Halo 3 Plugins

Post utilities designed for Halo 3.
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Veegie




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Halo 3 Plugins

Post by Veegie »

These are all of our plugins that we have constructed in our free time in the past month or so, mind you they haven't been touched in a month or so as well.
Some plugins haven't been touched outside of their original automatic-generation, so you may see some non-existent/inaccurate tag blocks and tag references.
Everything that is properly labeled has been personally-tested.
I encourage everyone to clean out their plugins folders and use these are your basis, as they have been individually tested.
Below you find a list of plugins and their current versions, I will update this post as progress is made by the community as a whole.
Credits go to Anthony, Detox, myself, and Shade.

Code: Select all

[<fx>] - version: 0.1
[adlg] - version: 0.1
[ant!] - version: 0.1
[beam] - version: 0.12
[bipd] - version: 1
[bitm] - version: 0.1
[bkey] - version: 0.1
[bloc] - version: 0.1
[bmp3] - version: 0.1
[bsdt] - version: 0.1
[cddf] - version: 0.1
[cfxs] - version: 0.1
[chad] - version: 0.1
[char] - version: 0.1
[chdt] - version: 0.2
[chgd] - version: 0.2
[chmt] - version: 0.1
[clwd] - version: 0.2
[cntl] - version: 0.1
[coll] - version: 0.1
[colo] - version: 0.1
[crea] - version: 0.1
[ctrl] - version: 0.1
[dctr] - version: 0.1
[decs] - version: 0.1
[draw] - version: 0.1
[drdf] - version: 0.1
[dsrc] - version: 0.1
[effe] - version: 0.21
[effg] - version: 0.1
[eqip] - version: 0.2
[flck] - version: 0.1
[foot] - version: 0.1
[glps] - version: 0.1
[glvs] - version: 0.1
[grup] - version: 0.1
[hlmt] - version: 1
[jmad] - version: 0.1
[jmrq] - version: 0.1
[jpt!] - version: 1
[lens] - version: 0.1
[ligh] - version: 0.1
[lsnd] - version: 0.1
[lst3] - version: 0.1
[ltvl] - version: 0.1
[mach] - version: 0.2
[matg] - version: 0.2
[mdl3] - version: 0.1
[mffn] - version: 0.1
[mode] - version: 0.16
[mulg] - version: 0.1
[perf] - version: 0.1
[phmo] - version: 0.1
[pixl] - version: 0.1
[play] - version: 0.1
[pmdf] - version: 0.1
[pmov] - version: 0.1
[pphy] - version: 0.1
[proj] - version: 0.1
[prt3] - version: 0.1
[rasg] - version: 0.1
[rmd ] - version: 0.1
[rmdf] - version: 0.1
[rmfl] - version: 0.1
[rmhg] - version: 0.1
[rmop] - version: 0.1
[rmsh] - version: 0.15
[rmt2] - version: 0.1
[rmtr] - version: 0.1
[rmw ] - version: 0.1
[rwrd] - version: 0.1
[sbsp] - version: 0.1
[scen] - version: 0.1
[scn3] - version: 0.1
[scnr] - version: 0.2
[sddt] - version: 0.1
[sefc] - version: 0.2
[sfx+] - version: 0.1
[sgp!] - version: 0.1
[shit] - version: 0.1
[skn3] - version: 0.1
[skya] - version: 0.12
[sLdT] - version: 0.1
[sncl] - version: 0.1
[snd!] - version: 0.1
[snde] - version: 0.1
[snmx] - version: 0.1
[spk!] - version: 0.1
[ssce] - version: 0.1
[styl] - version: 0.1
[trak] - version: 1
[txt3] - version: 0.1
[udlg] - version: 0.1
[ugh!] - version: 0.1
[uise] - version: 0.1
[unic] - version: 0.1
[vehi] - version: 0.5
[vtsh] - version: 0.1
[wacd] - version: 0.1
[wclr] - version: 0.1
[weap] - version: 0.4
[wezr] - version: 0.1
[wgan] - version: 0.1
[wgtz] - version: 0.1
[wigl] - version: 0.1
[wind] - version: 0.1
[wpos] - version: 0.1
[wrot] - version: 0.1
[wscl] - version: 0.1
[wspr] - version: 0.1
[zone] - version: 0.1
The plugins come in two flavours: Johnson and Entity.

