Gravemind Beta v1.3 Updated 2/8/08

Put all utilities related to Halo2 Vista here.
ShadowSpartan





Posts: 151
Joined: Mon Jun 13, 2005 12:45 pm

Post by ShadowSpartan »

grimdoomer wrote:No. I mean in map format differences.
Are you saying you don't know how to get a multiplayer map to open correctly? Kind of sad. Image
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

ShadowSpartan wrote:
grimdoomer wrote:No. I mean in map format differences.
Are you saying you don't know how to get a multiplayer map to open correctly? Kind of sad. Image
Multiplayer maps aren't the same. Their tags are external and I don't think anyone has figured out how to make them internal.
Image
ImpactPro





Posts: 152
Joined: Sun Sep 28, 2008 12:26 pm
Location: In ur IP Stealing ur Info

Post by ImpactPro »

Gravemind is dead now, its over.
Image
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

ShadowSpartan wrote:
grimdoomer wrote:No. I mean in map format differences.
Are you saying you don't know how to get a multiplayer map to open correctly? Kind of sad. Image
No, I mean why the map freezes when I inject bitmaps.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Shock120





Posts: 318
Joined: Wed Apr 25, 2007 10:55 am

Post by Shock120 »

Is anyone planning on ripping out tags from SP and converting them for MP use? :roll:
Shock120 on XLink & XBC
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

Shock120 wrote:Is anyone planning on ripping out tags from SP and converting them for MP use? :roll:
Well I have a common problem amoung Sound Injection and Tag Building. I swear I shifted everything perfect. Unicode, StringIDs, and all Tags are OK. All Raw data is viewable. So I honestly have no idea how or why it would make the game crash after loading to 80%. I need someones help who knows the map format inside out. But no one is availbe. I will try to talk to one more person, over christmas.

I will how every be releasing a newer version. It supports the opening of MP maps, Bitmap Injection and a revised Meta Editor with cleaned up plugins. There is also sound injection, I only tested larger injection wich crashes the game, but smaller should work fine.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
ShadowSpartan





Posts: 151
Joined: Mon Jun 13, 2005 12:45 pm

Post by ShadowSpartan »

Eaton wrote:Multiplayer maps aren't the same. Their tags are external and I don't think anyone has figured out how to make them internal.
I know that the tags are external, hence why I thought he didn't know how to open them properly.
grimdoomer wrote:I will how every be releasing a newer version. It supports the opening of MP maps, Bitmap Injection and a revised Meta Editor with cleaned up plugins.
Wouldn't that ruin Halo 2 PC even more by allowing people to edit MP maps?
Shock120





Posts: 318
Joined: Wed Apr 25, 2007 10:55 am

Post by Shock120 »

ShadowSpartan wrote:Wouldn't that ruin Halo 2 PC even more by allowing people to edit MP maps?
or it could bring excitement back into H2V.
Maybe this.
Shock120 on XLink & XBC
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

ShadowSpartan wrote:
Eaton wrote:Multiplayer maps aren't the same. Their tags are external and I don't think anyone has figured out how to make them internal.
I know that the tags are external, hence why I thought he didn't know how to open them properly.
grimdoomer wrote:I will how every be releasing a newer version. It supports the opening of MP maps, Bitmap Injection and a revised Meta Editor with cleaned up plugins.
Wouldn't that ruin Halo 2 PC even more by allowing people to edit MP maps?
All the multiplayer vital tags are stored in shared, wich has some sort of hash in it. As I don't support mp modding, I don't have any interest to look into it.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
ShadowSpartan





Posts: 151
Joined: Mon Jun 13, 2005 12:45 pm

Post by ShadowSpartan »

While that may be true, about the vital tags being stored in shared, someone is eventually going to release a map with custom bipeds/weapons/vehicles and having Gravemind open multiplayer maps would ruin that map, as well as future ones. So I am against releasing a build that opens multiplayer maps.
User avatar
Twinreaper




Literarian 50

Posts: 77
Joined: Tue Jun 07, 2005 7:13 pm

Post by Twinreaper »

.....and who are you again? :roll:
WOW! Three years here, and I still haven't released any of my mods :oops:
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

ShadowSpartan wrote:While that may be true, about the vital tags being stored in shared, someone is eventually going to release a map with custom bipeds/weapons/vehicles and having Gravemind open multiplayer maps would ruin that map, as well as future ones. So I am against releasing a build that opens multiplayer maps.
Whether or not Gravemind has the functionality of opening multiplayer maps, it's inevitable. Someone will do it; prolonging it is pointless.
Image
DarkDead





Posts: 4
Joined: Sun Nov 30, 2008 9:18 pm

Post by DarkDead »

