Engineer V1.17

Post utilities designed for Halo 3.
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shade45




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Engineer V1.17

Post by shade45 »

Engineer
Current Version: 1.17

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Features

- Edit Any Halo 3 Map.
- Tag Extraction/Injection.
- Meta Editor.
- Support for Anthony's .CS Plugin System.
- Auto Updating System.

Latest Updates

- Fixed a bunch of small errors that have plagued Engineer for awhile.

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Please Note:

This application is intended to further aid in Halo 3 modding research. As of this point in time there are no means for the general public to play modded map files!

Most updates will now be delivered through Engineers auto update feature. So if you want to stay up to date turn on automatic updates in the settings menu!

Any bugs can be reported to me here or through pm I will try and fix them A.S.A.P

Q and A:

Q: Engineer crashes as soon as I open it. What do I do?
A: Download and install the latest version of the .net framework.


Thanks:

- Anthony: Would of never gotten so much accomplished without him :D .
- Everyone contributing to Halo3 research and all who helped me test this app
Attachments
EngineerV117.zip
Engineer 1.17(March 24, 2008)
(1.65 MiB) Downloaded 1668 times
Engineer V1.1 Source VS2008.rar
(9.9 MiB) Downloaded 655 times
Last edited by shade45 on Sun Mar 30, 2008 12:48 pm, edited 20 times in total.
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Post by blackdiamond »

first post! lol jk

cool

EDIT: also, change your signature to this one, not the .8 version
Last edited by blackdiamond on Wed Dec 05, 2007 11:30 am, edited 1 time in total.
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Post by Supermodder911 »

Thank you.
Good job shade Truly.
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Post by LuxuriousMeat »

Nice job shade, I'm definitely gonna play around with this for a while :-D.
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Post by kibito87 »

I haven't quite gotten to Halo3 modding yet but this looks fantastic. Although I don't have the proper equipment to mod Halo3 yet, i've been watching your progress and it looks great!
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Post by LuxuriousMeat »

Is it just me or do like some plugins that are there don't load. Like the ugh!. And on every plugin with ID's it gives compile time errors for the ID's.
Ex:
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shade45




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Post by shade45 »

LuxuriousMeat wrote:Is it just me or do like some plugins that are there don't load. Like the ugh!. And on every plugin with ID's it gives compile time errors for the ID's.
Its the plugins I forgot to include the new ones I wrote that work with the updated plugin syntax.

If you use these plugins here you shouldnt have a problem anymore.

http://forums.halomods.com/viewtopic.ph ... h&id=14854
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Post by Veegie »

Very nice.
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Post by Prey »

Pros..
  • Looks good..
Cons..
  • The 'About' needs updating: I thought this was V1?.. Also was just wondering how only Anthony got included in the 'Credits' section.. What about those who contributed to the research currently used with-in the application.. surely they all get a mention...
  • The Plug-in's are buggy.. but you've explained why, so hopefully the fix will be part of a future update then..
  • The blue-white gradient background of the meta editor flickers when scrolling.. which is actually quite annoying...
  • The BubbleBar wasn't used as efficiently as it could have been, as I find the text consistently difficult to read because of it over-lapping other text/gradients..
  • You are somehow displaying tag identifiers as longs, when they are shorts..
  • 'Error Loading Map Preview' pops up all the time when trying to open a map after having opened one map, ever, in the application..
  • 'Recent files' only displays the recent files once the application has been closed and re-opened.. Make's it redundant if you haven't closed the application in a while, but have done so to contained MDI children...
Overall.. Perhaps a little more love should have been considered!...
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Post by Hawaiian Modder »

I love you shade, Mostly because I can edit the text since you released the source. :P
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Post by shade45 »

First auto update has been released. You can force and update check by going to Help->Check For Update

Fixed:
- About menu updated
- New plugin versions included
- Preview image error fixed
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Post by Veegie »

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Then it gets stuck at the "unpacking" screen.
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Post by Hawaiian Modder »

I got an error while updating.

Code: Select all

Could not load file or assemble 'Xceed.Zip, Version 3.6.7559.11410, Culture=neutral, PublicKeyToken=ba83ff368b763c6' or one of its dependencies. The system cannot fine the file specified.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Xceed.Zip, Version=3.6.7559.11410, Culture=neutral, PublicKeyToken=ba83ff368b7563c6' or one of its dependencies. The system cannot find the file specified.
File name: 'Xceed.Zip, Version=3.6.7559.11410, Culture=neutral, PublicKeyToken=ba83ff368b7563c6'
   at ForgePC.Updating.UnpackUpdate()
   at ForgePC.Forms.Update.update_AsyncCompletedEventHandler(Object sender, AsyncCompletedEventArgs e)
   at System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e)
   at System.Net.WebClient.DownloadFileOperationCompleted(Object arg)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
If you could tell me where it downloads to I'm fine with updating manually.
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Post by Tural »

Xceed libraries forgotten in the package?
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Post by LuxuriousMeat »

Tural wrote:Xceed libraries forgotten in the package?
Yea, but if you go to the source they're in the ForgePC\ForgePC\bin\Debug directory.
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Post by Zone 117 »

This doesn't resign that seconds hash thing yet, right?
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Post by Anthony »

Zone 117 wrote:This doesn't resign that seconds hash thing yet, right?
why would you ask a dumb question like that? :?

-

ok I fixed the update code so now we should have some nice progress while decompression the update as well :lol: and yeah i test it good and hard and it should work now I will post the new version once I finish adding what Shade added for his last update :)

-

Engineer 1.001 Update

Ok well it seems there was a few bugs when we launched the first 1.0 version, so of course here are some fixes and additions...

Added:
- Decompressing file progress
- Clean updated files
- New plugin versions

Fixed:
- About menu
- Preview image error

So again nothing major but this should allow us to deliver any bug fixes more often in the future
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Post by Hawaiian Modder »

NVM :P
Edit: Also, I get an exception error while opening the plasma_pistol and spartan_lazer weap tag.
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Post by Zone 117 »

Anthony wrote:
Zone 117 wrote:This doesn't resign that seconds hash thing yet, right?
why would you ask a dumb question like that? :?
I've been gone a while. Sorry =/
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Post by shade45 »

Thanks Anthony :D

I apologize to everyone for the buggy launch but everything should go alot smoother from here :D
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