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Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Fri Mar 20, 2009 8:06 am
by BoX255
_________________________________
.::Halo 2 Vista Blastation Mod::.
.:: HACK/MOD INFORMATION ::.
_________________________________


This mod makes the map Coagulation get completlly modified,
modded weapons and shaders changeds, secret teleporters and
hidden guns.
It was designed for Multiplayer and Coagulation map !-ONLY-!
Video:
http://www.youtube.com/watch?v=Ge8rO5npWdI
_________________________________
.::HOW TO USE IT::.
Press the buton F12 when ur going to start ur game.
IMPORTANT! Press F12 for active the mod IN-GAME when
nobody its in ur server or they'll cant see the mod features!
---------------------------
Press the button F10 IN-GAME for incrase ur speed
IMPORTANT! The host will be the only able for incrase his
speed
_________________________________
Little detail: It only works in Glitches games, so i mean,
the gametype need to be called glitches
::::::::::::::::::::::::::::::::::
Made by: PingoCE
Interface trainer: Sherbox
Special Thanks: johnnyblaz20 for codding the trainer and http://www.blog.allenthinks.com
________________________
Pics:
Image

Image

Image

Image

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Image

=Version 1.0 BETA=
Download

Code: Select all

http://www.sherboxproductions.com/Pingo%20Bags/Blastation%20Mod.zip
http://www.sherboxproductions.com/Pingo ... %20Mod.zip

(Sorry for the post, the info was copied of my own README file lol >,< BTW ENJOY THE MOD! =] )
Any trouble post it here

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Fri Mar 20, 2009 3:10 pm
by Eaton
Wrong section.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Sat Mar 21, 2009 3:42 am
by BoX255
Eaton wrote:Wrong section.
Thats a trainer :P

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Sat Mar 21, 2009 8:39 am
by Shock120
Can they see the Fuel Rod Gun? :roll:

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Sun Mar 22, 2009 2:25 am
by BoX255
Shock120 wrote:Can they see the Fuel Rod Gun? :roll:
Yea of course but there are some features that u need to turn them on before no one get in ur server, these are the gauss turrets and sadly, no, the others cant see the modded weapons and the shaders changed, they need to turn on his trainer :?

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Mar 24, 2009 1:33 pm
by Shock120
BoX255 wrote:
Shock120 wrote:Can they see the Fuel Rod Gun? :roll:
they need to turn on his trainer :?
What a great way to share mods :) what else do you have planned?
Could you also do AI mods?

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Mar 24, 2009 3:36 pm
by grimdoomer
Shock120 wrote:
BoX255 wrote:
Shock120 wrote:Can they see the Fuel Rod Gun? :roll:
they need to turn on his trainer :?
What a great way to share mods :) what else do you have planned?
Could you also do AI mods?
No.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Apr 07, 2009 2:25 am
by BoX255
Shock120 wrote:
BoX255 wrote:
Shock120 wrote:Can they see the Fuel Rod Gun? :roll:
they need to turn on his trainer :?
What a great way to share mods :) what else do you have planned?
Could you also do AI mods?
well we are currently working in a Turf mod that looks very sexy... coming soon the download :D but sadly theres no AI available also something curious we was sew in Turf map is there AI from elite major, and elite major ultra, check it out:
Image
what u guys think about it? :?

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Apr 07, 2009 6:25 am
by grimdoomer
There was some AI for an E3 mock up, but you don't have nearly any of the required info to do it. Trust me, AI will most likly never happen do to the restriction of not being able to add data to maps.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Apr 07, 2009 7:39 am
by Choking Victim
grimdoomer wrote:There was some AI for an E3 mock up, but you don't have nearly any of the required info to do it. Trust me, AI will most likly never happen do to the restriction of not being able to add data to maps.
You do realize that with a hacked tool set and a few third party tools, it's quite possible to add data to a map...and AI can be added if tag extraction is ever publicly released.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Apr 07, 2009 8:16 am
by kornman00
The code for generating the AI pathfinding information isn't included in the H2EK that is shipped with H2V, so even with a "hacked" tool set, you won't be producing the required AI data for your bsp via the tool set.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Apr 07, 2009 8:42 am
by grimdoomer
Choking Victim wrote:
grimdoomer wrote:There was some AI for an E3 mock up, but you don't have nearly any of the required info to do it. Trust me, AI will most likly never happen do to the restriction of not being able to add data to maps.
You do realize that with a hacked tool set and a few third party tools, it's quite possible to add data to a map...and AI can be added if tag extraction is ever publicly released.
Really? Thats why we can add data to maps right? Also some of the reflexives are not editable in the guerilla so we couldn't add some of the data if we wanted too. Also tags are not the only thing AI need, they need multiple reflexives in both the scenario and the bsp. I've also heard that when adding some tags in the hacked guerilla to your project, the map will fail to load.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Apr 07, 2009 8:48 am
by Choking Victim
grimdoomer wrote:Really? Thats why we can add data to maps right? Also some of the reflexives are not editable in the guerilla so we couldn't add some of the data if we wanted too. Also tags are not the only thing AI need, they need multiple reflexives in both the scenario and the bsp. I've also heard that when adding some tags in the hacked guerilla to your project, the map will fail to load.
Choking Victim wrote:...third party tools...
Also i've never heard of a map failing to load when adding custom tags from a hacked guerilla. Who did you hear this from? I know kiwidoggie was talking about how a map exceptioned when he added a custom vehicle, but he was doing something incorrect.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Tue Apr 07, 2009 4:25 pm
by Geo
Both stop now.

I'll either clean this tomorrow, or if another staff member could that'd be apreciated. My laptop battery is literally going to die now, so I can't.

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Wed Apr 08, 2009 1:27 pm
by BoX255
uhm that was getting off topick comlpetlly :(

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Thu Apr 09, 2009 4:28 am
by Shock120
BoX255 wrote:uhm that was getting off topick comlpetlly :(
I Started it lol.
@ BoX255 - Will there be any Trainer mods for Campaign? got anymore mods planned?

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Thu Apr 09, 2009 4:33 am
by BoX255
Shock120 wrote:
BoX255 wrote:uhm that was getting off topick comlpetlly :(
I Started it lol.
@ BoX255 - Will there be any Trainer mods for Campaign? got anymore mods planned?
ah ull need wait :D

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Thu Apr 09, 2009 10:03 am
by Shock120
BoX255 wrote:
Shock120 wrote:
BoX255 wrote:uhm that was getting off topick comlpetlly :(
I Started it lol.
@ BoX255 - Will there be any Trainer mods for Campaign? got anymore mods planned?
ah ull need wait :D
ok, Has anyone figured out how to remove the custom map limit?

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

Posted: Thu Apr 09, 2009 11:13 am
by grimdoomer
Shock120 wrote:
BoX255 wrote:
Shock120 wrote:
BoX255 wrote:uhm that was getting off topick comlpetlly :(
I Started it lol.
@ BoX255 - Will there be any Trainer mods for Campaign? got anymore mods planned?
ah ull need wait :D
ok, Has anyone figured out how to remove the custom map limit?
The mainmenu only has 50 map slots. You would need to clone some chunks in order to add more maps.