Sandbox 3.3

Post utilities designed for Halo 3.
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ManBearPig_06





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Post by ManBearPig_06 »

Has anyone noticed that recently, instead of being F000 long, the map block is E1D8? It still works fine opening in sandbox, I just find it weird that all my usermaps suddenly are a different length than before.
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grimdoomer




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Post by grimdoomer »

ManBearPig_06 wrote:Has anyone noticed that recently, instead of being F000 long, the map block is E1D8? It still works fine opening in sandbox, I just find it weird that all my usermaps suddenly are a different length than before.
Because there is padding and some programes add it to the file some dont.
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ManBearPig_06





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Post by ManBearPig_06 »

grimdoomer wrote: Because there is padding and some programes add it to the file some dont.
What programs? I've been doing this in hex the entire time, and suddenly the map block of the con is shorter.
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grimdoomer




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Post by grimdoomer »

ManBearPig_06 wrote:
grimdoomer wrote: Because there is padding and some programes add it to the file some dont.
What programs? I've been doing this in hex the entire time, and suddenly the map block of the con is shorter.
Then you dident select the padding too. Each file in CONs must be evenly devisable by 4096, if not then you add padding.
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ManBearPig_06





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Post by ManBearPig_06 »

grimdoomer wrote:
ManBearPig_06 wrote:
grimdoomer wrote: Because there is padding and some programes add it to the file some dont.
What programs? I've been doing this in hex the entire time, and suddenly the map block of the con is shorter.
Then you dident select the padding too. Each file in CONs must be evenly devisable by 4096, if not then you add padding.
Really? Seems weird that you would need to add padding suddenly instead of it being f000 like normal. Why would that change? I am getting them off my hard drive the exact same way.

Edit: Sandbox doesn't recognize ChillOut automatically, so I assume there will be an update to sandbox.
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mxrider108




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Post by mxrider108 »

ManBearPig_06 wrote:Edit: Sandbox doesn't recognize ChillOut automatically, so I assume there will be an update to sandbox.
Yup. Shade has to add the MapID to the enum. Or you could do it yourself in the source code he released while you wait for version 1.2 (which should be pretty sweet I would assume).
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shade45




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Post by shade45 »

Just added support for chillout :)

1.2 is still being worked on. Ive included the features that are done though, like the close map and clear all slots options.
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Post by kibito87 »

Splendid! I'll need to check this out when I can get a xsata. Thanks for your work Shade!
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mxrider108




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Post by mxrider108 »

shade45 wrote:Just added support for chillout :)

1.2 is still being worked on. Ive included the features that are done though, like the close map and clear all slots options.
Thanks again man! Much appreciated.
halodu03de




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v1.1(1.15)

Post by halodu03de »

I've been using 1.0 all the time and it works but it seems that all the other versions that come out that i try dont work. ive tested the same map on v1.0 and v1.1 and it seems that v1.1 doesnt change anything when i click save changes but v1.0 works perfectly. i have windows vista but i dont think that would be the problem and ive tried v1.15 but im sad cause it doesnt change ANYTHING that i edit. Please help. :(
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turk645




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Post by turk645 »

Yeah, I've noticed that the Edit tab doesnt show up after loading a map.
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mxrider108




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Post by mxrider108 »

Weird. I havent tried 1.15, but 1.0 and 1.1 work perfectly for me (I'm on XP).
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turk645




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Post by turk645 »

crappy ass vista here.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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shade45




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Post by shade45 »

turk645 wrote:Yeah, I've noticed that the Edit tab doesnt show up after loading a map.
lol my bad, its always the simple things that i forget to fix. The fixed version is up now.
Last edited by shade45 on Mon Jul 07, 2008 4:30 pm, edited 2 times in total.
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turk645




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Post by turk645 »

thank you for the fix.
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halodu03de




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Post by halodu03de »

shade do you know why mine wont save i really want to change the coords on cold storage.
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shade45




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Post by shade45 »

halodu03de wrote:shade do you know why mine wont save i really want to change the coords on cold storage.
Nope, I'm not to sure why it wouldn't be saving for you but I'll will look into it and see if I can find a problem.
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turk645




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Post by turk645 »

i found another glitch
if you close a map and open a new one the edit tag on the tool bar will be grayed out.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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shade45




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Post by shade45 »

Ok thanks.
halodu03de




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thanks

Post by halodu03de »

ok thanks heres one of the maps i tried and heres the coordinates to put the reciever node if you need them:

Map(from usermap below)
http://files.filefront.com/sandboxmap/; ... einfo.html

Usermap:
http://files.filefront.com/usermap00000 ... einfo.html

Teleporter Coordinates:

13.604
7.149
.557
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