What is Bungie Teasing Now?
- snakejknight
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- Trulife8342
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- snakejknight
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no they didn't... only if they had ai... then they would look at you all the time and jump if you threw a grenade. But if you say spawned the mc via pasma pistol of itmc he would just stand there and breath. I switched a frag grenade with a materchief in my map Death Race... they would turn and look at you the last shot before death. If you didn't kill em and allow their shields to regen then they would continue to turn at you every time you got their health low enough.
- shadowkhas
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I'm speculating, just as you are. You asked where I got it from, so I'm explaining...Yamagushi wrote:I dont see how saying they were player controlled makes them player controlled.. By the same logic, I say Halo 4 will be out by the end of the year, thus it must be!
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
Do you honestly think they have the expandable framework room to have a map editor?...AbeFroman wrote:then how do you explain at the endVeegie wrote:It wasn't implicit of any new features...
as the camera was showing what looked like a custom map creating interface thingyWhat?! there's no way we're showing this yet!
They can't even give us more than 640 slots for items in Forge or a new helmet to look at. Halo is very finite in what can be added.
And as one of the few people that has actually worked with modding map files, I have a some say in the matter.
Or it merely there for aesthetic reasons.shadowkhas wrote:Players controlling Flood characters, and others, in multiplayer is a new feature to me.Veegie wrote:It wasn't implicit of any new features...
The AI that everyone is thinking of in campaign cannot even function in the existing map files. And as I said previously, Bungie is not in a position to update them accordingly. Due to people not being able to distinguish the reasoning behind certain AI features not working, and key/notable ones at that, Bungie would not release a 'pseudo-AI' just because of a confused fan reception.Oshetsky wrote: Anybody else but me think that the last bit that is "hinting at a map editor" could be easily accomplished in a new map for Forge? Think about it. All they'd have to give us is a very large box map with that electric blue grid texture on the ground, and then give us a much-expanded palette of scenery objects, building blocks, detailing objects, lighting types, etc, etc......an über-Foundry, if you will. What they have shown at the end of that video is so amazingly simple it could very much just be that. So I wouldn't get your panties in a twist waiting for a full terrain editor and stuff for H3.
That said...AI? Seriously? All I saw in that clip besides the human-controlled Spartan was a bunch of brain-dead character dummies with their grunts and voicing edited in over the footage. If that's a hint at the intelligence level of competitive AI "bots" that are to come...they can keep them. Face it, they were just there for decoration, to give the video some sort of mini-plot to make it interesting and flow well. I'm not holding my breath.
To be honest, all of this speculation that I see is some of the stupidest material I've ever seen come from this website.
- INSANEdrive
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- Trulife8342
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Jackal snipers moved, And Elites dived, When grenades were thrown at them. I tested spawning them through itmc thats how I found out how their styles were different. This is all you are seeing in the video, it is not AI, just controlled actions.snakejknight wrote:no they didn't... only if they had ai... then they would look at you all the time and jump if you threw a grenade. But if you say spawned the mc via pasma pistol of itmc he would just stand there and breath. I switched a frag grenade with a materchief in my map Death Race... they would turn and look at you the last shot before death. If you didn't kill em and allow their shields to regen then they would continue to turn at you every time you got their health low enough.
Edit: After looking into it, Fully functional AI in MP for Halo 3 is not possible.
- SPARTAN-OMEGA
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Doubt it, thats just me, from what Veegie says, he seems to be right, but a PC map editor were your maps are then uploaded to a server for you to DL, kinda like how GHWT DL is supposed to work.

