If you could .map Mod, what would you make?

Discussion about modding Halo 3.
User avatar
Glitch101





Posts: 92
Joined: Fri Mar 21, 2008 3:29 pm
Location: SE London

If you could .map Mod, what would you make?

Post by Glitch101 »

.Map Modding... What would you do?


Well, i don't know if this type of thread is allowed, but i thought why not. If it isn't allowed, do delete it, and im sorry.

Basically, just state what kind of maps, modifications you would like to create, if you had the power.
Ill start us off :)

( Of course im sure some of this is probably impossible; even with .map modding, but still... if you had the power to mod anything in halo. )

I would like to make a flyable pelican; as i never played any Halo 2 mods with it :(
I would also like to fiddle around with a map like avalanche or valhalla, and make the base much larger on one side, and then add some AI, and have them constantly attack the base, like zombies, but the hunters have limited ammo, and the zombies are in fact grunts with energy swords, which walk really fast :O

Haha. My ideas are so unrealistic.


Share your ideas :)
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Re: If you could .map Mod, what would you make?

Post by Tural »

Change many of the shaders to achieve a different style. Not dumb shit, subtle changes.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Re: If you could .map Mod, what would you make?

Post by -DeToX- »

Tural you can do alot more than that though.
Image
User avatar
CompKronos




Wordewatician 250

Posts: 462
Joined: Mon Sep 03, 2007 6:45 am
Location: New Jersey

Re: If you could .map Mod, what would you make?

Post by CompKronos »

Pull together the pieces of the vortex equipment so it worked.
Create a ridiculous map where it was scarabs v elephants (elephants being much faster and more powerful and fairly resilient to scarabs: balanced)

flying warthog

think i be good with that
Image
I <3 rant thread
User avatar
Rogue_Modder





Posts: 284
Joined: Sat Mar 29, 2008 5:46 am
Location: London
Contact:

Re: If you could .map Mod, what would you make?

Post by Rogue_Modder »

urm let me see:

Sky base on Valhalla
Flying tankhog
Snowhalla skin
All projectile swaped
Invinrable
and just genral mayhem.


Dang someone please give me there Pnet in a PM :wink:
Image
{Rules}{Search}{Signature}
"Modding for xbox 1 is over, And modding for the 360 never began, So modding in general doesn't even exist"
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Re: If you could .map Mod, what would you make?

Post by Tural »

-DeToX- wrote:Tural you can do alot more than that though.
Um. k..
That is what I want to do, not what I have the capability to do..
Veegie and I discussed this in IRC last night. Want Beta MC shader in retail. Do it, mod slave.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: If you could .map Mod, what would you make?

Post by Eaton »

Effects. I would modify explosion effects and see what I could come up with. Halo 3's effects are amazing and I could make them better. :)
Image
User avatar
Twinreaper




Literarian 50

Posts: 77
Joined: Tue Jun 07, 2005 7:13 pm

Re: If you could .map Mod, what would you make?

Post by Twinreaper »

I'de have to go with Tural and say, yeah, just a few simple tweaks like removing the barriers and moving spawns to some of the incredible looking areas outside of the mp and sp maps. So much beautiful scenary that can be explored and exploited!! :mrgreen:
WOW! Three years here, and I still haven't released any of my mods :oops:
User avatar
SPARTAN-OMEGA





Posts: 497
Joined: Sun Dec 24, 2006 10:09 am
Location: stuck on delta halo...
Contact:

Re: If you could .map Mod, what would you make?

Post by SPARTAN-OMEGA »

Tural wrote:
-DeToX- wrote:Tural you can do alot more than that though.
Want Beta MC shader in retail.
That would be awesome.

I would personally make a few shader swaps to make certain maps look cooler. Id also maybe make the BR single shot, with more power per bullet of course.
Image
Join Halo 2.5 at http://halo25pro.yourfreebb.com/index.php
dont delete its not over the 5 line max in rules
User avatar
Aumaan Anubis




Connoisseur Bloodhound Renovator

Posts: 2938
Joined: Fri Jun 30, 2006 1:01 pm
Location: Aumaan
Contact:

Re: If you could .map Mod, what would you make?

Post by Aumaan Anubis »

Flood-infested Vahalla, first, I would guess.

