Sandbox 3.3

Post utilities designed for Halo 3.
Lone_Wolf





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Post by Lone_Wolf »

What do you mean by giving things custom names?
Also, In theory, one could create a simple, low poly version of the maps *to proper scale* and model the items in low poly to proper scale, and use that for placing it with the coords depicted depending on where its placed in the 3d model.
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Tural




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Post by Tural »

That would be incredibly tedious and inaccurate. That's a really, really unrealistic solution. For someone to model every map to the proper scale would just be absurd. You can just find the coordinates in game, it's not that hard, and the convenience of a 3D viewer would be so far insignificant when compared to the amount of work it would take to do what you're suggesting. With the map being low-poly and lacking detail, you wouldn't have the clear, specific points on the map anyways. You'd just be able to put the object in the general area where you want it, and doing that would be no better than just getting the coordinates by placing an object there or getting them otherwise in the game. I don't know how you could even fathom someone modeling every map to scale, and every weapon, and every scenery object, and every everything. That's not going to happen.
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Post by Themandyou »

"Hey Tural, do you have 3 months of absolutely nothing to do and want to remodel everything in Halo 3 multiplayer!?"

Just turn coordinates on in forge, and use your comp from where you can see the screen.
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Tural




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Post by Tural »

I can't think of anything I would rather do! I'll get to it immediately.
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mxrider108




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Post by mxrider108 »

Themandyou wrote:"Hey Tural, do you have 3 months of absolutely nothing to do and want to remodel everything in Halo 3 multiplayer!?"
Hahaha. But it would actually be much longer than 3 months, likely.
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Tural




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Post by Tural »

Fear not, being a robot, I do not require sleep or food like you mere mortals.
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Post by OwnZ joO »

That's true, and you can process and organize information much faster too.
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shade45




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Post by shade45 »

Lone_Wolf wrote:What do you mean by giving things custom names?
For example you can now set all instances of "objects\weapons\rifle\covenant_carbine\covenant_carbine" to "Covenant Carbine" and write comments about the tags like "This tag will only show on host machines" or something like I did in the picture below.

Image

Id wait till version 3.2 is released before trying to use this feature though because I have improved it alot.
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unknownv2





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Post by unknownv2 »

That's really cool. :)
Shock120





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Post by Shock120 »

shade45 wrote:
Lone_Wolf wrote:What do you mean by giving things custom names?
For example you can now set all instances of "objects\weapons\rifle\covenant_carbine\covenant_carbine" to "Covenant Carbine" and write comments about the tags like "This tag will only show on host machines" or something like I did in the picture below.

http://img151.imageshack.us/img151/9181 ... x32cq8.jpg

Id wait till version 3.2 is released before trying to use this feature though because I have improved it alot.
omgwtfbbqh4x.
Nice, and very user friendly. :D
Shock120 on XLink & XBC
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uralllame




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Post by uralllame »

shade45 wrote: Id wait till version 3.2 is released before trying to use this feature though because I have improved it alot.
Could you include your own personal choice of custom tags for us lazy people?
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CompKronos




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Post by CompKronos »

Tural wrote:Fear not, being a robot, I do not require sleep or food like you mere mortals.
igod is that you?

also once again thanks for the app, gj
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shade45




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Post by shade45 »

uralllame wrote:
shade45 wrote: Id wait till version 3.2 is released before trying to use this feature though because I have improved it alot.
Could you include your own personal choice of custom tags for us lazy people?
Yeah for sure.
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mxrider108




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Post by mxrider108 »

Looks great. When this drops I really need to start working on another usermap mod :o
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shade45




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Post by shade45 »

Ok 3.2 is up :D

To edit a tags name and comments just right click its icon in the editor window and choose "Edit Tags Database Entry" if the tag is not in the database already choose "Add Tag to Database". You can also delete a tags database entry by choosing "Remove Tags Database Entry"

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Ive included my database which is just a bunch of copy/pastes from halowiki.com.
sneakyn8





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Post by sneakyn8 »

that looks lovely
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shade45




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Post by shade45 »

Thanks!

Version 3.3 will have film support!

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Coming soon :)
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Post by Veegie »

Films are the new black.
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shade45




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Post by shade45 »

Yeah everyone and their mother have made a film editor :P
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uralllame




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Post by uralllame »

In that case I assume that the halomods container tool will soon be updated to include film resigning.
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