Johnson 1.4

Post utilities designed for Halo 3.
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Eaton




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Post by Eaton »

Well, I put the code in you posted and I'm pretty sure I put it in the right place. First I debug the application in Visual Studio, go to the weap tag, Save Changes. and I get an error. I put your code in, and I get a different error message. :?
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-DeToX-




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Re: Johnson 1.4

Post by -DeToX- »

Eh.. People asked me to update the code for this program so it's at least usable by the kids who are buying devkits to mod.. I guess I might as well post this here.

~Fixed value saving. This includes idents which would always null.
~Made .ENT the primary plugin type for the Meta Editor.

So here's the Source Code and Binaries.
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Johnson 1.4 Source Fixed.rar
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Johnson 1.4 Fixed.rar
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Last edited by -DeToX- on Tue Jan 27, 2009 7:09 pm, edited 3 times in total.
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Eaton




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Re: Johnson 1.4

Post by Eaton »

-DeToX- wrote:Eh.. People asked me to update the code for this program so it's at least usable by the kids who are buying devkits to mod.. I guess I might as well post this here.

~Fixed value saving. This includes idents which would always null.
~Made .ENT the primary plugin type for the Meta Editor.

So here's the Source Code and Binaries.
Thanks for the fix. :)
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Re: Johnson 1.4

Post by -DeToX- »

Yes... Updated btw.. Fixed another error..
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Eaton




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Re: Johnson 1.4

Post by Eaton »

Will .DTA plugins still work, though? Because all of my personal updated plugins are in that format.
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Re: Johnson 1.4

Post by -DeToX- »

Eaton wrote:Will .DTA plugins still work, though? Because all of my personal updated plugins are in that format.
Yes.. Read the About..

If the program can't find a <class>.ent, itll look for the dta, if it can't find that, then itll look for the .cs. Just put them in the plugin folder.

Though just use the plugin converter and convert it to .ENT... Less problems and easier to share..
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khaosmaster





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Re: Johnson 1.4

Post by khaosmaster »

Thank you for the fix Detox.
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