[app] Mr. Mohawk

Put all utilities related to Halo2 Vista here.
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grimdoomer




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Post by grimdoomer »

Well kinda, that and all the MP tags are stored in shaed.map for shorted loading time.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Patrickh




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Post by Patrickh »

grimdoomer wrote:Well kinda, that and all the MP tags are stored in shaed.map for shorted loading time.
yes, i did nothing with shared.map, which is why a lot of the meta sizes for mp maps show as 0, because they aren't even stored in the map file.
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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OwnZ joO




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Post by OwnZ joO »

I like the ability to restore the meta back to it's original state, that's a good idea.
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LuxuriousMeat





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Post by LuxuriousMeat »

grimdoomer wrote:Well kinda, that and all the MP tags are stored in shaed.map for shorted loading time.
Ah, ok. That makes sense, but since there are some internal metas there must be some sort of value that marks it as internal or external so couldn't you add that meta to the map and flag it as internal to mod certain tags in MP maps?

Edit:
Just PM me your answer, I'm sorta taking the thread off topic :(.
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jackson117





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Post by jackson117 »

i got it wish you could change teams through
DG333





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Post by DG333 »

Hey I'm sorry but I've got another question for you
Since your app is pretty much like HHT for HPC, will I be able to fill in the seats of certain vehicles with actv? (In this case char)
Here is a picture of what I am talking about
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ShadowSpartan





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Post by ShadowSpartan »

LuxuriousMeat wrote:
ShadowSpartan wrote: I don't see why you don't organize the tags in the treeview by name, instead of just leaving them unorganized.
I think sorting the meta's by their class makes it much easier to find things.
That's not what I meant. I meant within each tag class, organize the tags by name. It is not that hard to implement, just one simple line of code.
halo4life2





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Post by halo4life2 »

Did you make it to where in v1.1 when you swap something it automatically goes to your team? If so, could you please change it back? Because we can do that with hlmt if we want to.

For example, in v1.0, I swapped a brute with master chief, and he was my enemy. In v1.1, he was my friend.
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Patrickh




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Post by Patrickh »

i didn't change anything regarding teams
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
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Post by halo4life2 »

Patrickh wrote:i didn't change anything regarding teams
Ok, sorry, I probably did something wrong.
Plank755





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Post by Plank755 »

how do you extract a tag?

when i select the tag the extract button is blanked out

edit: what is the actor variant tag type thing? i want to switch ai
BrainEater




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Post by BrainEater »

Extracting/Injecting has not been implemented in the program yet. It will be soon however (If Gravemind comes out, then this wont get updated) Merely its just eye candy. :P
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Patrickh




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Post by Patrickh »

BrainEater wrote:Extracting/Injecting has not been implemented in the program yet. It will be soon however (If Gravemind comes out, then this wont get updated) Merely its just eye candy. :P
Well i was partially done with making them work but they weren't complete, so the options were greyed out. If I remember correctly, wasn't there another program that Extracted/Injected by Shade45?
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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BrainEater




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Post by BrainEater »

H2VEdit Lite, made by Kiwidoggie and Shade.

However, that extracted/injected METAS, not tags.

That program was discontinued for a long time.
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Post by ShadowSpartan »

BrainEater wrote:H2VEdit Lite, made by Kiwidoggie and Shade.

However, that extracted/injected METAS, not tags.

That program was discontinued for a long time.
I doubt he would have had the time to work on a tag extractor to implement into this, and even if he did, he couldn't get it working on a lot of the tags due to Guerilla's limitations of opening tags. So I think it is safe to assume that the code only extracts/injects meta.
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Patrickh




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Post by Patrickh »

Yeah, I don't have the H2EK, haven't bothered to install it yet, so i don't know how guerrilla does it's tags. And the tag extractor was a meta extractor that made an xml file outlining some things within the meta.
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
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jackson117





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Post by jackson117 »

well at least its not like hmt when you change a grunt into a elite and then you change a marine into a grunt when ingame its a elite.


also is there a way i can make my hunter have a fuel rod gun
iwannamoddedxbox123





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cool

Post by iwannamoddedxbox123 »

im a noob for halo 2 vista modding, im not good at it, how do u use this program?? :oops:


its raining men..hali--OH CRAP, RUN FOR COVER
DG333





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Post by DG333 »

So is there anyway then to respawn more AI in one map?
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grimdoomer




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Post by grimdoomer »

Yes when Gravemind comes out. Hopefully in a day or so but im having lots of problems in the real world right now.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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