[Video Tut]Making your first Halo 2 Vista Map

Post tutorials for Halo2 Vista editing here.
BrainEater




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[Video Tut]Making your first Halo 2 Vista Map

Post by BrainEater »

All you greenhorns that dont know how to make a Halo 2 Vista map....This is going to be your lucky day!

http://files.filefront.com/Halo2_Map_Tu ... einfo.html

Enjoy.
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Post by dydomite0 »

wow im downloading now
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ExileDestruction





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Post by ExileDestruction »

Where did you get that Halo 2 Program launcher?
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Post by BrainEater »

When you install the Halo 2 Map Editor, you get the launcher in the folder as well.
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Post by dydomite0 »

very nice but u made the energy sword to high :P wats with all the errors in tool? when u are building cache file
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Post by BrainEater »

That i dont know, but everything is fine when i play it, so......
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Post by HPDarkness »

Do you happen to live in a jungle?

Nice tutorial. :)
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Post by BrainEater »

LoL, sometimes it feels like it.....
(Monkey slams on keyboard)

oekrgnqo;sgnqlrgn;okqaknrgl;kqrng;okqenrg'sLF][

GOD DAMNIT STOP DOING THAT
ah, thats a funny memory.
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Post by Cryticfarm »

Can you still get triangulation errors in vista?
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Post by KRZYkiller9 »

I still get the corrupt file error in sapien even with your tutorial
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antomic
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Post by antomic »

thanks for the tutorial. everything works fine until i get to the part where you link the sphere and the box. You jerked the mouse around alot and i had no idea what i was supposed to link. The main problem is that when i try to apply the color changes and things from the material editor, it doesn't make it blue like your box....and the sphere doesn't go away. Can you tell me what i'm doing wrong?
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Post by BrainEater »

First of all, the sphere isnt supposed to disappear, its the frame for the level.

For your linkage problem, you have to click on your box, then select the Link tool, and link the two together.

To link them together, click on the box, then click on the sphere. Then click the Select By Name button. It should show up as either

b_levelroot

or
b_levelroot
your_box_name

Box name stand for what you named your box.

For your Material Editor problem, you may have forgotten to:

Set the Material ID's

Or

Set the Colors.
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Post by Patrickssj6 »

No offense but people please don't take reference to this tutorial.

He explains almost nothing and from my point has no idea what he is partly doing.

More crits:

http://www.h2vista.net/forums/showthread.php?t=3157

Please wait until a better tutorial comes out.
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Post by BrainEater »

Yeah, i know patrick, i was just about to tell them what I was gonna do, untill you posted. :P

Im in the process of making another tutorial, which will be in multiple parts, and with more detail, explaining things you can do it 3DS Max, and with Halo 2 Vista, and so on.
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McJix
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Post by McJix »

I'd like to personally thank and criticize your video.

First off:

I'd would like to thank you, as your video taught me what I was doing wrong with making maps, and finally made it so the "simple" box level could be compilied. It helped me, because the Bungie tutorial is poorly written.

But, ...

I felt that your map was too simple to teach. It left me wondering, "Do I do the same for more complex maps?" (Meaning 2+ objects), or do I do something different? I was confunsed.

Nextly, no matter how close I follow your mapping part with 3ds Max, then I go to compile it, and it works! Or so I thought. When I loaded the .scenario in Sapien, it gets to the part where it says "Part 2 of 3, Compiling Scripts", or something like that. It then comes up with an Error saying "File is corrupt and can not be loaded. Sapien will now close". This part really left me out in the cold, becuase in your video you did not explain what we did wrong if we got this error.

Also, to add to that, your materials in the video were all the way done, instead of walking us through it (What I mean is that his 3ds Max scene was already done, and his scenario was already done, and his level was already done... ect.). You didn't explain what we should do to make that .scenario work, becuase after that error, I thought I had to do something to it in Guerilla. I'd be off better if you walked us through the whole thing, step-by-step and explain it.

I know you've already heard this comment quite a bit, but your video was rather un-professional. Sure, it taught me some things, but all those distractions took away from it. When you do your video, it should be in a quite, place where little out-side noise can be heard. I don't want to hear your mom yelling at your dog to shut-up. I don't want to hear your dog barking 3 feet away from the mic. Try closing your door next time.

I hope you take this and others into account on making your next tutorial, and try making it slightly more complex than just a box (And I hope it's soon too, I have the Trial Version of 3ds Max 7 and only 27 days left). Overall, I'm looking forward to seeing your next video and watching it, to see the areas that left me out in the cold when I tried making my own hand last time.

Peace.
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Post by CowFromMars »

McJix: Load up the scenario in Sapien WITH Lightmaps once, or else it comes up with that error. I guess he failed to mention that you do need to do that, at least I did, and many other people. Hope that helps.

Also, I was too wondering how we would go about doing this with multiple objects, as I am very new to 3ds Max.

This tutorial ( http://kororigaming.com/h2vista/noob.htm ) helped a bit, but i got stuck at 'attaching' the extruded part to the wall. :P.
Signatures are for losers.
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McJix
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Post by McJix »

CowFromMars wrote:McJix: Load up the scenario in Sapien WITH Lightmaps once, or else it comes up with that error. I guess he failed to mention that you do need to do that, at least I did, and many other people. Hope that helps.

Also, I was too wondering how we would go about doing this with multiple objects, as I am very new to 3ds Max.

This tutorial ( http://kororigaming.com/h2vista/noob.htm ) helped a bit, but i got stuck at 'attaching' the extruded part to the wall. :P.
Thanks man, that actually worked!
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Post by halo0001 »

ive tried twice and i keep getting this when i try to compile the .ass file, could you provide the 3ds file for refrence?

Image

EDIT: ok now when i load sapien with the .scnerio it says its corrupt when it trys to load the scripts.

edit: nm i got it, i had to click compile and light then it worked just fine :)
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Post by speedy11131 »

Thanks for posting this. Looking forward to the other tutorial as well.
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Post by bibbit »

McJix wrote:confunsed
Sorry, that was too awesome not to catch.
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