Johnson 1.4
Re: Johnson 1.4
Eh.. People asked me to update the code for this program so it's at least usable by the kids who are buying devkits to mod.. I guess I might as well post this here.
~Fixed value saving. This includes idents which would always null.
~Made .ENT the primary plugin type for the Meta Editor.
So here's the Source Code and Binaries.
~Fixed value saving. This includes idents which would always null.
~Made .ENT the primary plugin type for the Meta Editor.
So here's the Source Code and Binaries.
- Attachments
-
- Johnson 1.4 Source Fixed.rar
- (2.18 MiB) Downloaded 31 times
-
- Johnson 1.4 Fixed.rar
- (461.87 KiB) Downloaded 36 times
Last edited by -DeToX- on Tue Jan 27, 2009 7:09 pm, edited 3 times in total.
Re: Johnson 1.4
Thanks for the fix.-DeToX- wrote:Eh.. People asked me to update the code for this program so it's at least usable by the kids who are buying devkits to mod.. I guess I might as well post this here.
~Fixed value saving. This includes idents which would always null.
~Made .ENT the primary plugin type for the Meta Editor.
So here's the Source Code and Binaries.
Re: Johnson 1.4
Yes... Updated btw.. Fixed another error..
Re: Johnson 1.4
Will .DTA plugins still work, though? Because all of my personal updated plugins are in that format.
Re: Johnson 1.4
Yes.. Read the About..Eaton wrote:Will .DTA plugins still work, though? Because all of my personal updated plugins are in that format.
If the program can't find a <class>.ent, itll look for the dta, if it can't find that, then itll look for the .cs. Just put them in the plugin folder.
Though just use the plugin converter and convert it to .ENT... Less problems and easier to share..
-
- Posts: 3
- Joined: Tue Dec 23, 2008 1:19 pm
Re: Johnson 1.4
Thank you for the fix Detox.