Page 4 of 4

Posted: Tue Jul 22, 2008 6:06 am
by Eaton
Well, I put the code in you posted and I'm pretty sure I put it in the right place. First I debug the application in Visual Studio, go to the weap tag, Save Changes. and I get an error. I put your code in, and I get a different error message. :?

Re: Johnson 1.4

Posted: Mon Jan 26, 2009 8:55 pm
by -DeToX-
Eh.. People asked me to update the code for this program so it's at least usable by the kids who are buying devkits to mod.. I guess I might as well post this here.

~Fixed value saving. This includes idents which would always null.
~Made .ENT the primary plugin type for the Meta Editor.

So here's the Source Code and Binaries.

Re: Johnson 1.4

Posted: Tue Jan 27, 2009 9:32 am
by Eaton
-DeToX- wrote:Eh.. People asked me to update the code for this program so it's at least usable by the kids who are buying devkits to mod.. I guess I might as well post this here.

~Fixed value saving. This includes idents which would always null.
~Made .ENT the primary plugin type for the Meta Editor.

So here's the Source Code and Binaries.
Thanks for the fix. :)

Re: Johnson 1.4

Posted: Tue Jan 27, 2009 7:09 pm
by -DeToX-
Yes... Updated btw.. Fixed another error..

Re: Johnson 1.4

Posted: Wed Jan 28, 2009 4:49 pm
by Eaton
Will .DTA plugins still work, though? Because all of my personal updated plugins are in that format.

Re: Johnson 1.4

Posted: Wed Jan 28, 2009 5:01 pm
by -DeToX-
Eaton wrote:Will .DTA plugins still work, though? Because all of my personal updated plugins are in that format.
Yes.. Read the About..

If the program can't find a <class>.ent, itll look for the dta, if it can't find that, then itll look for the .cs. Just put them in the plugin folder.

Though just use the plugin converter and convert it to .ENT... Less problems and easier to share..

Re: Johnson 1.4

Posted: Fri Feb 27, 2009 9:35 pm
by khaosmaster
Thank you for the fix Detox.