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Snowblow

Posted: Fri Nov 07, 2008 8:30 pm
by unknownv2
My Halo 3 disc finally decided to load the maps (Not working right now though), so here is Snowblow. It is a Snowbound Canvas without the shield doors. Credit to Mason Cain for making the original canvas.

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Posted: Sat Nov 08, 2008 7:15 am
by M715ForLife
Woooo.

Bungie already did this.

Posted: Sat Nov 08, 2008 8:11 am
by Eaton
Cool. How did you manage to remove the shield doors?

Posted: Sat Nov 08, 2008 9:55 am
by CompKronos
Eaton wrote:Cool. How did you manage to remove the shield doors?
i think he would have moved them because you can't actually delete them without editing the .map file. (Only a guess, just want to see if i am right)

Posted: Sat Nov 08, 2008 10:44 am
by unknownv2
M715ForLife wrote:Woooo.

Bungie already did this.
Not those four though. That's why I posted this map.
Eaton wrote:Cool. How did you manage to remove the shield doors?
I replicated Bungie's method of removing the other shield doors, except using a hex editor as I obviously don't have their special Forge which is just changing the chunk type.
CompKronos wrote:
Eaton wrote:Cool. How did you manage to remove the shield doors?
i think he would have moved them because you can't actually delete them without editing the .map file. (Only a guess, just want to see if i am right)
No, I didn't move them.

Anyways, the shield doors are kinda stored in the usermap. They are part of the null, but not really null slots. Bungie didn't edit a single thing on the Snowbound map, they just knew what is stored on a usermap because they made them.

Posted: Mon Nov 10, 2008 10:28 am
by xXMockeyXx
Very nice... are there other objects in maps like Shield doors in Epitaph and Snowbound that you can "make go away" -sorry I don't really know the word ha.

Maybe a tutorial :wink:

Posted: Mon Nov 10, 2008 3:06 pm
by unknownv2
xXMockeyXx wrote:Very nice... are there other objects in maps like Shield doors in Epitaph and Snowbound that you can "make go away" -sorry I don't really know the word ha.

Maybe a tutorial :wink:
I think you can make any object "disappear" as long as it has chunk in the usermap. I've did it to the Snowbound turrets and the Elephants so far and it worked. Basically, to do this, null the whole chunk then change the chunk type to Reserved.

Posted: Tue Nov 11, 2008 2:46 pm
by CompKronos
sorry to ask but i am just eager to understand your method; anyway, if i understand you correctly you are saying that you essentially nulled out the place chunk of the shield doors. Also you have "erased" other objects but nullifying them and then moving this nulled chunk into the the reserved slots?

Neat, nice find, both the shield doors and the recycle-bin esque removal of items

Posted: Tue Nov 11, 2008 3:58 pm
by unknownv2
CompKronos wrote:sorry to ask but i am just eager to understand your method; anyway, if i understand you correctly you are saying that you essentially nulled out the place chunk of the shield doors. Also you have "erased" other objects but nullifying them and then moving this nulled chunk into the the reserved slots?

Neat, nice find, both the shield doors and the recycle-bin esque removal of items
The shield doors are already null, which is why they appear to be just normal null chunks.

Yes, nulling then changing the chunk type is what I did for other objects.