Editing Program

Discussion about modding Halo 3.
User avatar
Covenant_Engineer




Wordewatician 50

Posts: 90
Joined: Fri Sep 07, 2007 8:44 am

Editing Program

Post by Covenant_Engineer »

I have almost no Knowledge of halo 3 programs used to edit it. Obviously there is forge. Halo PC has a program called Sapien which I use alot in the HEK pack along wiht guerrilla and other programs of cource. I got halo 3 collectors edition and In the essentials disc had a bunch of stuff about how hte gmae was created and there was a program running similier to Sapien I'm not sure what kind of program it is. I'm not sure if that is the program or programs I need, but does anyone know exactly what programs where used in the making of Halo 3 as far as adding Ai and Vehicles and such. Cause obviously I think halo 3 has the potential to add pelicans and seraphs into certain maps. Making them driveable would be cool. Not to mention since they now have Co-Op online with four players is it safe to assume that Ai Sync? I will look around see if I can find what I need, but if anyone knows that would be a great help!

Also does anyone know how to add characters....... to the selection list for internet. I mean if it possible to add other character like brutes, jackles, grunts, marines, hunters, flood and maybe some armor permutions...... not trying to say the elites and mc are bad but we had them in halo 2! Just cause they give us some armor does that really mean that we should be satisfied I mean if we can already swap between spartan and Elite why cant we add to this list, Ai Hunters are tough but I always wanted to know is it harder to beat one played by a human? Obviously there would be restrictions on vehicles and if your hunters you cant pick anything up lol or use weapons, the plasma canon would have to stay infinite ammo as well but if it possible............

I will like to thank anyone who can answer these questions...
THANK YOU
Image
User avatar
Ion





Posts: 42
Joined: Wed Feb 07, 2007 7:38 am

Post by Ion »

Anything you've seen in SP maps are ofc possible since they are there. It would technically be possible to swap models, and I would say there are already programs to support it (check the apps forum). However, we still have to figure out the hashing algorithm to be able to "resign" the map once changed so you'll have to wait just a little bit.. ;)
User avatar
Covenant_Engineer




Wordewatician 50

Posts: 90
Joined: Fri Sep 07, 2007 8:44 am

Post by Covenant_Engineer »

LoL sorry but that a bit above my head it 1:00am here.

So what is OFC?

Also does anyone know what program was used to make halo 3 or list of programs? (This was the main question I needed answered)

I think I got the jiff of the whole character swapping but I was thinkin more of an app that adds characters to the list of usuable characters for multiplayer! Not one that just changes the outlook of the characters.
(If this means that the new characters being added say a hunter would need new controles and a hud..... well I guess that need to be done to eh)

I was actually originally hoping bungie would make all characters playable but since they didnt I guess that is are job.........
Image
User avatar
Ion





Posts: 42
Joined: Wed Feb 07, 2007 7:38 am

Post by Ion »

Covenant_Engineer wrote: So what is OFC?
ofc = of course
Covenant_Engineer wrote: Also does anyone know what program was used to make halo 3 or list of programs? (This was the main question I needed answered)
A bunch of inhouse programs most likely.
Covenant_Engineer wrote: ...I was thinkin more of an app that adds characters to the list of usuable characters for multiplayer! Not one that just changes the outlook of the characters...
What is the difference?
When Shrubs Attack





Posts: 63
Joined: Sun Jan 08, 2006 9:36 am
Contact:

Post by When Shrubs Attack »

I read somewhere that MOST games these days are made from autodesk programs. (assassins creed was made using autodesk programs)

http://usa.autodesk.com/adsk/servlet/in ... id=9965552

they said 85-90% of games now days are made from their programs.. so mabey halo 3 was..

just an idea
Image
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Because Autodesk owns the two biggest programs, 3ds and Maya.
Bungie did their models in 3dsmax, yes.
I believe they had DamnFX working on cutscene animations in Maya.
fritz_da_monkey





Posts: 149
Joined: Sat Dec 16, 2006 11:16 am
Contact:

Post by fritz_da_monkey »

I think that he is more looking for the engine tools, not the modeling and animation program(s) that were used by bungie.
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Um, what?
fritz_da_monkey





Posts: 149
Joined: Sat Dec 16, 2006 11:16 am
Contact:

Post by fritz_da_monkey »

He is looking for the engine tools. The things that are used to compile the script, build the map files, things like that. He isn't looking for the programs that they used to make the art resources.
User avatar
Ion





Posts: 42
Joined: Wed Feb 07, 2007 7:38 am

Post by Ion »

Well you're not gonna get your hands on those unless you work at Bungie. They're custom written just for Halo 3 by inhouse developers and are ofc not released in the wild.
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Oh, well, I don't see what help it would be to him. It's not like he'd ever be able to access them, considering they were designed by Bungie for use in making the game. On top of that, I notice he's asking how to add more bipds to the maps, which is grossly ahead of the current progress. Adding more bipds to the menu has never been done before, in any game, through modding. To assume it's possible now, a few weeks after Halo 3 comes out, is completely unrealistic and ridiculous. We can't even load proper tag views with public tools, let alone mod anything. Wait several months, then ask this question.
fritz_da_monkey





Posts: 149
Joined: Sat Dec 16, 2006 11:16 am
Contact:

Post by fritz_da_monkey »

Yes, I know all of this. I thought that this thread was kind of ridiculous from the get go and was pointing out its pointlessness.
User avatar
Covenant_Engineer




Wordewatician 50

Posts: 90
Joined: Fri Sep 07, 2007 8:44 am

Post by Covenant_Engineer »

You can call it pointless, Honestly im just asking. Looks like I need to ask some hacking buddies. Obviously none of you can hack into bungie :( wasnt asking for you too but if the engine is custome made and not released I gona need some expert advise.

