Gravemind Beta v1.3 Updated 2/8/08

Put all utilities related to Halo2 Vista here.
Shock120





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Post by Shock120 »

Gruntlord5 wrote:So the new version is close to completion?
just be patient, he's perfecting alot of things. :D
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Thien





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It's good, but....

Post by Thien »

It crashes after I Extract tags, and I would like to know if the tags can be converted to open in a 3d program format?
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Post by BrainEater »

Gravemind has the feature to extract tags, however it is not fully implemented, so it crashes because of this feature not being complete.
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Oh really? :P
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grimdoomer




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Post by grimdoomer »

I gunna be working on a new version. I just need to find a fast way of parsing tags without the hassle of xml.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by lechatsauvage »

i'm getting an error wen i start the app! :( any1 know how to fix that?
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Eaton




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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by Eaton »

lechatsauvage wrote:i'm getting an error wen i start the app! :( any1 know how to fix that?
Do you have .NET Framework 2.0?
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grimdoomer




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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by grimdoomer »

lechatsauvage wrote:i'm getting an error wen i start the app! :( any1 know how to fix that?
Could you tell me what the error is?
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by Orion-2000 »

I used to do very minor modding things in halo 1 with HMT 3.5. I used to mod the marines in singleplayer to be killing machines,
can i do that with Gravemind in halo 2?
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by grimdoomer »

Orion-2000 wrote:I used to do very minor modding things in halo 1 with HMT 3.5. I used to mod the marines in singleplayer to be killing machines,
can i do that with Gravemind in halo 2?
Yes, look in the Ai Spawns Reflexive in the scenario.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by flamingrabbit »

Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by grimdoomer »

flamingrabbit wrote:Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
You can't.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
DG333





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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by DG333 »

flamingrabbit wrote:Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
You can't copy the meta, so you would have to go the weapon tag and swap the projectile of whatever weapon you want to shoot with a different projectile using the dependency swapper.
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by flamingrabbit »

Ok, thanks. I managed to get the Meta Editor, so- sorry, I'm still learning how to mod. Q: What is the "biped" tag for the arbiter and how would I give him unlimited health (or shields.)
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by grimdoomer »

It defines all the properties of the arbiters character. I believe that the healf values are in the magt tag.
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by Shock120 »

flamingrabbit wrote:Ok, thanks. I managed to get the Meta Editor, so- sorry, I'm still learning how to mod. Q: What is the "biped" tag for the arbiter and how would I give him unlimited health (or shields.)
In the [hlmt] Tag. :D
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by flamingrabbit »

Um, does anyone have a download link to "07a_highcharity.map"? My backup got erased(?) and something got screwed up when I modified melee.(I can't seem to fix it or put it back to default.) and I don't want to go through the whole trouble of re-installing the game.
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by Eaton »

flamingrabbit wrote:Um, does anyone have a download link to "07a_highcharity.map"? My backup got erased(?) and something got screwed up when I modified melee.(I can't seem to fix it or put it back to default.) and I don't want to go through the whole trouble of re-installing the game.
It's illegal to download map files. Try extracting one from your disk without re-installing the game.
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grimdoomer




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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by grimdoomer »

Use the Decompress Cache Map option in Gravemind.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by flamingrabbit »

grimdoomer wrote:Use the Decompress Cache Map option in Gravemind.
And how do I do this?
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Re: Gravemind Beta v1.3 Updated 2/8/08

Post by grimdoomer »

flamingrabbit wrote:
grimdoomer wrote:Use the Decompress Cache Map option in Gravemind.
And how do I do this?
File -> Decompress Cache Map.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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