Does this guy even play H2V? :roll:
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

DarkDead wrote:Does this guy even play H2V? :roll:
No, I just code this stuff and hope it works :roll:

Look, bungies security on MP is solid. I only know one person who figured it out, and you most likly have to reverse it out of the exe. So the village idiot won't be able to mod on live.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
ImpactPro





Posts: 152
Joined: Sun Sep 28, 2008 12:26 pm
Location: In ur IP Stealing ur Info

Post by ImpactPro »

grimdoomer wrote: Look, bungies security on MP is solid. I only know one person who figured it out, and you most likly have to reverse it out of the exe. So the village idiot won't be able to mod on live.
The exe has some type of RSA (I think) check on it so you would have to:
1. Reverse Engineer the EXE
2. Find the Check and NOP/JMP it
3. Save and defeat the RSA check.

I have done steps 1 and *half of* 2, 3 I just gave up on it.
Image
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

ImpactPro wrote:
grimdoomer wrote: Look, bungies security on MP is solid. I only know one person who figured it out, and you most likly have to reverse it out of the exe. So the village idiot won't be able to mod on live.
The exe has some type of RSA (I think) check on it so you would have to:
1. Reverse Engineer the EXE
2. Find the Check and NOP/JMP it
3. Save and defeat the RSA check.

I have done steps 1 and *half of* 2, 3 I just gave up on it.
THats only so you can attach a debugger on the exe, that in no way helps you figure out the security on shared.map :?
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
ShadowSpartan





Posts: 151
Joined: Mon Jun 13, 2005 12:45 pm

Post by ShadowSpartan »

Twinreaper wrote:.....and who are you again? :roll:
Does it really matter who I am, who are you?
DarkDead wrote:Does this guy even play H2V? :roll:
No I don't, I make mods for Halo Custom Edition, as well as tools for Halo 2 Xbox and Halo 2 PC.
grimdoomer wrote:THats only so you can attach a debugger on the exe, that in no way helps you figure out the security on shared.map :?
You are missing the point of my post. If somebody creates for instance, a custom biped, then that tag will be internal, not in shared, which would allow it to be modded. Someone will find a way to get around the checks that determine if internal tags are the same, which will RUIN maps like that.
JK-47 wrote:Whether or not Gravemind has the functionality of opening multiplayer maps, it's inevitable. Someone will do it; prolonging it is pointless.
Has anyone besides grimdoomer created an editor for Halo 2 PC? Nope. So if grimdoomer doesn't add the option to open multiplayer maps to Gravemind, then I doubt anyone is going to go and create an editor to do so.
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

ShadowSpartan wrote:
Twinreaper wrote:.....and who are you again? :roll:
Does it really matter who I am, who are you?
DarkDead wrote:Does this guy even play H2V? :roll:
No I don't, I make mods for Halo Custom Edition, as well as tools for Halo 2 Xbox and Halo 2 PC.
grimdoomer wrote:THats only so you can attach a debugger on the exe, that in no way helps you figure out the security on shared.map :?
You are missing the point of my post. If somebody creates for instance, a custom biped, then that tag will be internal, not in shared, which would allow it to be modded. Someone will find a way to get around the checks that determine if internal tags are the same, which will RUIN maps like that.
JK-47 wrote:Whether or not Gravemind has the functionality of opening multiplayer maps, it's inevitable. Someone will do it; prolonging it is pointless.
Has anyone besides grimdoomer created an editor for Halo 2 PC? Nope. So if grimdoomer doesn't add the option to open multiplayer maps to Gravemind, then I doubt anyone is going to go and create an editor to do so.
Ok you really have no idea what you are talking about. If someone makes a bipd and sets it jump height to 50 your not gunna jump high is game its not the mc bipd. And it doesnt check if tags are internal, it verifys the integridy of shared.map. If the check passes then its good, if not someone tampered with it and the map fails to load, or one is loaded from the game disk.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
ShadowSpartan





Posts: 151
Joined: Mon Jun 13, 2005 12:45 pm

Post by ShadowSpartan »

grimdoomer wrote:Ok you really have no idea what you are talking about. If someone makes a bipd and sets it jump height to 50 your not gunna jump high is game its not the mc bipd. And it doesnt check if tags are internal, it verifys the integridy of shared.map. If the check passes then its good, if not someone tampered with it and the map fails to load, or one is loaded from the game disk.
So you are saying it is impossible to add a custom biped/weapon/vehicle internally to a map? I highly doubt it. Stop mentioning shared, I am NOT talking about shared. I am talking about internal CUSTOM tags, not stock.
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

Twinreaper wrote:.....and who are you again? :roll:
Somebody who deserves more credit than given. Trust me.
Image
Post Reply