I doubt any of my friends would try to hack bungie anyway so. Hmmmm.......

Well it might be pointless but still it shows how much you all need to work on to get as far as im asking hmmm.

Well..... I was just wondering if you guys had any answers.
Image
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

You're typing a lot, but you're not really saying anything. What is your ultimate goal here? Are you just looking for random knowledge, or do you have some reason to require the information? If we know what you want, it would be exponentially easier to help.
fritz_da_monkey





Posts: 149
Joined: Sat Dec 16, 2006 11:16 am
Contact:

Post by fritz_da_monkey »

Covenant_Engineer wrote:You can call it pointless, Honestly im just asking. Looks like I need to ask some hacking buddies. Obviously none of you can hack into bungie :( wasnt asking for you too but if the engine is custome made and not released I gona need some expert advise.

I doubt any of my friends would try to hack bungie anyway so. Hmmmm.......

Well it might be pointless but still it shows how much you all need to work on to get as far as im asking hmmm.

Well..... I was just wondering if you guys had any answers.
I hate to be mean like this, but you don't seem to know anything about what you are talking about.
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

Covenant_Engineer wrote:Looks like I need to ask some hacking buddies. Obviously none of you can hack into bungie :( wasnt asking for you too but if the engine is custome made and not released I gona need some expert advise.
First, about all engines are custom made (not talking about graphics engines like the Unreal engine it seems every other game is using). Even each halo game's engine is a bit different than the previous.

And - hack into bungie to get the tools? You're joking right? I bet they don't even browse the internet on the same computer they have the tools on, or if they do, they have it loaded with antivirus software.


About the modding requests you've said, it seems we barely now understand the tag structure, and haven't even figured out how the maps are signed. No one has modded anything except maybe the gamesaves (gametypes, films, forge maps).
fritz_da_monkey





Posts: 149
Joined: Sat Dec 16, 2006 11:16 am
Contact:

Post by fritz_da_monkey »

not talking about graphics engines like the Unreal engine it seems every other game is using
Unreal is a complete game engine, not just a graphics engine. Most games are using directx for graphics these days, but most pc games still support opengl. Lots of game studios are using UE3 because it is a really good engine and in means that they don't have to spent a year or two developing an engine of their own that, in most cases, wouldn't be nearly as good.
User avatar
Yamagushi




Articulatist 500

Posts: 871
Joined: Wed Jun 13, 2007 12:38 pm
Location: The Mainframe.

Post by Yamagushi »

fritz_da_monkey wrote:
Covenant_Engineer wrote:You can call it pointless, Honestly im just asking. Looks like I need to ask some hacking buddies. Obviously none of you can hack into bungie :( wasnt asking for you too but if the engine is custome made and not released I gona need some expert advise.

I doubt any of my friends would try to hack bungie anyway so. Hmmmm.......

Well it might be pointless but still it shows how much you all need to work on to get as far as im asking hmmm.

Well..... I was just wondering if you guys had any answers.
I hate to be mean like this, but you don't seem to know anything about what you are talking about.
I agree with fritz you have no idea what your talking about, and what you are trying to obtain is impossible so don't waste ur time.... Your "Hacker buddies" likely wouldnt know the first thing about editing halo 3. You dont hack bungie, and you dont hack halo 3... There are people here with plenty of expertise on how to go about the code used, When they figure out everything im sure a good editing program will be released, until then you wait patiently.

The way I see it what you want to do is open the game in its original editors and do whatever u like with it. This is impossible without the source code of the game and you cant get ur hands on that.
Don't be.
Image
User avatar
Prey




Connoisseur Snitch! Pyre Articulatist 500

Posts: 1026
Joined: Wed Dec 27, 2006 6:49 am
Location: UK
Contact:

Post by Prey »

Xbox 360 games are designed using Microsoft's Xbox 360 Development Kit. They are coded in C++ and are debugged using a variety of other special tools built for running on/with debug 360s. To access the 360's hardware and for graphical output etc, a modified version of the DirectX9 libraries are used. And developers make full use of the functions in these libraries, which for example can be seen in near every 360 game having the same swizzle code for their textures: It is an included function. The company could also decide to invest in Havok's physics engine, which Bungie did decide to do.

As for models, Autodesk's 3DS Max and also Maya are used, as has been stated, and Photoshop/Illustrator etc for textures.

In-house software is also of great importance, and has the sole purpose of being making things easier to do (change bullet speeds, move rocks, etc), yet staying communicative with the company's engine. In the case of Halo, Sapien and Guerrilla.

As for hacking into Bungie to get at their engine code, 'tis no small feat...unless you know how to hijack a Bungie employee's computer across the internet who has a high enough access level in order to get into their local-only server and be able to download the latest build of the engine.. or manage to connect to them by being near their building.. but that would be a pretty long shot, and even then they would have some sort of encryption working against you. But assuming you get past all that, well.. well done =P
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
OwnZ joO




Articulatist 500

Posts: 980
Joined: Thu Nov 10, 2005 4:24 pm

Post by OwnZ joO »

Yamagushi wrote:I agree with fritz you have no idea what your talking about, and what you are trying to obtain is impossible so don't waste ur time.... Your "Hacker buddies" likely wouldnt know the first thing about editing halo 3. You dont hack bungie, and you dont hack halo 3... There are people here with plenty of expertise on how to go about the code used, When they figure out everything im sure a good editing program will be released, until then you wait patiently.

The way I see it what you want to do is open the game in its original editors and do whatever u like with it. This is impossible without the source code of the game and you cant get ur hands on that.
You don't need the source code of the game to open it in the original editors. You need all the tags they used for the maps and the original editors... The only reason you would want the game source code is so that you could know exactly how each tag is read, so you could make your own editing program.
Post Reply