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Im sure he would have had to sign some sort of NDA before being access to such details.Trulife8342 wrote:VG is a great source. He has a lot of connections and can easily find out that information,
That could well be mentioning something other than halo 3 such as their next project.trulife wrote:In one of the hints that was given during the update was "Generating pathfinding...
- snakejknight
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i just tested it... they only stand there i even tested it is sp. Unless the char is spawned all they do is stand there. If you spawn them through the scr tag then everything you said is true. If you spawn them through a flood carrier or a crate from gas giant then everything you said is true. If you spawn them through netgame equipment then they just stand there and don't react. However in halo 3 they do.Trulife8342 wrote:Jackal snipers moved, And Elites dived, When grenades were thrown at them. I tested spawning them through itmc thats how I found out how their styles were different. This is all you are seeing in the video, it is not AI, just controlled actions.snakejknight wrote:no they didn't... only if they had ai... then they would look at you all the time and jump if you threw a grenade. But if you say spawned the mc via pasma pistol of itmc he would just stand there and breath. I switched a frag grenade with a materchief in my map Death Race... they would turn and look at you the last shot before death. If you didn't kill em and allow their shields to regen then they would continue to turn at you every time you got their health low enough.
Edit: After looking into it, Fully functional AI in MP for Halo 3 is not possible.
as far is it never being possible, i wish i had a nickel every time someone said that about H2

edit: When chief walked into cortana she turned and said "watch it" IDK about H3 but in H2 a bipd would only use diolog when it was hurt (shot or melee'd) but if the char was spawned then it would great its allies and scorn its enemies.
I believe that bungie did use AI in that video, not that it is hinting at anything, more just to make the vid interesting. I do not pretend to suggest that it was fully functional AI, much like when you spawn halo 2 ai in a bsp that it was not meant for, the ai did not move and was very "stupid"
You just joined. Veegie does have access to everything he speaks of on this site, plus more than he cannot speak of.Ferox wrote:Im sure he would have had to sign some sort of NDA before being access to such details.Trulife8342 wrote:VG is a great source. He has a lot of connections and can easily find out that information,
That could well be mentioning something other than halo 3 such as their next project.trulife wrote:In one of the hints that was given during the update was "Generating pathfinding...

This user is only a Temp while the staff sort out the issue with my main user.DrXThirst wrote: You just joined. Veegie does have access to everything he speaks of on this site, plus more than he cannot speak of.
And considering one of my friends used to work for a games company a while back and had to sign a NDA before she got stuck into some of the more detailed info i would have thought that would be the same for MGS.
- SPARTAN-OMEGA
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Okay, Bungie isnt with Microsoft anymore, and Veegie is a very reliable source, get over yourself, your wrong.