That includes, atmosphere, AI, decorations, etc.
Image
Tural wrote:MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
Shock120





Posts: 318
Joined: Wed Apr 25, 2007 10:55 am

Re: If you could .map Mod, what would you make?

Post by Shock120 »

1. I'd make Infection, Flood Infection.
Everyone as Humans/Elites/Brutes (Random perms).
Alpha Zombie = Flood Pureform (3 Bipeds to cycle through using up on D-pad)
Tank Form, Strong, but slow, Best for CQC and also can Spit out (AI) Flood Infection Forms
Stalker Form, will be able to run Fast.
Range Form will be able to Sniper out Humans.

If an Infected Player has lived for more than [Timed Option], then they will turn into Flood Carriers.

2. I'd also want to do 16 player co-op, the MPC way. :D
Last edited by Shock120 on Tue Feb 10, 2009 7:21 am, edited 3 times in total.
Shock120 on XLink & XBC
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Re: If you could .map Mod, what would you make?

Post by DarkShallFall »

i wuld maek drivabel 4klifts.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Re: If you could .map Mod, what would you make?

Post by -DeToX- »

Tural wrote:
-DeToX- wrote:Tural you can do alot more than that though.
Um. k..
That is what I want to do, not what I have the capability to do..
Veegie and I discussed this in IRC last night. Want Beta MC shader in retail. Do it, mod slave.
Crap haha I shoulda read the post I thought the topic title meant what can you do if you could mod maps.

Anyways I'm with Tural. Remaking maps in terms of style, or even creating your own maps but keeping original gameplay is the shit. That's what made all the great Halo 2 Mods. =)
Image
ImpactPro





Posts: 152
Joined: Sun Sep 28, 2008 12:26 pm
Location: In ur IP Stealing ur Info

Re: If you could .map Mod, what would you make?

Post by ImpactPro »

For the people who can do this, and have done their own research have done most of what has been said, and more.

Other than that stick to Halo 2 :wink:
Image
User avatar
SPARTAN-OMEGA





Posts: 497
Joined: Sun Dec 24, 2006 10:09 am
Location: stuck on delta halo...
Contact:

Re: If you could .map Mod, what would you make?

Post by SPARTAN-OMEGA »

Aumaan Anubis wrote:Flood-infested Vahalla, first, I would guess.

That includes, atmosphere, AI, decorations, etc.
You would have to wait awhile. But that kind of mod would be worth it.
Image
Join Halo 2.5 at http://halo25pro.yourfreebb.com/index.php
dont delete its not over the 5 line max in rules
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Re: If you could .map Mod, what would you make?

Post by Eaton »

I would also make the Elephant faster and splatter someone. :twisted:
Image
User avatar
V0Lt4Ge




Collaborator Snitch! Socialist

Posts: 3602
Joined: Wed May 12, 2004 4:56 pm
Location: California
Contact:

Re: If you could .map Mod, what would you make?

Post by V0Lt4Ge »

Eaton wrote:I would also make the Elephant faster and splatter someone. :twisted:
I'd make it fly. Flying mobile bases ftw.

I would scale up small maps and make them large, and vice-versa. Giant Guardian? Yes please.
User avatar
Glitch101





Posts: 92
Joined: Fri Mar 21, 2008 3:29 pm
Location: SE London

Re: If you could .map Mod, what would you make?

Post by Glitch101 »

Also, i remember before HALO3 was released they showed off a map which looked like an urban style map, with broken buildings; but it turned out to be the pit, but with a different skin and set of lighting.

Id probably make that; as it did look pretty bad ass :D
Gruntlord5





Posts: 78
Joined: Thu Aug 21, 2008 5:59 pm

Re: If you could .map Mod, what would you make?

Post by Gruntlord5 »

vallhalla, with grunts driving AA wraiths (ai), and flamethrower turrets. A pelican flies over head fighting a phantom, and hunters and spartains come out of their respective drop ships.
User avatar
Veegie




Socialist Architect Coroner Golden Age
Mad Hatter Acolyte Translator New Age
ONI

Posts: 3638
Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA

Re: If you could .map Mod, what would you make?

Post by Veegie »

Gruntlord5 wrote:vallhalla, with grunts driving AA wraiths (ai), and flamethrower turrets. A pelican flies over head fighting a phantom, and hunters and spartains come out of their respective drop ships.
And then
Image
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
Post Reply