool! :D
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Post by Domnio »

shade45 wrote:Updated to version 1.1 :)
please answer my question...
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Post by mxrider108 »

Domnio wrote:
shade45 wrote:Updated to version 1.1 :)
please answer my question...
Just trust him, it's 0xF000 bytes long.

Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
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Post by Eaton »

mxrider108 wrote:
Domnio wrote:
shade45 wrote:Updated to version 1.1 :)
please answer my question...
Just trust him, it's 0xF000 bytes long.

Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
shade45 wrote: - Added Find and Goto Feature to making fining tags easier.
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Post by shade45 »

Domnio wrote:
shade45 wrote:Updated to version 1.1 :)
please answer my question...
Look up pirs on the free60 website. I cant explain the whole format here its to lengthy of a discussion and its off topic.
mxrider108 wrote: Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
Yup the new DLC maps are working in this version.
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Post by Domnio »

mxrider108 wrote:
Domnio wrote:
shade45 wrote:Updated to version 1.1 :)
please answer my question...
Just trust him, it's 0xF000 bytes long.

Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
Yes, I know the file size is 0xF000 it's not that I don't believe him, I want to know how he found out the file size. I want to know how he found out what the file size is
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Post by LuxuriousMeat »

Domnio wrote:
mxrider108 wrote:
Domnio wrote:
shade45 wrote:Updated to version 1.1 :)
please answer my question...
Just trust him, it's 0xF000 bytes long.

Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
Yes, I know the file size is 0xF000 it's not that I don't believe him, I want to know how he found out the file size. I want to know how he found out what the file size is
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That is the structure of a FileEntry in the directory structure. 0x34 bytes into the FileEntry structure there is a 32 bit signed int that says how many bytes it the file is, in the case of usermaps it is usually 0xF000, sometimes less, but to be sure extract/inject 0xF000 bytes.
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Post by mxrider108 »

So... V1.1 doesn't load on XP. Probably the icon again... :wink:
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Post by shade45 »

errr lol my bad I forgot about that :P

I uploaded a fixed version.
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Post by mxrider108 »

Awesome. I love what you've added. I have some feature requests, if you don't mind:

- The ability to close the map without having to exit the application
- An option to hide and unhide unused/empty slots

Also, the usermap extractor/injector you added doesn't seem to work for me...maybe I'm doing something wrong?

Thanks again, Shade.
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Post by turk645 »

How about a clear all button so you can make the map blank, then start placing things you want. That way get the most out of your slots.
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Post by grimdoomer »

Or maybe a new button :D
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