So, whats the point?

Discussion about modding Halo 3.
-DeToX-




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Post by -DeToX- »

Veegie wrote:
unknownv2 wrote:I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?
No.
Yes.
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Post by Xviper009 »

-DeToX- wrote:
Veegie wrote:
unknownv2 wrote:I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?
No.
Yes.
Soo...Yes or no?
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Post by latinomodder »

Xviper009 wrote:
-DeToX- wrote:
Veegie wrote:
unknownv2 wrote:I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?
No.
Yes.
Soo...Yes or no?
Yes
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Post by LuxuriousMeat »

Xviper009 wrote:
-DeToX- wrote:
Veegie wrote:
unknownv2 wrote:I thought dev kits didn't really run unsigned code. Don't people just sign it with the dev kit's keypair?
No.
Yes.
Soo...Yes or no?
The answer is yes, dev-kits do NOT run unsigned code, they use another key used to sign their execuatables which has been reverse engineered from the XDK, allowing them to run and sign their edited executables.
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Post by -DeToX- »

Reverse engineered from the XeSDK or SDK.*
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Post by LuxuriousMeat »

-DeToX- wrote:Reverse engineered from the XeSDK or SDK.*
Semantics, sir!
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-DeToX-




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Post by -DeToX- »

LuxuriousMeat wrote:
-DeToX- wrote:Reverse engineered from the XeSDK or SDK.*
Semantics, sir!
Stop having a boring tuna.

In other news... With a modded XEX you can edit too many aspects of the game, making the potential to totally recreate an entirely new game using the engine with your new content.

Now that all is answered...
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Post by Veegie »

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