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- Trulife8342
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I dont want to come off in an arrogant tone. But the first time AI in MP was accomplished was during an IRC chat, I believe xbox7887 and Tyckoman were both there. It was in coagulation and it was maybe 2 months before grim_modder discovered it. I told everyone that I didn't want to be the direct first to discover it and I wanted the community to do it, So after finding out how it was done, I went ahead and made the community topic so that all of HaloMods would be the first. So you can call me a key player or not, But I knew my shit (granted without Kornman I would have gotten no where), But as for the actual AI aspect I had it down packed. I think I even had a video that showed about 20 elites sniping me on zanzibar. Now, I was the first to tell everyone AI in MP for H2 was possible, I would always argue and say it is possible to have it working, Kornman was the only one that believed it. Xbox7887 dropped the research so I pretty much continued where he left off, and he helped along the way. Same with Tycko. Now, I hate being pessimistic but I'm telling you there just isnt enough ground work for people to build on to make it possible in H3, Thats it, The things you can mod in H3 is very limited. So like VG said, If they cant even give us another helmet to look at then they sure as hell cannot implement AI on the maps on the CD. Thats it theres no way around it. You just cannot do it. Now as of other maps that they make in the future it maybe possible. BUT not on the ones on the CD, so pretty much if bungie doesnt make the map AI compatible (I say that in the most basic of terms), Then you simply cannot do anything with AI on that map.snakejknight wrote:i just tested it... they only stand there i even tested it is sp. Unless the char is spawned all they do is stand there. If you spawn them through the scr tag then everything you said is true. If you spawn them through a flood carrier or a crate from gas giant then everything you said is true. If you spawn them through netgame equipment then they just stand there and don't react. However in halo 3 they do.Trulife8342 wrote:Jackal snipers moved, And Elites dived, When grenades were thrown at them. I tested spawning them through itmc thats how I found out how their styles were different. This is all you are seeing in the video, it is not AI, just controlled actions.snakejknight wrote:no they didn't... only if they had ai... then they would look at you all the time and jump if you threw a grenade. But if you say spawned the mc via pasma pistol of itmc he would just stand there and breath. I switched a frag grenade with a materchief in my map Death Race... they would turn and look at you the last shot before death. If you didn't kill em and allow their shields to regen then they would continue to turn at you every time you got their health low enough.
Edit: After looking into it, Fully functional AI in MP for Halo 3 is not possible.
as far is it never being possible, i wish i had a nickel every time someone said that about H2... although you were a key player in actually making it possible then...
edit: When chief walked into cortana she turned and said "watch it" IDK about H3 but in H2 a bipd would only use diolog when it was hurt (shot or melee'd) but if the char was spawned then it would great its allies and scorn its enemies.
I believe that bungie did use AI in that video, not that it is hinting at anything, more just to make the vid interesting. I do not pretend to suggest that it was fully functional AI, much like when you spawn halo 2 ai in a bsp that it was not meant for, the ai did not move and was very "stupid"
And also, I spawned the Char through ITMC and it worked just as I said it would, as long as it has the jackal_sniper.styl.
So to finally end all these very ridiculous claims, Whatever bungie is doing it has nothing to do with AI in MP for H3.
BUT, that does lead me to think that they may have another game on their hands, because of many of the things people in the update said such as the generating pathfinding comment, That means they are doing something with the campaign or they are making a new game entirely. As for the video they released to edge, it was just something made completely aesthetic, it was all for show, Maybe it does show a super foundry but other than that, theres not much else.
Sorry guys, and for the last time AI in MP for H3 is not possible.
Your wrong, Veegie is one of the best if not the best source for any news on bungie. He doesn't know everything but he does have friends in high places, So stop trying to argue something when people are obviously telling you that you are wrong.Ferox wrote:This user is only a Temp while the staff sort out the issue with my main user.DrXThirst wrote: You just joined. Veegie does have access to everything he speaks of on this site, plus more than he cannot speak of.
And considering one of my friends used to work for a games company a while back and had to sign a NDA before she got stuck into some of the more detailed info i would have thought that would be the same for MGS.
It doesn't matter about damn inside sources. Veegie knows his stuff when it comes to .map files.Ferox wrote:trulife, omega.
i aint high on my self nor am i trying to argue i am merely pointing that NDAs are signed for a very good reason.
Veegie maybe a good source he my not i do not know him personaly so i am very skeptical to everyone who claims to have inside sources.
- SPARTAN-OMEGA
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Just trust people who have been here awhile, time and time again VG proved he has inside sources. Just trust the community.Ferox wrote:trulife, omega.
i aint high on my self nor am i trying to argue i am merely pointing that NDAs are signed for a very good reason.
Veegie maybe a good source he my not i do not know him personaly so i am very skeptical to everyone who claims to have inside sources.

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- Trulife8342
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+10 respect.SPARTAN-OMEGA wrote:Just trust people who have been here awhile, time and time again VG proved he has inside sources. Just trust the community.Ferox wrote:trulife, omega.
i aint high on my self nor am i trying to argue i am merely pointing that NDAs are signed for a very good reason.
Veegie maybe a good source he my not i do not know him personaly so i am very skeptical to everyone who claims to have inside sources.
Look, Lets just focus on what bungie maybe doing as their future projects, Rule out a map builder for PC to 360, Rule out spawnable AI in MP maps. And Rule out Bungie making a playable squirrel in MP (Oh how I dream).
- SPARTAN-OMEGA
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Yes, Ive change sides, I really doubt AI, and that map probably isnt a "super foundry" its probably a map that they just started or is in its earlier production.

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