Note: These plugins were generated using zanzibar.map, and therefore may not contain all possible tag variations.
Attachments
ENT & DTA Plugins.rar
Updated [weap], [cntl], [clwd], [chgd], [chdt].
(154.55 KiB) Downloaded 87 times
Last edited by Veegie on Sat May 31, 2008 1:53 pm, edited 3 times in total.
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Supermodder911




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Post by Supermodder911 »

Great job, all you guys!
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Eaton




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Post by Eaton »

Incredible!!! :shock: Excellent research guys! Keep up the good work! :D
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Post by unknownv2 »

Amazing work, I must say.
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Post by -DeToX- »

Enjoy.

On a side note, Engineer plugins could not be made seen as none of the plugin converters at the moment properly... I believe this is because when converting it keeps spaces in variable names... Which I don't believe is supported. If Prey or Shade want to fix their plugin converters for these plugins to work as .CS, it would be appreciated.
Last edited by -DeToX- on Tue May 27, 2008 1:52 pm, edited 1 time in total.
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Post by LuxuriousMeat »

Nice job guys.
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Post by shade45 »

Awesome work guys :D .... I just wish I had the required equipment to have helped you all out with this.

I'll try and get an update for Engineers plugin converter out A.S.A.P.
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Post by latinomodder »

THANK YOU SO MUCH
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Post by -DeToX- »

Shade if you update your converter also make a valuetype for undefined because an int32 for it is horrible and calling an undefined a float doesnt seem too right...

If anything just take the lazy way out and make it as floats as apposed to ints...
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Post by shade45 »

Aiight.
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Post by T.HaX0r »

Im new to the Halo modding scene and I get about modding varients and all the resigner stuff however I cant get my head around these plugins. What i mean by that is what do they do and what are the purpose of them?
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Post by mxrider108 »

T.HaX0r wrote:Im new to the Halo modding scene and I get about modding varients and all the resigner stuff however I cant get my head around these plugins. What i mean by that is what do they do and what are the purpose of them?
You need them to map out the values in the actual Halo 3 map files (they work with Johnson and hopefully Engineer).
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Eaton




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Post by Eaton »

They don't work in Engineer yet. Updated plugins basically means that more editing is possible. You couldn't swap projectiles with the old plugins, but you can with these new ones and much more. Just keep in mind that you still cannot play the modded maps as of yet.
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Post by -DeToX- »

Fixed up some structure on [chdt](the nhdt of halo 3...) and mapped out more structures and names some values in [rmsh](shader)...

Download was updated in the first post.
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Post by DrXThirst »

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Post by CompKronos »

quick question: what is the [****] plugin (not a cus)
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Post by Eaton »

CompKronos wrote:quick question: what is the [****] plugin (not a cus)
I wonder why the even put a tag with that name in.... :roll:

Anyway, it looks like it holds the shield settings for the Mastercheif and the Elite. I can't really see what else because most of the values in that plugin are unknown values.
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Post by Eaton »

Excuse the double post, but I have been looking at these plugins myself and adding values to them and I have been very successful. Here are a few of the I have updated for you guys. I have more, of course, but I won't release them until I'm done.

EDIT: And my experimental decs plugin.
Attachments
decs.rar
decs plugin
(1.84 KiB) Downloaded 16 times
Plugins.rar
Updated ant!, bloc, and colo plugins.
(2.77 KiB) Downloaded 16 times
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Argon





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Post by Argon »

Top post updated by Detox with an [Weap] Update. Barrel and New Trigger info updated.
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Post by jebtrillion »

What application uses DTA plugins?
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